mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
93 lines
No EOL
2.2 KiB
JavaScript
93 lines
No EOL
2.2 KiB
JavaScript
define(["Tone/core/Tone"], function(Tone){
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"use strict";
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/**
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* @class A single master output.
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* adds toMaster to Tone
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*
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* @constructor
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* @extends {Tone}
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*/
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Tone.Master = function(){
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Tone.call(this);
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/**
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* put a hard limiter on the output so we don't blow any eardrums
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*
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* @type {DynamicsCompressorNode}
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*/
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this.limiter = this.context.createDynamicsCompressor();
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this.limiter.threshold.value = 0;
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this.limiter.ratio.value = 20;
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//connect it up
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this.chain(this.input, this.limiter, this.output, this.context.destination);
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};
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Tone.extend(Tone.Master);
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/**
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* mute the output
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* @param {boolean} muted
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*/
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Tone.Master.prototype.mute = function(muted){
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muted = this.defaultArg(muted, true);
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if (muted){
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this.output.gain.value = 0;
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} else {
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this.output.gain.value = 1;
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}
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};
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/**
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* @param {number} db volume in decibels
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* @param {Tone.Time=} fadeTime (optional) time it takes to reach the value
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*/
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Tone.Master.prototype.setVolume = function(db, fadeTime){
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var now = this.now();
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var gain = this.dbToGain(db);
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if (fadeTime){
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var currentVolume = this.output.gain.value;
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this.output.gain.cancelScheduledValues(now);
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this.output.gain.setValueAtTime(currentVolume, now);
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this.output.gain.linearRampToValueAtTime(gain, now + this.toSeconds(fadeTime));
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} else {
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this.output.gain.setValueAtTime(gain, now);
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}
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};
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///////////////////////////////////////////////////////////////////////////
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// AUGMENT TONE's PROTOTYPE
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///////////////////////////////////////////////////////////////////////////
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/**
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* connect 'this' to the master output
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* defined in "Tone/core/Master"
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*/
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Tone.prototype.toMaster = function(){
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this.connect(Tone.Master);
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};
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/**
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* Also augment AudioNode's prototype to include toMaster
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* as a convenience
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*/
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AudioNode.prototype.toMaster = function(){
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this.connect(Tone.Master);
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};
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var MasterConstructor = Tone.Master;
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//a single master output
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Tone.Master = new Tone.Master();
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/**
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* initialize the module and listen for new audio contexts
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*/
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Tone._initAudioContext(function(){
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MasterConstructor.call(Tone.Master);
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});
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return Tone.Master;
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}); |