Tone.js/Tone/core/context/BaseContext.ts

162 lines
3.9 KiB
TypeScript

import { Seconds } from "../type/Units";
import { Emitter } from "../util/Emitter";
import { AnyAudioContext } from "./AudioContext";
type Draw = import("../util/Draw").Draw;
type Destination = import("./Destination").Destination;
type Transport = import("../clock/Transport").Transport;
type Listener = import("./Listener").Listener;
// these are either not used in Tone.js or deprecated and not implemented.
export type ExcludedFromBaseAudioContext =
| "onstatechange"
| "addEventListener"
| "removeEventListener"
| "listener"
| "dispatchEvent"
| "audioWorklet"
| "destination"
| "createScriptProcessor";
// the subset of the BaseAudioContext which Tone.Context implements.
export type BaseAudioContextSubset = Omit<
BaseAudioContext,
ExcludedFromBaseAudioContext
>;
export type ContextLatencyHint = AudioContextLatencyCategory;
export abstract class BaseContext
extends Emitter<"statechange" | "tick">
implements BaseAudioContextSubset {
//---------------------------
// BASE AUDIO CONTEXT METHODS
//---------------------------
abstract createAnalyser(): AnalyserNode;
abstract createOscillator(): OscillatorNode;
abstract createBufferSource(): AudioBufferSourceNode;
abstract createBiquadFilter(): BiquadFilterNode;
abstract createBuffer(
_numberOfChannels: number,
_length: number,
_sampleRate: number
): AudioBuffer;
abstract createChannelMerger(
_numberOfInputs?: number | undefined
): ChannelMergerNode;
abstract createChannelSplitter(
_numberOfOutputs?: number | undefined
): ChannelSplitterNode;
abstract createConstantSource(): ConstantSourceNode;
abstract createConvolver(): ConvolverNode;
abstract createDelay(_maxDelayTime?: number | undefined): DelayNode;
abstract createDynamicsCompressor(): DynamicsCompressorNode;
abstract createGain(): GainNode;
abstract createIIRFilter(
_feedForward: number[] | Float32Array,
_feedback: number[] | Float32Array
): IIRFilterNode;
abstract createPanner(): PannerNode;
abstract createPeriodicWave(
_real: number[] | Float32Array,
_imag: number[] | Float32Array,
_constraints?: PeriodicWaveConstraints | undefined
): PeriodicWave;
abstract createStereoPanner(): StereoPannerNode;
abstract createWaveShaper(): WaveShaperNode;
abstract createMediaStreamSource(
_stream: MediaStream
): MediaStreamAudioSourceNode;
abstract createMediaElementSource(
_element: HTMLMediaElement
): MediaElementAudioSourceNode;
abstract createMediaStreamDestination(): MediaStreamAudioDestinationNode;
abstract decodeAudioData(_audioData: ArrayBuffer): Promise<AudioBuffer>;
//---------------------------
// TONE AUDIO CONTEXT METHODS
//---------------------------
abstract createAudioWorkletNode(
_name: string,
_options?: Partial<AudioWorkletNodeOptions>
): AudioWorkletNode;
abstract get rawContext(): AnyAudioContext;
abstract async addAudioWorkletModule(
_url: string,
_name: string
): Promise<void>;
abstract lookAhead: number;
abstract latencyHint: ContextLatencyHint | Seconds;
abstract resume(): Promise<void>;
abstract setTimeout(
_fn: (...args: any[]) => void,
_timeout: Seconds
): number;
abstract clearTimeout(_id: number): this;
abstract setInterval(
_fn: (...args: any[]) => void,
_interval: Seconds
): number;
abstract clearInterval(_id: number): this;
abstract getConstant(_val: number): AudioBufferSourceNode;
abstract get currentTime(): Seconds;
abstract get state(): AudioContextState;
abstract get sampleRate(): number;
abstract get listener(): Listener;
abstract get transport(): Transport;
abstract get draw(): Draw;
abstract get destination(): Destination;
abstract now(): Seconds;
abstract immediate(): Seconds;
/*
* This is a placeholder so that JSON.stringify does not throw an error
* This matches what JSON.stringify(audioContext) returns on a native
* audioContext instance.
*/
toJSON(): Record<string, any> {
return {};
}
readonly isOffline: boolean = false;
}