mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-28 12:33:12 +00:00
118 lines
3 KiB
TypeScript
118 lines
3 KiB
TypeScript
import { createOfflineAudioContext } from "../context/AudioContext";
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import { Context } from "../context/Context";
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import { Seconds } from "../type/Units";
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import { isOfflineAudioContext } from "../util/AdvancedTypeCheck";
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import { ToneAudioBuffer } from "./ToneAudioBuffer";
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/**
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* Wrapper around the OfflineAudioContext
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* @category Core
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* @example
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* // generate a single channel, 0.5 second buffer
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* const context = new Tone.OfflineContext(1, 0.5, 44100);
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* const osc = new Tone.Oscillator({ context });
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* context.render().then(buffer => {
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* console.log(buffer.numberOfChannels, buffer.duration);
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* });
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*/
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export class OfflineContext extends Context {
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readonly name: string = "OfflineContext";
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/**
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* A private reference to the duration
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*/
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private readonly _duration: Seconds;
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/**
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* An artificial clock source
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*/
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private _currentTime: Seconds = 0;
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/**
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* Private reference to the OfflineAudioContext.
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*/
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protected _context!: OfflineAudioContext;
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readonly isOffline: boolean = true;
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/**
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* @param channels The number of channels to render
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* @param duration The duration to render in seconds
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* @param sampleRate the sample rate to render at
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*/
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constructor(
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channels: number,
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duration: Seconds,
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sampleRate: number,
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);
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constructor(context: OfflineAudioContext);
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constructor() {
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super({
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clockSource: "offline",
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context: isOfflineAudioContext(arguments[0]) ?
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arguments[0] : createOfflineAudioContext(arguments[0], arguments[1] * arguments[2], arguments[2]),
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lookAhead: 0,
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updateInterval: isOfflineAudioContext(arguments[0]) ?
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128 / arguments[0].sampleRate : 128 / arguments[2],
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});
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this._duration = isOfflineAudioContext(arguments[0]) ?
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arguments[0].length / arguments[0].sampleRate : arguments[1];
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}
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/**
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* Override the now method to point to the internal clock time
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*/
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now(): Seconds {
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return this._currentTime;
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}
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/**
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* Same as this.now()
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*/
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get currentTime(): Seconds {
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return this._currentTime;
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}
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/**
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* Render just the clock portion of the audio context.
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*/
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private async _renderClock(asynchronous: boolean): Promise<void> {
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let index = 0;
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while (this._duration - this._currentTime >= 0) {
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// invoke all the callbacks on that time
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this.emit("tick");
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// increment the clock in block-sized chunks
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this._currentTime += 128 / this.sampleRate;
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// yield once a second of audio
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index++;
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const yieldEvery = Math.floor(this.sampleRate / 128);
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if (asynchronous && index % yieldEvery === 0) {
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await new Promise(done => setTimeout(done, 1));
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}
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}
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}
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/**
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* Render the output of the OfflineContext
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* @param asynchronous If the clock should be rendered asynchronously, which will not block the main thread, but be slightly slower.
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*/
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async render(asynchronous = true): Promise<ToneAudioBuffer> {
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await this.workletsAreReady();
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await this._renderClock(asynchronous);
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const buffer = await this._context.startRendering();
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return new ToneAudioBuffer(buffer);
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}
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/**
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* Close the context
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*/
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close(): Promise<void> {
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return Promise.resolve();
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}
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}
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