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https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
synced 2024-11-23 03:23:03 +00:00
Removed unused libraries
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parent
3008670dd8
commit
15686bd5a2
2 changed files with 2 additions and 17 deletions
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@ -1,23 +1,15 @@
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using GameBaseClassLibrary;
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using GameBaseClassLibrary;
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using GMWare.M2.MArchive;
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using GMWare.M2.Psb;
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using NAudio.Wave;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.IO.Compression;
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using System.IO.Compression;
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using System.Linq;
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using System.Linq;
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using System.Net;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows;
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using System.Windows.Forms;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using System.Windows.Threading;
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using System.Xml;
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using System.Xml;
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using UWUVCI_AIO_WPF.Classes;
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using UWUVCI_AIO_WPF.Classes;
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@ -25,7 +17,6 @@ using UWUVCI_AIO_WPF.Properties;
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using UWUVCI_AIO_WPF.UI.Windows;
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using UWUVCI_AIO_WPF.UI.Windows;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using MessageBox = System.Windows.MessageBox;
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using MessageBox = System.Windows.MessageBox;
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using Newtonsoft.Json.Linq;
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namespace UWUVCI_AIO_WPF
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namespace UWUVCI_AIO_WPF
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{
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{
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@ -182,7 +173,7 @@ namespace UWUVCI_AIO_WPF
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done = true;
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done = true;
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freeSpaceInBytes = drive.AvailableFreeSpace;
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freeSpaceInBytes = drive.AvailableFreeSpace;
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}
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}
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catch (Exception e)
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catch (Exception)
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{
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{
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mvm.saveworkaround = true;
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mvm.saveworkaround = true;
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}
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}
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@ -73,13 +73,7 @@
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<HintPath>..\packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath>
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<HintPath>..\packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="GameBaseClassLibrary">
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<Reference Include="GameBaseClassLibrary">
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<HintPath>..\GameBaseClassLibrary.dll</HintPath>
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<HintPath>.\GameBaseClassLibrary.dll</HintPath>
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</Reference>
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<Reference Include="GMWare.M2, Version=1.1.2.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\GMWare.M2.1.1.2\lib\netstandard2.0\GMWare.M2.dll</HintPath>
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</Reference>
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<Reference Include="ICSharpCode.SharpZipLib, Version=1.2.0.246, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpZipLib.1.2.0\lib\net45\ICSharpCode.SharpZipLib.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Json.Net, Version=1.0.33.1, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="Json.Net, Version=1.0.33.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Json.Net.1.0.33\lib\netstandard2.0\Json.Net.dll</HintPath>
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<HintPath>..\packages\Json.Net.1.0.33\lib\netstandard2.0\Json.Net.dll</HintPath>
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