mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
66d6dad002
This way when the buffer is loaded or set in any way, reverse will be applied. fixes #456
572 lines
14 KiB
JavaScript
572 lines
14 KiB
JavaScript
import Tone from "../core/Tone";
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import "../core/Emitter";
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import "../type/Type";
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import "../shim/AudioBuffer";
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/**
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* @class Buffer loading and storage. Tone.Buffer is used internally by all
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* classes that make requests for audio files such as Tone.Player,
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* Tone.Sampler and Tone.Convolver.
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*
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* Aside from load callbacks from individual buffers, Tone.Buffer
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* provides events which keep track of the loading progress
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* of _all_ of the buffers. These are Tone.Buffer.on("load" / "progress" / "error")
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*
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* @constructor
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* @extends {Tone}
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* @param {AudioBuffer|String} url The url to load, or the audio buffer to set.
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* @param {Function=} onload A callback which is invoked after the buffer is loaded.
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* It's recommended to use `Tone.Buffer.on('load', callback)` instead
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* since it will give you a callback when _all_ buffers are loaded.
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* @param {Function=} onerror The callback to invoke if there is an error
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* @example
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* var buffer = new Tone.Buffer("path/to/sound.mp3", function(){
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* //the buffer is now available.
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* var buff = buffer.get();
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* });
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* @example
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* //can load provide fallback extension types if the first type is not supported.
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* var buffer = new Tone.Buffer("path/to/sound.[mp3|ogg|wav]");
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*/
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Tone.Buffer = function(){
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var options = Tone.defaults(arguments, ["url", "onload", "onerror"], Tone.Buffer);
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Tone.call(this);
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/**
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* stores the loaded AudioBuffer
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* @type {AudioBuffer}
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* @private
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*/
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this._buffer = null;
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/**
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* indicates if the buffer should be reversed or not
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* @type {Boolean}
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* @private
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*/
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this._reversed = options.reverse;
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/**
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* The XHR
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* @type {XMLHttpRequest}
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* @private
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*/
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this._xhr = null;
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/**
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* Private callback when the buffer is loaded.
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* @type {Function}
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* @private
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*/
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this.onload = Tone.noOp;
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if (options.url instanceof AudioBuffer || options.url instanceof Tone.Buffer){
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this.set(options.url);
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if (!this.loaded){
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this.onload = options.onload;
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}
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} else if (Tone.isString(options.url)){
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this.load(options.url).then(options.onload).catch(options.onerror);
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}
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};
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Tone.extend(Tone.Buffer);
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/**
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* the default parameters
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* @type {Object}
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*/
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Tone.Buffer.defaults = {
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"url" : undefined,
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"reverse" : false,
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"onload" : Tone.noOp,
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"onerror" : Tone.noOp
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};
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/**
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* Pass in an AudioBuffer or Tone.Buffer to set the value
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* of this buffer.
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* @param {AudioBuffer|Tone.Buffer} buffer the buffer
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* @returns {Tone.Buffer} this
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*/
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Tone.Buffer.prototype.set = function(buffer){
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if (buffer instanceof Tone.Buffer){
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//if it's loaded, set it
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if (buffer.loaded){
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this._buffer = buffer.get();
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} else {
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//otherwise when it's loaded, invoke it's callback
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buffer.onload = function(){
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this.set(buffer);
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this.onload(this);
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}.bind(this);
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}
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} else {
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this._buffer = buffer;
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}
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//reverse it initially
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if (this._reversed){
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this._reverse();
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}
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return this;
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};
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/**
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* @return {AudioBuffer} The audio buffer stored in the object.
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*/
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Tone.Buffer.prototype.get = function(){
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return this._buffer;
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};
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/**
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* Makes an xhr reqest for the selected url then decodes
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* the file as an audio buffer. Invokes
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* the callback once the audio buffer loads.
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* @param {String} url The url of the buffer to load.
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* filetype support depends on the
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* browser.
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* @returns {Promise} returns a Promise which resolves with the Tone.Buffer
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*/
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Tone.Buffer.prototype.load = function(url, onload, onerror){
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var promise = new Promise(function(load, error){
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this._xhr = Tone.Buffer.load(url,
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//success
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function(buff){
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this._xhr = null;
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this.set(buff);
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load(this);
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this.onload(this);
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if (onload){
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onload(this);
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}
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}.bind(this),
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//error
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function(err){
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this._xhr = null;
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error(err);
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if (onerror){
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onerror(err);
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}
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}.bind(this));
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}.bind(this));
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return promise;
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};
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/**
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* dispose and disconnect
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* @returns {Tone.Buffer} this
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*/
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Tone.Buffer.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._buffer = null;
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if (this._xhr){
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Tone.Buffer._removeFromDownloadQueue(this._xhr);
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this._xhr.abort();
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this._xhr = null;
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}
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return this;
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};
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/**
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* If the buffer is loaded or not
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* @memberOf Tone.Buffer#
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* @type {Boolean}
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* @name loaded
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* @readOnly
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*/
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Object.defineProperty(Tone.Buffer.prototype, "loaded", {
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"get" : function(){
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return this.length > 0;
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},
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});
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/**
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* The duration of the buffer.
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* @memberOf Tone.Buffer#
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* @type {Number}
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* @name duration
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* @readOnly
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*/
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Object.defineProperty(Tone.Buffer.prototype, "duration", {
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"get" : function(){
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if (this._buffer){
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return this._buffer.duration;
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} else {
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return 0;
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}
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},
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});
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/**
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* The length of the buffer in samples
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* @memberOf Tone.Buffer#
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* @type {Number}
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* @name length
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* @readOnly
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*/
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Object.defineProperty(Tone.Buffer.prototype, "length", {
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"get" : function(){
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if (this._buffer){
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return this._buffer.length;
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} else {
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return 0;
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}
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},
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});
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/**
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* The number of discrete audio channels. Returns 0 if no buffer
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* is loaded.
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* @memberOf Tone.Buffer#
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* @type {Number}
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* @name numberOfChannels
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* @readOnly
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*/
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Object.defineProperty(Tone.Buffer.prototype, "numberOfChannels", {
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"get" : function(){
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if (this._buffer){
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return this._buffer.numberOfChannels;
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} else {
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return 0;
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}
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},
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});
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/**
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* Set the audio buffer from the array. To create a multichannel AudioBuffer,
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* pass in a multidimensional array.
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* @param {Float32Array} array The array to fill the audio buffer
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* @return {Tone.Buffer} this
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*/
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Tone.Buffer.prototype.fromArray = function(array){
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var isMultidimensional = array[0].length > 0;
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var channels = isMultidimensional ? array.length : 1;
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var len = isMultidimensional ? array[0].length : array.length;
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var buffer = this.context.createBuffer(channels, len, this.context.sampleRate);
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if (!isMultidimensional && channels === 1){
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array = [array];
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}
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for (var c = 0; c < channels; c++){
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buffer.copyToChannel(array[c], c);
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}
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this._buffer = buffer;
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return this;
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};
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/**
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* Sums muliple channels into 1 channel
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* @param {Number=} channel Optionally only copy a single channel from the array.
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* @return {Array}
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*/
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Tone.Buffer.prototype.toMono = function(chanNum){
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if (Tone.isNumber(chanNum)){
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this.fromArray(this.toArray(chanNum));
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} else {
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var outputArray = new Float32Array(this.length);
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var numChannels = this.numberOfChannels;
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for (var channel = 0; channel < numChannels; channel++){
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var channelArray = this.toArray(channel);
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for (var i = 0; i < channelArray.length; i++){
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outputArray[i] += channelArray[i];
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}
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}
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//divide by the number of channels
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outputArray = outputArray.map(function(sample){
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return sample / numChannels;
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});
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this.fromArray(outputArray);
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}
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return this;
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};
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/**
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* Get the buffer as an array. Single channel buffers will return a 1-dimensional
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* Float32Array, and multichannel buffers will return multidimensional arrays.
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* @param {Number=} channel Optionally only copy a single channel from the array.
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* @return {Array}
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*/
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Tone.Buffer.prototype.toArray = function(channel){
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if (Tone.isNumber(channel)){
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return this.getChannelData(channel);
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} else if (this.numberOfChannels === 1){
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return this.toArray(0);
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} else {
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var ret = [];
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for (var c = 0; c < this.numberOfChannels; c++){
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ret[c] = this.getChannelData(c);
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}
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return ret;
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}
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};
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/**
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* Returns the Float32Array representing the PCM audio data for the specific channel.
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* @param {Number} channel The channel number to return
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* @return {Float32Array} The audio as a TypedArray
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*/
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Tone.Buffer.prototype.getChannelData = function(channel){
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return this._buffer.getChannelData(channel);
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};
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/**
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* Cut a subsection of the array and return a buffer of the
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* subsection. Does not modify the original buffer
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* @param {Time} start The time to start the slice
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* @param {Time=} end The end time to slice. If none is given
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* will default to the end of the buffer
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* @return {Tone.Buffer} this
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*/
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Tone.Buffer.prototype.slice = function(start, end){
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end = Tone.defaultArg(end, this.duration);
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var startSamples = Math.floor(this.context.sampleRate * this.toSeconds(start));
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var endSamples = Math.floor(this.context.sampleRate * this.toSeconds(end));
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var replacement = [];
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for (var i = 0; i < this.numberOfChannels; i++){
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replacement[i] = this.toArray(i).slice(startSamples, endSamples);
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}
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var retBuffer = new Tone.Buffer().fromArray(replacement);
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return retBuffer;
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};
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/**
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* Reverse the buffer.
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* @private
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* @return {Tone.Buffer} this
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*/
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Tone.Buffer.prototype._reverse = function(){
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if (this.loaded){
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for (var i = 0; i < this.numberOfChannels; i++){
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Array.prototype.reverse.call(this.getChannelData(i));
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}
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}
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return this;
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};
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/**
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* Reverse the buffer.
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* @memberOf Tone.Buffer#
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* @type {Boolean}
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* @name reverse
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*/
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Object.defineProperty(Tone.Buffer.prototype, "reverse", {
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"get" : function(){
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return this._reversed;
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},
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"set" : function(rev){
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if (this._reversed !== rev){
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this._reversed = rev;
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this._reverse();
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}
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},
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});
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///////////////////////////////////////////////////////////////////////////
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// STATIC METHODS
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///////////////////////////////////////////////////////////////////////////
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//statically inherits Emitter methods
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Tone.Emitter.mixin(Tone.Buffer);
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/**
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* the static queue for all of the xhr requests
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* @type {Array}
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* @private
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*/
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Tone.Buffer._downloadQueue = [];
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/**
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* A path which is prefixed before every url.
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* @type {String}
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* @static
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*/
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Tone.Buffer.baseUrl = "";
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/**
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* Create a Tone.Buffer from the array. To create a multichannel AudioBuffer,
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* pass in a multidimensional array.
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* @param {Float32Array} array The array to fill the audio buffer
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* @return {Tone.Buffer} A Tone.Buffer created from the array
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*/
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Tone.Buffer.fromArray = function(array){
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return (new Tone.Buffer()).fromArray(array);
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};
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/**
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* Creates a Tone.Buffer from a URL, returns a promise
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* which resolves to a Tone.Buffer
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* @param {String} url The url to load.
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* @return {Promise<Tone.Buffer>} A promise which resolves to a Tone.Buffer
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*/
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Tone.Buffer.fromUrl = function(url){
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var buffer = new Tone.Buffer();
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return buffer.load(url).then(function(){
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return buffer;
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});
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};
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/**
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* Remove an xhr request from the download queue
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* @private
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*/
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Tone.Buffer._removeFromDownloadQueue = function(request){
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var index = Tone.Buffer._downloadQueue.indexOf(request);
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if (index !== -1){
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Tone.Buffer._downloadQueue.splice(index, 1);
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}
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};
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/**
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* Loads a url using XMLHttpRequest.
