mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-17 09:08:10 +00:00
156 lines
3.5 KiB
JavaScript
156 lines
3.5 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Gain", "Tone/core/AudioNode"], function (Tone) {
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/**
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* @class Tone.Solo lets you isolate a specific audio stream. When
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* an instance is set to `solo=true`, it will mute all other instances.
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* @extends {Tone.AudioNode}
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* @example
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* var soloA = new Tone.Solo()
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* var soloB = new Tone.Solo()
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* soloA.solo = true
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* //no audio will pass through soloB
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*/
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Tone.Solo = function(){
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var options = Tone.defaults(arguments, ["solo"], Tone.Solo);
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Tone.AudioNode.call(this);
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/**
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* The input and output node
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* @type {Tone.Gain}
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*/
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this.input = this.output = new Tone.Gain();
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/**
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* A bound _soloed method
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* @type {Function}
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* @private
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*/
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this._soloBind = this._soloed.bind(this);
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//listen for solo events class-wide.
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this.context.on("solo", this._soloBind);
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//set initially
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this.solo = options.solo;
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};
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Tone.extend(Tone.Solo, Tone.AudioNode);
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/**
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* The defaults
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* @type {Object}
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* @static
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*/
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Tone.Solo.defaults = {
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solo : false,
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};
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/**
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* Isolates this instance and mutes all other instances of Tone.Solo.
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* Only one instance can be soloed at a time. A soloed
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* instance will report `solo=false` when another instance is soloed.
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* @memberOf Tone.Solo#
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* @type {Boolean}
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* @name solo
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*/
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Object.defineProperty(Tone.Solo.prototype, "solo", {
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get : function(){
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return this._isSoloed();
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},
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set : function(solo){
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if (solo){
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this._addSolo();
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} else {
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this._removeSolo();
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}
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this.context.emit("solo", this);
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}
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});
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/**
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* If the current instance is muted, i.e. another instance is soloed
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* @memberOf Tone.Solo#
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* @type {Boolean}
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* @name muted
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* @readOnly
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*/
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Object.defineProperty(Tone.Solo.prototype, "muted", {
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get : function(){
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return this.input.gain.value === 0;
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}
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});
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/**
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* Add this to the soloed array
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* @private
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*/
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Tone.Solo.prototype._addSolo = function(){
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if (!Tone.isArray(this.context._currentSolo)){
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this.context._currentSolo = [];
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}
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if (!this._isSoloed()){
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this.context._currentSolo.push(this);
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}
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};
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/**
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* Remove this from the soloed array
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* @private
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*/
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Tone.Solo.prototype._removeSolo = function(){
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if (this._isSoloed()){
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var index = this.context._currentSolo.indexOf(this);
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this.context._currentSolo.splice(index, 1);
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}
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};
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/**
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* @return {Boolean} Is this on the soloed array
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* @private
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*/
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Tone.Solo.prototype._isSoloed = function(){
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if (Tone.isArray(this.context._currentSolo)){
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return this.context._currentSolo.length !== 0 && this.context._currentSolo.indexOf(this) !== -1;
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} else {
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return false;
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}
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};
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/**
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* @return {Boolean} Returns true if no one is soloed
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* @private
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*/
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Tone.Solo.prototype._noSolos = function(){
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return !Tone.isArray(this.context._currentSolo) || this.context._currentSolo.length === 0;
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};
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/**
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* Solo the current instance and unsolo all other instances.
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* @param {Tone.Solo} instance The instance which is being soloed/unsoloed.
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* @private
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*/
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Tone.Solo.prototype._soloed = function(){
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if (this._isSoloed()){
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this.input.gain.value = 1;
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} else if (this._noSolos()){
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//no one is soloed
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this.input.gain.value = 1;
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} else {
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this.input.gain.value = 0;
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}
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};
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/**
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* Clean up
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* @return {Tone.Solo} this
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*/
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Tone.Solo.prototype.dispose = function(){
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this.context.off("solo", this._soloBind);
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this._removeSolo();
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this._soloBind = null;
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Tone.AudioNode.prototype.dispose.call(this);
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return this;
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};
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return Tone.Solo;
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});
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