UWUVCI-AIO-WPF/UWUVCI AIO WPF/Classes/GameConfig.cs

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using GameBaseClassLibrary;
using System;
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using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UWUVCI_AIO_WPF.Classes;
namespace UWUVCI_AIO_WPF
{
[Serializable]
class GameConfig : BaseModel
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{
public GameConsoles Console { get; set; }
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public GameBases BaseRom { get; set; }
private string cBasePath;
public string CBasePath
{
get { return cBasePath; }
set { cBasePath = value;
OnPropertyChanged();
}
}
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public string GameName { get; set; }
public PNGTGA TGAIco { get; set; } = new PNGTGA();
public PNGTGA TGADrc { get; set; } = new PNGTGA();
public PNGTGA TGATv { get; set; } = new PNGTGA();
public PNGTGA TGALog { get; set; } = new PNGTGA();
public N64Conf N64Stuff { get; set; } = new N64Conf();
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}
}