mirror of
https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-10 05:34:13 +00:00
commit
1c0382d831
3 changed files with 57 additions and 1 deletions
|
@ -310,7 +310,7 @@ namespace UWUVCI_AIO_WPF
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//DirectoryCopy(Path.Combine(Properties.Settings.Default.BaseRomPath, baserom), baseRomPath, true);
|
///DirectoryCopy(Path.Combine(Properties.Settings.Default.BaseRomPath, baserom), baseRomPath, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
25
UWUVCI AIO WPF/Models/BaseModel.cs
Normal file
25
UWUVCI AIO WPF/Models/BaseModel.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace UWUVCI_AIO_WPF
|
||||||
|
{
|
||||||
|
public class BaseModel : INotifyPropertyChanged
|
||||||
|
{
|
||||||
|
// Declare the PropertyChanged event
|
||||||
|
public event PropertyChangedEventHandler PropertyChanged;
|
||||||
|
|
||||||
|
// OnPropertyChanged will raise the PropertyChanged event passing the
|
||||||
|
// source property that is being updated.
|
||||||
|
protected void OnPropertyChanged([CallerMemberName]string propertyName = "")
|
||||||
|
{
|
||||||
|
if (this.PropertyChanged != null)
|
||||||
|
{
|
||||||
|
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
31
UWUVCI AIO WPF/Models/MainViewModel.cs
Normal file
31
UWUVCI AIO WPF/Models/MainViewModel.cs
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace UWUVCI_AIO_WPF
|
||||||
|
{
|
||||||
|
class MainViewModel : BaseModel
|
||||||
|
{
|
||||||
|
//public GameConfig GameConfiguration { get; set; }
|
||||||
|
private GameConfig gameConfiguration;
|
||||||
|
|
||||||
|
public GameConfig GameConfiguration
|
||||||
|
{
|
||||||
|
get { return gameConfiguration; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
gameConfiguration = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool PathsSet { get; set; } = false;
|
||||||
|
|
||||||
|
public MainViewModel()
|
||||||
|
{
|
||||||
|
GameConfiguration = new GameConfig();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue