mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 08:38:00 +00:00
209 lines
4.9 KiB
TypeScript
209 lines
4.9 KiB
TypeScript
import { ToneEvent } from "./ToneEvent";
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import { NormalRange, Positive, Seconds, Time, TransportTime } from "../core/type/Units";
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import { ToneWithContext, ToneWithContextOptions } from "../core/context/ToneWithContext";
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import { optionsFromArguments } from "../core/util/Defaults";
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import { noOp } from "Tone/core/util/Interface";
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import { BasicPlaybackState } from "Tone/core/util/StateTimeline";
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export interface LoopOptions extends ToneWithContextOptions {
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callback: (time: Seconds) => void;
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interval: Time;
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playbackRate: Positive;
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iterations: number;
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probability: NormalRange;
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mute: boolean;
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humanize: boolean | Time;
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}
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/**
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* Loop creates a looped callback at the
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* specified interval. The callback can be
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* started, stopped and scheduled along
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* the Transport's timeline.
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* @example
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* var loop = new Loop(function(time){
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* //triggered every eighth note.
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* console.log(time);
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* }, "8n").start(0);
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* Tone.Transport.start();
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* @category Event
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*/
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export class Loop extends ToneWithContext<LoopOptions> {
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readonly name: string = "Loop";
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/**
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* The event which produces the callbacks
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*/
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private _event: ToneEvent;
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/**
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* The callback to invoke with the next event in the pattern
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*/
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callback: (time: Seconds) => void
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/**
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* @param callback The callback to invoke at the time.
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* @param interval The time between successive callback calls.
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*/
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constructor(callback?: (time: Seconds) => void, interval?: Time);
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constructor(options?: Partial<LoopOptions>);
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constructor() {
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super(optionsFromArguments(Loop.getDefaults(), arguments, ["callback", "interval"]));
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const options = optionsFromArguments(Loop.getDefaults(), arguments, ["callback", "interval"]);
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this._event = new ToneEvent({
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context: this.context,
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callback: this._tick.bind(this),
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loop: true,
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loopEnd: options.interval,
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playbackRate: options.playbackRate,
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probability: options.probability
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});
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this.callback = options.callback;
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// set the iterations
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this.iterations = options.iterations;
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}
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static getDefaults(): LoopOptions {
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return Object.assign(ToneWithContext.getDefaults(), {
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interval: "4n",
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callback: noOp,
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playbackRate: 1,
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iterations: Infinity,
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probability: 1,
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mute: false,
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humanize: false
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});
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}
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/**
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* Start the loop at the specified time along the Transport's timeline.
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* @param time When to start the Loop.
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*/
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start(time?: TransportTime): this {
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this._event.start(time);
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return this;
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}
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/**
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* Stop the loop at the given time.
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* @param time When to stop the Loop.
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*/
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stop(time?: TransportTime): this{
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this._event.stop(time);
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return this;
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}
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/**
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* Cancel all scheduled events greater than or equal to the given time
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* @param time The time after which events will be cancel.
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*/
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cancel(time?: TransportTime): this{
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this._event.cancel(time);
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return this;
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}
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/**
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* Internal function called when the notes should be called
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* @param time The time the event occurs
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*/
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private _tick(time: Seconds) {
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this.callback(time);
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}
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/**
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* The state of the Loop, either started or stopped.
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*/
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get state(): BasicPlaybackState {
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return this._event.state;
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}
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/**
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* The progress of the loop as a value between 0-1. 0, when the loop is stopped or done iterating.
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*/
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get progress(): NormalRange {
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return this._event.progress;
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}
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/**
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* The time between successive callbacks.
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* @example
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* loop.interval = "8n"; //loop every 8n
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*/
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get interval(): Time {
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return this._event.loopEnd;
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}
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set interval(interval) {
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this._event.loopEnd = interval;
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}
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/**
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* The playback rate of the loop. The normal playback rate is 1 (no change).
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* A `playbackRate` of 2 would be twice as fast.
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*/
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get playbackRate(): Positive {
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return this._event.playbackRate;
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}
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set playbackRate(rate) {
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this._event.playbackRate = rate;
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}
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/**
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* Random variation +/-0.01s to the scheduled time.
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* Or give it a time value which it will randomize by.
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*/
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get humanize(): boolean | Time {
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return this._event.humanize;
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}
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set humanize(variation) {
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this._event.humanize = variation;
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}
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/**
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* The probably of the callback being invoked.
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*/
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get probability(): NormalRange {
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return this._event.probability;
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}
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set probability(prob) {
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this._event.probability = prob;
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}
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/**
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* Muting the Loop means that no callbacks are invoked.
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*/
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get mute(): boolean {
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return this._event.mute;
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}
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set mute(mute) {
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this._event.mute = mute;
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}
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/**
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* The number of iterations of the loop. The default value is `Infinity` (loop forever).
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*/
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get iterations(): number {
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if (this._event.loop === true) {
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return Infinity;
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} else {
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return this._event.loop as number;
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}
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}
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set iterations(iters) {
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if (iters === Infinity) {
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this._event.loop = true;
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} else {
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this._event.loop = iters;
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}
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}
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dispose(): this{
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super.dispose();
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this._event.dispose();
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return this;
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}
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}
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