Tone.js/Tone/core/Gain.js
2017-04-25 23:08:57 -04:00

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No EOL
2.3 KiB
JavaScript

define(["Tone/core/Tone", "Tone/core/Param", "Tone/type/Type"], function (Tone) {
"use strict";
/**
* createGain shim
* @private
*/
if (window.GainNode && !AudioContext.prototype.createGain){
AudioContext.prototype.createGain = AudioContext.prototype.createGainNode;
}
/**
* @class A thin wrapper around the Native Web Audio GainNode.
* The GainNode is a basic building block of the Web Audio
* API and is useful for routing audio and adjusting gains.
* @extends {Tone}
* @param {Number=} gain The initial gain of the GainNode
* @param {Tone.Type=} units The units of the gain parameter.
*/
Tone.Gain = function(){
var options = Tone.defaults(arguments, ["gain", "units"], Tone.Gain);
Tone.call(this);
/**
* The GainNode
* @type {GainNode}
* @private
*/
this.input = this.output = this._gainNode = this.context.createGain();
/**
* The gain parameter of the gain node.
* @type {Tone.Param}
* @signal
*/
this.gain = new Tone.Param({
"param" : this._gainNode.gain,
"units" : options.units,
"value" : options.gain,
"convert" : options.convert
});
this._readOnly("gain");
};
Tone.extend(Tone.Gain);
/**
* The defaults
* @const
* @type {Object}
*/
Tone.Gain.defaults = {
"gain" : 1,
"convert" : true,
};
/**
* Clean up.
* @return {Tone.Gain} this
*/
Tone.Gain.prototype.dispose = function(){
Tone.Param.prototype.dispose.call(this);
this._gainNode.disconnect();
this._gainNode = null;
this._writable("gain");
this.gain.dispose();
this.gain = null;
};
//STATIC///////////////////////////////////////////////////////////////////
/**
* Create input and outputs for this object.
* @param {Number} input The number of inputs
* @param {Number=} outputs The number of outputs
* @return {Tone} this
* @internal
*/
Tone.prototype.createInsOuts = function(inputs, outputs){
if (inputs === 1){
this.input = new Tone.Gain();
} else if (inputs > 1){
this.input = new Array(inputs);
}
if (outputs === 1){
this.output = new Tone.Gain();
} else if (outputs > 1){
this.output = new Array(inputs);
}
};
///////////////////////////////////////////////////////////////////////////
return Tone.Gain;
});