UWUVCI-AIO-WPF/UWUVCI AIO WPF/Classes/GameConfig.cs

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using GameBaseClassLibrary;
using System;
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using UWUVCI_AIO_WPF.Classes;
namespace UWUVCI_AIO_WPF
{
[Serializable]
public class GameConfig
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{
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public GameConfig Clone()
{
return this.MemberwiseClone() as GameConfig;
}
public GameConsoles Console { get; set; }
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public GameBases BaseRom { get; set; }
private string cBasePath;
public string CBasePath
{
get { return cBasePath; }
set { cBasePath = value;
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}
}
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public byte[] bootsound;
public string extension = "";
public bool fourbythree = false;
public bool disgamepad = false;
public bool donttrim = false;
public bool lr = false;
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public bool motepass = false;
public bool jppatch = false;
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public bool pokepatch = false;
public bool tgcd = false;
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public int Index;
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public bool pixelperfect = false;
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public string GameName { get; set; }
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public bool vm = false;
public bool vmtopal = false;
public bool rf = false;
public bool rfus = false;
public bool rfjp = false;
public PNGTGA TGAIco { get; set; } = new PNGTGA();
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public PNGTGA TGADrc { get; set; } = new PNGTGA();
public PNGTGA TGATv { get; set; } = new PNGTGA();
public PNGTGA TGALog { get; set; } = new PNGTGA();
public N64Conf N64Stuff { get; set; } = new N64Conf();
public N64Conf GBAStuff { get; set; } = new N64Conf();
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}
}