mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-30 13:33:10 +00:00
f17249691d
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
109 lines
2.9 KiB
TypeScript
109 lines
2.9 KiB
TypeScript
import { ToneAudioNode, ToneAudioNodeOptions } from "../../core/context/ToneAudioNode";
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import { Decibels, Time } from "../../core/type/Units";
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import { GreaterThan } from "../../signal/GreaterThan";
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import { Gain } from "../../core/context/Gain";
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import { Follower } from "../analysis/Follower";
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import { optionsFromArguments } from "../../core/util/Defaults";
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import { dbToGain, gainToDb } from "../../core/type/Conversions";
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export interface GateOptions extends ToneAudioNodeOptions {
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threshold: Decibels;
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smoothing: Time;
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}
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/**
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* Gate only passes a signal through when the incoming
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* signal exceeds a specified threshold. It uses [[Follower]] to follow the ampltiude
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* of the incoming signal and compares it to the [[threshold]] value using [[GreaterThan]].
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*
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* @example
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* const gate = new Tone.Gate(-30, 0.2).toDestination();
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* const mic = new Tone.UserMedia().connect(gate);
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* // the gate will only pass through the incoming
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* // signal when it's louder than -30db
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*/
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export class Gate extends ToneAudioNode<GateOptions> {
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readonly name: string = "Gate";
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readonly input: ToneAudioNode;
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readonly output: ToneAudioNode;
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/**
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* Follow the incoming signal
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*/
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private _follower: Follower;
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/**
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* Test if it's greater than the threshold
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*/
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private _gt: GreaterThan;
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/**
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* Gate the incoming signal when it does not exceed the threshold
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*/
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private _gate: Gain;
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/**
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* @param threshold The threshold above which the gate will open.
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* @param smoothing The follower's smoothing time
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*/
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constructor(threshold?: Decibels, smoothing?: Time);
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constructor(options?: Partial<GateOptions>);
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constructor() {
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super(Object.assign(optionsFromArguments(Gate.getDefaults(), arguments, ["threshold", "smoothing"])));
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const options = optionsFromArguments(Gate.getDefaults(), arguments, ["threshold", "smoothing"]);
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this._follower = new Follower({
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context: this.context,
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smoothing: options.smoothing,
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});
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this._gt = new GreaterThan({
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context: this.context,
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value: dbToGain(options.threshold),
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});
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this.input = new Gain({ context: this.context });
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this._gate = this.output = new Gain({ context: this.context });
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// connections
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this.input.connect(this._gate);
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// the control signal
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this.input.chain(this._follower, this._gt, this._gate.gain);
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}
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static getDefaults(): GateOptions {
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return Object.assign(ToneAudioNode.getDefaults(), {
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smoothing: 0.1,
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threshold: -40
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});
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}
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/**
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* The threshold of the gate in decibels
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*/
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get threshold(): Decibels {
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return gainToDb(this._gt.value);
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}
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set threshold(thresh) {
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this._gt.value = dbToGain(thresh);
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}
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/**
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* The attack/decay speed of the gate. See [[Follower.smoothing]]
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*/
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get smoothing(): Time {
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return this._follower.smoothing;
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}
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set smoothing(smoothingTime) {
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this._follower.smoothing = smoothingTime;
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}
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dispose(): this {
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super.dispose();
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this.input.dispose();
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this._follower.dispose();
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this._gt.dispose();
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this._gate.dispose();
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return this;
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}
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}
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