Tone.js/Tone/core/context/OfflineContext.ts
2020-07-18 17:47:07 -07:00

118 lines
3 KiB
TypeScript

import { createOfflineAudioContext } from "../context/AudioContext";
import { Context } from "../context/Context";
import { Seconds } from "../type/Units";
import { isOfflineAudioContext } from "../util/AdvancedTypeCheck";
import { ToneAudioBuffer } from "./ToneAudioBuffer";
/**
* Wrapper around the OfflineAudioContext
* @category Core
* @example
* // generate a single channel, 0.5 second buffer
* const context = new Tone.OfflineContext(1, 0.5, 44100);
* const osc = new Tone.Oscillator({ context });
* context.render().then(buffer => {
* console.log(buffer.numberOfChannels, buffer.duration);
* });
*/
export class OfflineContext extends Context {
readonly name: string = "OfflineContext";
/**
* A private reference to the duration
*/
private readonly _duration: Seconds;
/**
* An artificial clock source
*/
private _currentTime: Seconds = 0;
/**
* Private reference to the OfflineAudioContext.
*/
protected _context!: OfflineAudioContext;
readonly isOffline: boolean = true;
/**
* @param channels The number of channels to render
* @param duration The duration to render in seconds
* @param sampleRate the sample rate to render at
*/
constructor(
channels: number,
duration: Seconds,
sampleRate: number,
);
constructor(context: OfflineAudioContext);
constructor() {
super({
clockSource: "offline",
context: isOfflineAudioContext(arguments[0]) ?
arguments[0] : createOfflineAudioContext(arguments[0], arguments[1] * arguments[2], arguments[2]),
lookAhead: 0,
updateInterval: isOfflineAudioContext(arguments[0]) ?
128 / arguments[0].sampleRate : 128 / arguments[2],
});
this._duration = isOfflineAudioContext(arguments[0]) ?
arguments[0].length / arguments[0].sampleRate : arguments[1];
}
/**
* Override the now method to point to the internal clock time
*/
now(): Seconds {
return this._currentTime;
}
/**
* Same as this.now()
*/
get currentTime(): Seconds {
return this._currentTime;
}
/**
* Render just the clock portion of the audio context.
*/
private async _renderClock(asynchronous: boolean): Promise<void> {
let index = 0;
while (this._duration - this._currentTime >= 0) {
// invoke all the callbacks on that time
this.emit("tick");
// increment the clock in block-sized chunks
this._currentTime += 128 / this.sampleRate;
// yield once a second of audio
index++;
const yieldEvery = Math.floor(this.sampleRate / 128);
if (asynchronous && index % yieldEvery === 0) {
await new Promise(done => setTimeout(done, 1));
}
}
}
/**
* Render the output of the OfflineContext
* @param asynchronous If the clock should be rendered asynchronously, which will not block the main thread, but be slightly slower.
*/
async render(asynchronous = true): Promise<ToneAudioBuffer> {
await this.workletsAreReady();
await this._renderClock(asynchronous);
const buffer = await this._context.startRendering();
return new ToneAudioBuffer(buffer);
}
/**
* Close the context
*/
close(): Promise<void> {
return Promise.resolve();
}
}