mirror of
https://github.com/Tonejs/Tone.js
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eea83d1728
add Logo, updated qwerty hancock & nexusUI
62 lines
No EOL
1.7 KiB
HTML
62 lines
No EOL
1.7 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>PINGPONG DELAY</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<script type="text/javascript" src="../build/Tone.js"></script>
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<script type="text/javascript" src="./scripts/jquery.min.js"></script>
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<script type="text/javascript" src="./scripts/draggabilly.js"></script>
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<script type="text/javascript" src="./scripts/Interface.js"></script>
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<script type="text/javascript" src="./scripts/Logo.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
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<script type="text/javascript">
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// jshint ignore: start
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</script>
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</head>
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<body>
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<style type="text/css">
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[nx="button"]{
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margin: auto;
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position: relative;
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display: block;
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}
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</style>
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<div id="Content">
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<div id="Title">Ping Pong Delay</div>
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<div id="Explanation">
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A Ping Pong Delay is a stereo feedback delay where the delay bounces back and forth between the left and right channels. Hit the button to trigger a snare sample into the effect.
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<br><br>
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<a href="http://tonejs.org/docs/#PingPongDelay">Tone.PingPongDelay</a> docs.
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</div>
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</div>
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<script type="text/javascript">
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//the feedback delay
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var feedbackDelay = new Tone.PingPongDelay({
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"delayTime" : "8n",
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"feedback" : 0.6,
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"wet" : 0.5
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}).toMaster();
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//play a snare sound through it
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var player = new Tone.Player("./audio/505/snare.mp3").connect(feedbackDelay);
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</script>
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<script type="text/javascript">
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$(function(){
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new Interface.Loader();
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new Interface.Button({
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text : "trigger",
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start : function(){
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player.start();
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},
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});
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});
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</script>
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</body>
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</html> |