2020-03-01 15:52:59 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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2020-03-08 22:25:34 +00:00
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using UWUVCI_AIO_WPF.Classes.ENUM;
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using UWUVCI_AIO_WPF.Classes;
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2020-03-01 15:52:59 +00:00
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2020-03-02 17:44:01 +00:00
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namespace UWUVCI_AIO_WPF.UI.Frames.InjectFrames.Bases
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2020-03-01 15:52:59 +00:00
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{
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/// <summary>
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2020-03-02 17:44:01 +00:00
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/// Interaktionslogik für CustomBaseFrame.xaml
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2020-03-01 15:52:59 +00:00
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/// </summary>
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2020-03-02 17:44:01 +00:00
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public partial class CustomBaseFrame : Page
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2020-03-01 15:52:59 +00:00
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{
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2020-03-08 22:25:34 +00:00
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GameConsole console;
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GameBases bases;
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bool existing;
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MainViewModel mvm;
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public CustomBaseFrame(GameBases Base, GameConsole console, bool existing)
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2020-03-01 15:52:59 +00:00
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{
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InitializeComponent();
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2020-03-08 22:25:34 +00:00
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mvm = (MainViewModel)FindResource("mvm");
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bases = Base;
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this.existing = existing;
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this.console = console;
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}
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private void CreateConfig(GameBases Base, GameConsole console, bool existing)
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{
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if (!existing)
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{
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mvm.GameConfiguration = new GameConfig();
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mvm.GameConfiguration.Console = console;
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}
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mvm.GameConfiguration.BaseRom = Base;
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}
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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//get folder
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//check if everything fine
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//if yes, enable config and create new game config
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2020-03-01 15:52:59 +00:00
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}
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}
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}
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