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* @param {String} url
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* @param {Function} onload
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* @param {Function} onerror
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* @param {Function} onprogress
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* @return {XMLHttpRequest}
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*/
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Tone.Buffer.load = function(url, onload, onerror){
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//default
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onload = Tone.defaultArg(onload, Tone.noOp);
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// test if the url contains multiple extensions
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var matches = url.match(/\[(.+\|?)+\]$/);
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if (matches){
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var extensions = matches[1].split("|");
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var extension = extensions[0];
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for (var i = 0; i < extensions.length; i++){
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if (Tone.Buffer.supportsType(extensions[i])){
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extension = extensions[i];
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break;
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}
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}
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url = url.replace(matches[0], extension);
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}
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function onError(e){
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Tone.Buffer._removeFromDownloadQueue(request);
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Tone.Buffer.emit("error", e);
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if (onerror){
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onerror(e);
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} else {
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throw e;
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}
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}
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function onProgress(){
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//calculate the progress
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var totalProgress = 0;
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for (var i = 0; i < Tone.Buffer._downloadQueue.length; i++){
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totalProgress += Tone.Buffer._downloadQueue[i].progress;
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}
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Tone.Buffer.emit("progress", totalProgress / Tone.Buffer._downloadQueue.length);
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}
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var request = new XMLHttpRequest();
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request.open("GET", Tone.Buffer.baseUrl + url, true);
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request.responseType = "arraybuffer";
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//start out as 0
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request.progress = 0;
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Tone.Buffer._downloadQueue.push(request);
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request.addEventListener("load", function(){
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if (request.status === 200){
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Tone.context.decodeAudioData(request.response).then(function(buff){
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request.progress = 1;
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onProgress();
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onload(buff);
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Tone.Buffer._removeFromDownloadQueue(request);
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if (Tone.Buffer._downloadQueue.length === 0){
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//emit the event at the end
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Tone.Buffer.emit("load");
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}
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}).catch(function(){
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Tone.Buffer._removeFromDownloadQueue(request);
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onError("Tone.Buffer: could not decode audio data: "+url);
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});
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} else {
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onError("Tone.Buffer: could not locate file: "+url);
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}
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});
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request.addEventListener("error", onError);
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request.addEventListener("progress", function(event){
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if (event.lengthComputable){
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//only go to 95%, the last 5% is when the audio is decoded
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request.progress = (event.loaded / event.total) * 0.95;
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onProgress();
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}
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});
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request.send();
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return request;
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};
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/**
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* Stop all of the downloads in progress
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* @return {Tone.Buffer}
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* @static
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*/
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Tone.Buffer.cancelDownloads = function(){
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Tone.Buffer._downloadQueue.slice().forEach(function(request){
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Tone.Buffer._removeFromDownloadQueue(request);
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request.abort();
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});
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return Tone.Buffer;
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};
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/**
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* Checks a url's extension to see if the current browser can play that file type.
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* @param {String} url The url/extension to test
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* @return {Boolean} If the file extension can be played
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* @static
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* @example
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* Tone.Buffer.supportsType("wav"); //returns true
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* Tone.Buffer.supportsType("path/to/file.wav"); //returns true
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*/
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Tone.Buffer.supportsType = function(url){
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var extension = url.split(".");
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extension = extension[extension.length - 1];
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var response = document.createElement("audio").canPlayType("audio/"+extension);
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return response !== "";
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};
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/**
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* Returns a Promise which resolves when all of the buffers have loaded
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* @return {Promise}
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*/
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Tone.loaded = function(){
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var onload, onerror;
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function removeEvents(){
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//remove the events when it's resolved
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Tone.Buffer.off("load", onload);
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Tone.Buffer.off("error", onerror);
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}
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return new Promise(function(success, fail){
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onload = function(){
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success();
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};
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onerror = function(){
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fail();
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};
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//add the event listeners
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Tone.Buffer.on("load", onload);
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Tone.Buffer.on("error", onerror);
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}).then(removeEvents).catch(function(e){
|
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removeEvents();
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throw new Error(e);
|
|
});
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|
};
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export default Tone.Buffer;
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|