Removed unused libraries

This commit is contained in:
ZestyTS 2022-08-04 15:43:30 -07:00
parent 3008670dd8
commit 15686bd5a2
2 changed files with 2 additions and 17 deletions

View file

@ -1,23 +1,15 @@
using GameBaseClassLibrary; using GameBaseClassLibrary;
using GMWare.M2.MArchive;
using GMWare.M2.Psb;
using NAudio.Wave;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.IO.Compression; using System.IO.Compression;
using System.Linq; using System.Linq;
using System.Net;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using System.Threading; using System.Threading;
using System.Threading.Tasks;
using System.Windows; using System.Windows;
using System.Windows.Forms;
using System.Windows.Media.Imaging;
using System.Windows.Threading; using System.Windows.Threading;
using System.Xml; using System.Xml;
using UWUVCI_AIO_WPF.Classes; using UWUVCI_AIO_WPF.Classes;
@ -25,7 +17,6 @@ using UWUVCI_AIO_WPF.Properties;
using UWUVCI_AIO_WPF.UI.Windows; using UWUVCI_AIO_WPF.UI.Windows;
using Newtonsoft.Json; using Newtonsoft.Json;
using MessageBox = System.Windows.MessageBox; using MessageBox = System.Windows.MessageBox;
using Newtonsoft.Json.Linq;
namespace UWUVCI_AIO_WPF namespace UWUVCI_AIO_WPF
{ {
@ -182,7 +173,7 @@ namespace UWUVCI_AIO_WPF
done = true; done = true;
freeSpaceInBytes = drive.AvailableFreeSpace; freeSpaceInBytes = drive.AvailableFreeSpace;
} }
catch (Exception e) catch (Exception)
{ {
mvm.saveworkaround = true; mvm.saveworkaround = true;
} }

View file

@ -73,13 +73,7 @@
<HintPath>..\packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath> <HintPath>..\packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath>
</Reference> </Reference>
<Reference Include="GameBaseClassLibrary"> <Reference Include="GameBaseClassLibrary">
<HintPath>..\GameBaseClassLibrary.dll</HintPath> <HintPath>.\GameBaseClassLibrary.dll</HintPath>
</Reference>
<Reference Include="GMWare.M2, Version=1.1.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\GMWare.M2.1.1.2\lib\netstandard2.0\GMWare.M2.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=1.2.0.246, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
<HintPath>..\packages\SharpZipLib.1.2.0\lib\net45\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference> </Reference>
<Reference Include="Json.Net, Version=1.0.33.1, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="Json.Net, Version=1.0.33.1, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Json.Net.1.0.33\lib\netstandard2.0\Json.Net.dll</HintPath> <HintPath>..\packages\Json.Net.1.0.33\lib\netstandard2.0\Json.Net.dll</HintPath>