mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 08:38:00 +00:00
103 lines
2.4 KiB
JavaScript
103 lines
2.4 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/WaveShaper", "Tone/component/Merge", "Tone/signal/Zero",
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"Tone/component/Split", "Tone/core/Gain", "Tone/signal/Signal", "Tone/core/Context"], function(Tone){
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if (Tone.supported && !window.StereoPannerNode){
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/**
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* @class Shimmed StereoPannerNode
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* @param {AudioContext} context
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* @private
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*/
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var StereoPannerNode = function(context){
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/**
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* The audio context
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* @type {AudioContext}
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*/
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this.context = context;
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/**
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* The left/right panning. [-1, 1]
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* @type {AudioRange}
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* @signal
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*/
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this.pan = new Tone.Signal(0, Tone.Type.AudioRange);
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/**
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* Equal power scaling of the right gain
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* @type {Tone.WaveShaper}
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*/
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var rightWaveShaper = new Tone.WaveShaper(function(val){
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return Tone.equalPowerScale((val+1)/2);
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}, 4096);
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/**
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* Equal power scaling of the left gain
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* @type {Tone.WaveShaper}
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* @private
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*/
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var leftWaveShaper = new Tone.WaveShaper(function(val){
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return Tone.equalPowerScale(1 - (val+1)/2);
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}, 4096);
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/**
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* The left gain value
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* @type {Tone.Gain}
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* @private
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*/
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var leftGain = new Tone.Gain();
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/**
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* The right gain value
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* @type {Tone.Gain}
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* @private
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*/
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var rightGain = new Tone.Gain();
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/**
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* Split the incoming signal
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* @type {Tone.Split}
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* @private
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*/
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var split = this.input = new Tone.Split();
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/**
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* Keeps the waveshapers from optimizing 0s
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* @type {Tone.Zero}
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* @private
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*/
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var zero = new Tone.Zero();
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zero.fan(rightWaveShaper, leftWaveShaper);
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/**
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* Merge the outgoing signal
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* @type {Tone.Merge}
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* @private
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*/
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var merge = this.output = new Tone.Merge();
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//connections
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split.left.chain(leftGain, merge.left);
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split.right.chain(rightGain, merge.right);
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this.pan.chain(leftWaveShaper, leftGain.gain);
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this.pan.chain(rightWaveShaper, rightGain.gain);
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};
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StereoPannerNode.prototype.disconnect = function(){
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this.output.disconnect.apply(this.output, arguments);
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};
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StereoPannerNode.prototype.connect = function(){
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this.output.connect.apply(this.output, arguments);
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};
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//add it to the AudioContext
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AudioContext.prototype.createStereoPanner = function(){
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return new StereoPannerNode(this);
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};
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Tone.Context.prototype.createStereoPanner = function(){
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return new StereoPannerNode(this);
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};
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}
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});
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