mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-29 04:53:10 +00:00
178 lines
4.4 KiB
TypeScript
178 lines
4.4 KiB
TypeScript
import { AudioRange, Decibels } from "../../core/type/Units";
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import { InputNode, OutputNode, ToneAudioNode, ToneAudioNodeOptions } from "../../core/context/ToneAudioNode";
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import { optionsFromArguments } from "../../core/util/Defaults";
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import { Solo } from "./Solo";
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import { PanVol } from "./PanVol";
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import { Param } from "../../core/context/Param";
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import { readOnly } from "../../core/util/Interface";
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import { Gain } from "../../core/context/Gain";
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export interface ChannelOptions extends ToneAudioNodeOptions {
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pan: AudioRange;
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volume: Decibels;
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solo: boolean;
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mute: boolean;
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channelCount: number;
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}
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/**
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* Channel provides a channel strip interface with volume, pan, solo and mute controls.
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* See [[PanVol]] and [[Solo]]
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* @example
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* // pan the incoming signal left and drop the volume 12db
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* const channel = new Tone.Channel(-0.25, -12);
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* @category Component
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*/
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export class Channel extends ToneAudioNode<ChannelOptions> {
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readonly name: string = "Channel";
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readonly input: InputNode;
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readonly output: OutputNode;
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/**
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* The soloing interface
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*/
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private _solo: Solo;
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/**
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* The panning and volume node
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*/
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private _panVol: PanVol;
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/**
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* The L/R panning control. -1 = hard left, 1 = hard right.
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* @min -1
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* @max 1
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*/
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readonly pan: Param<"audioRange">;
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/**
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* The volume control in decibels.
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*/
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readonly volume: Param<"decibels">;
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/**
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* @param volume The output volume.
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* @param pan the initial pan
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*/
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constructor(volume?: Decibels, pan?: AudioRange);
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constructor(options?: Partial<ChannelOptions>);
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constructor() {
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super(optionsFromArguments(Channel.getDefaults(), arguments, ["volume", "pan"]));
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const options = optionsFromArguments(Channel.getDefaults(), arguments, ["volume", "pan"]);
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this._solo = this.input = new Solo({
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solo: options.solo,
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context: this.context,
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});
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this._panVol = this.output = new PanVol({
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context: this.context,
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pan: options.pan,
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volume: options.volume,
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mute: options.mute,
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channelCount: options.channelCount
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});
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this.pan = this._panVol.pan;
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this.volume = this._panVol.volume;
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this._solo.connect(this._panVol);
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readOnly(this, ["pan", "volume"]);
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}
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static getDefaults(): ChannelOptions {
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return Object.assign(ToneAudioNode.getDefaults(), {
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pan: 0,
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volume: 0,
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mute: false,
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solo: false,
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channelCount: 1,
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});
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}
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/**
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* Solo/unsolo the channel. Soloing is only relative to other [[Channels]] and [[Solo]] instances
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*/
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get solo(): boolean {
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return this._solo.solo;
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}
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set solo(solo) {
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this._solo.solo = solo;
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}
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/**
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* If the current instance is muted, i.e. another instance is soloed,
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* or the channel is muted
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*/
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get muted(): boolean {
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return this._solo.muted || this.mute;
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}
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/**
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* Mute/unmute the volume
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*/
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get mute(): boolean {
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return this._panVol.mute;
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}
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set mute(mute) {
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this._panVol.mute = mute;
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}
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/**
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* Store the send/receive channels by name.
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*/
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private static buses: Map<string, Gain> = new Map();
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/**
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* Get the gain node belonging to the bus name. Create it if
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* it doesn't exist
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* @param name The bus name
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*/
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private _getBus(name: string): Gain {
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if (!Channel.buses.has(name)) {
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Channel.buses.set(name, new Gain({ context: this.context }));
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}
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return Channel.buses.get(name) as Gain;
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}
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/**
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* Send audio to another channel using a string. `send` is a lot like
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* [[connect]], except it uses a string instead of an object. This can
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* be useful in large applications to decouple sections since [[send]]
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* and [[receive]] can be invoked separately in order to connect an object
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* @param name The channel name to send the audio
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* @param volume The amount of the signal to send.
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* Defaults to 0db, i.e. send the entire signal
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* @returns Returns the gain node of this connection.
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*/
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send(name: string, volume: Decibels = 0): Gain<"decibels"> {
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const bus = this._getBus(name);
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const sendKnob = new Gain({
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context: this.context,
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units: "decibels",
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gain: volume,
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});
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this.connect(sendKnob);
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sendKnob.connect(bus);
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return sendKnob;
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}
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/**
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* Receive audio from a channel which was connected with [[send]].
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* @param name The channel name to receive audio from.
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*/
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receive(name: string): this {
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const bus = this._getBus(name);
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bus.connect(this);
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return this;
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}
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dispose(): this {
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super.dispose();
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this._panVol.dispose();
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this.pan.dispose();
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this.volume.dispose();
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this._solo.dispose();
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return this;
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}
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}
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