2020-03-01 15:52:59 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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2020-03-08 22:25:34 +00:00
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using UWUVCI_AIO_WPF.Classes.ENUM;
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2020-03-01 15:52:59 +00:00
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namespace UWUVCI_AIO_WPF.UI.Frames
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{
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/// <summary>
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/// Interaktionslogik für NDSFrame.xaml
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/// </summary>
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2020-03-02 17:44:01 +00:00
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public partial class INJECTFRAME : Page, IDisposable
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2020-03-01 15:52:59 +00:00
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{
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2020-03-08 22:25:34 +00:00
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public INJECTFRAME(GameConsole console)
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2020-03-01 15:52:59 +00:00
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{
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InitializeComponent();
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2020-03-08 22:25:34 +00:00
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if(console == GameConsole.N64)
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{
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fLoadConfig.Content = new InjectFrames.Configurations.N64Config();
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}
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else
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{
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fLoadConfig.Content = new InjectFrames.Configurations.OtherConfigs();
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}
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fBaseFrame.Content = new InjectFrames.Bases.BaseContainerFrame(console);
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2020-03-01 15:52:59 +00:00
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}
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public void Dispose()
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{
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}
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2020-03-01 16:15:54 +00:00
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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2020-03-08 22:25:34 +00:00
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//import config
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}
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private void Button_Click_1(object sender, RoutedEventArgs e)
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{
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//Export config
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2020-03-01 16:15:54 +00:00
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}
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2020-03-01 15:52:59 +00:00
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}
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}
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