2020-03-13 22:35:20 +00:00
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using GameBaseClassLibrary;
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using System;
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2020-03-01 14:40:36 +00:00
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UWUVCI_AIO_WPF.Classes;
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namespace UWUVCI_AIO_WPF
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{
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[Serializable]
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2020-04-04 00:41:56 +00:00
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class GameConfig : BaseModel
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2020-03-01 14:40:36 +00:00
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{
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2020-03-13 22:35:20 +00:00
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public GameConsoles Console { get; set; }
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2020-03-01 14:40:36 +00:00
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public GameBases BaseRom { get; set; }
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2020-04-06 17:50:12 +00:00
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private string cBasePath;
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public string CBasePath
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{
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get { return cBasePath; }
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set { cBasePath = value;
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OnPropertyChanged();
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}
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}
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2020-03-01 14:40:36 +00:00
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public string GameName { get; set; }
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2020-04-04 00:41:56 +00:00
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public PNGTGA TGAIco { get; set; } = new PNGTGA();
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public PNGTGA TGADrc { get; set; } = new PNGTGA();
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public PNGTGA TGATv { get; set; } = new PNGTGA();
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public PNGTGA TGALog { get; set; } = new PNGTGA();
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2020-04-04 22:16:55 +00:00
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public N64Conf N64Stuff { get; set; } = new N64Conf();
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2020-03-01 14:40:36 +00:00
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}
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}
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