mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-10 05:34:13 +00:00
commit
1c0382d831
3 changed files with 57 additions and 1 deletions
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@ -310,7 +310,7 @@ namespace UWUVCI_AIO_WPF
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}
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else
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{
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//DirectoryCopy(Path.Combine(Properties.Settings.Default.BaseRomPath, baserom), baseRomPath, true);
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///DirectoryCopy(Path.Combine(Properties.Settings.Default.BaseRomPath, baserom), baseRomPath, true);
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}
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}
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25
UWUVCI AIO WPF/Models/BaseModel.cs
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25
UWUVCI AIO WPF/Models/BaseModel.cs
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@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace UWUVCI_AIO_WPF
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{
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public class BaseModel : INotifyPropertyChanged
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{
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// Declare the PropertyChanged event
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public event PropertyChangedEventHandler PropertyChanged;
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// OnPropertyChanged will raise the PropertyChanged event passing the
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// source property that is being updated.
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protected void OnPropertyChanged([CallerMemberName]string propertyName = "")
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{
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if (this.PropertyChanged != null)
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{
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PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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}
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}
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31
UWUVCI AIO WPF/Models/MainViewModel.cs
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31
UWUVCI AIO WPF/Models/MainViewModel.cs
Normal file
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@ -0,0 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UWUVCI_AIO_WPF
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{
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class MainViewModel : BaseModel
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{
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//public GameConfig GameConfiguration { get; set; }
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private GameConfig gameConfiguration;
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public GameConfig GameConfiguration
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{
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get { return gameConfiguration; }
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set
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{
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gameConfiguration = value;
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OnPropertyChanged();
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}
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}
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public bool PathsSet { get; set; } = false;
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public MainViewModel()
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{
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GameConfiguration = new GameConfig();
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}
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}
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}
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