mirror of
https://github.com/Tonejs/Tone.js
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182 lines
No EOL
4.6 KiB
JavaScript
182 lines
No EOL
4.6 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Master"], function(Tone){
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"use strict";
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/**
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* @class Tone.Meter gets the [RMS](https://en.wikipedia.org/wiki/Root_mean_square)
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* of an input signal with some averaging applied.
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* It can also get the raw value of the signal or the value in dB. For signal
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* processing, it's better to use Tone.Follower which will produce an audio-rate
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* envelope follower instead of needing to poll the Meter to get the output.
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* <br><br>
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* Meter was inspired by [Chris Wilsons Volume Meter](https://github.com/cwilso/volume-meter/blob/master/volume-meter.js).
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*
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* @constructor
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* @extends {Tone}
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* @param {number} [channels=1] number of channels being metered
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* @param {number} [smoothing=0.8] amount of smoothing applied to the volume
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* @param {number} [clipMemory=0.5] number in seconds that a "clip" should be remembered
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* @example
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* var meter = new Tone.Meter();
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* var mic = new Tone.Microphone().start();
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* //connect mic to the meter
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* mic.connect(meter);
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* //use getLevel or getDb
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* //to access meter level
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* meter.getLevel();
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*/
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Tone.Meter = function(channels, smoothing, clipMemory){
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//extends Unit
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Tone.call(this);
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/**
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* The channel count
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* @type {number}
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* @private
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*/
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this._channels = this.defaultArg(channels, 1);
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/**
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* the smoothing value
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* @type {number}
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* @private
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*/
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this._smoothing = this.defaultArg(smoothing, 0.8);
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/**
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* the amount of time a clip is remember for.
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* @type {number}
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* @private
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*/
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this._clipMemory = this.defaultArg(clipMemory, 0.5) * 1000;
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/**
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* the rms for each of the channels
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* @private
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* @type {Array}
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*/
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this._volume = new Array(this._channels);
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/**
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* the raw values for each of the channels
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* @private
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* @type {Array}
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*/
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this._values = new Array(this._channels);
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//zero out the volume array
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for (var i = 0; i < this._channels; i++){
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this._volume[i] = 0;
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this._values[i] = 0;
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}
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/**
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* last time the values clipped
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* @private
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* @type {number}
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*/
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this._lastClip = 0;
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/**
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* @private
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* @type {ScriptProcessorNode}
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*/
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this._jsNode = this.context.createScriptProcessor(this.bufferSize, this._channels, 1);
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this._jsNode.onaudioprocess = this._onprocess.bind(this);
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//so it doesn't get garbage collected
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this._jsNode.noGC();
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//signal just passes
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this.input.connect(this.output);
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this.input.connect(this._jsNode);
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};
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Tone.extend(Tone.Meter);
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/**
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* called on each processing frame
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* @private
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* @param {AudioProcessingEvent} event
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*/
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Tone.Meter.prototype._onprocess = function(event){
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var bufferSize = this._jsNode.bufferSize;
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var smoothing = this._smoothing;
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for (var channel = 0; channel < this._channels; channel++){
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var input = event.inputBuffer.getChannelData(channel);
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var sum = 0;
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var total = 0;
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var x;
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var clipped = false;
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for (var i = 0; i < bufferSize; i++){
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x = input[i];
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if (!clipped && x > 0.95){
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clipped = true;
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this._lastClip = Date.now();
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}
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total += x;
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sum += x * x;
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}
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var average = total / bufferSize;
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var rms = Math.sqrt(sum / bufferSize);
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this._volume[channel] = Math.max(rms, this._volume[channel] * smoothing);
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this._values[channel] = average;
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}
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};
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/**
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* Get the rms of the signal.
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* @param {number} [channel=0] which channel
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* @return {number} the value
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*/
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Tone.Meter.prototype.getLevel = function(channel){
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channel = this.defaultArg(channel, 0);
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var vol = this._volume[channel];
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if (vol < 0.00001){
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return 0;
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} else {
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return vol;
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}
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};
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/**
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* Get the raw value of the signal.
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* @param {number=} channel
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* @return {number}
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*/
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Tone.Meter.prototype.getValue = function(channel){
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channel = this.defaultArg(channel, 0);
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return this._values[channel];
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};
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/**
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* Get the volume of the signal in dB
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* @param {number=} channel
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* @return {Decibels}
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*/
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Tone.Meter.prototype.getDb = function(channel){
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return this.gainToDb(this.getLevel(channel));
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};
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/**
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* @returns {boolean} if the audio has clipped. The value resets
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* based on the clipMemory defined.
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*/
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Tone.Meter.prototype.isClipped = function(){
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return Date.now() - this._lastClip < this._clipMemory;
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};
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/**
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* Clean up.
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* @returns {Tone.Meter} this
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*/
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Tone.Meter.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._jsNode.disconnect();
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this._jsNode.onaudioprocess = null;
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this._volume = null;
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this._values = null;
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return this;
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};
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return Tone.Meter;
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}); |