Tone.js/Tone/instrument/NoiseSynth.ts
Yotam Mann f17249691d feat: updating all examples
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
2020-04-16 22:24:18 -04:00

125 lines
3.5 KiB
TypeScript

import { AmplitudeEnvelope } from "../component/envelope/AmplitudeEnvelope";
import { NormalRange, Time } from "../core/type/Units";
import { omitFromObject, optionsFromArguments } from "../core/util/Defaults";
import { RecursivePartial } from "../core/util/Interface";
import { Noise, NoiseOptions } from "../source/Noise";
import { Instrument, InstrumentOptions } from "./Instrument";
import { ToneAudioNode, ToneAudioNodeOptions } from "../core/context/ToneAudioNode";
import { Envelope, EnvelopeOptions } from "../component/envelope/Envelope";
import { Source } from "../source/Source";
export interface NoiseSynthOptions extends InstrumentOptions {
envelope: Omit<EnvelopeOptions, keyof ToneAudioNodeOptions>;
noise: Omit<NoiseOptions, keyof ToneAudioNodeOptions>;
}
/**
* Tone.NoiseSynth is composed of [[Noise]] through an [[AmplitudeEnvelope]].
* ```
* +-------+ +-------------------+
* | Noise +>--> AmplitudeEnvelope +>--> Output
* +-------+ +-------------------+
* ```
* @example
* const noiseSynth = new Tone.NoiseSynth().toDestination();
* noiseSynth.triggerAttackRelease("8n", 0.05);
* @category Instrument
*/
export class NoiseSynth extends Instrument<NoiseSynthOptions> {
readonly name = "NoiseSynth";
/**
* The noise source.
*/
readonly noise: Noise;
/**
* The amplitude envelope.
*/
readonly envelope: AmplitudeEnvelope;
constructor(options?: RecursivePartial<NoiseSynthOptions>)
constructor() {
super(optionsFromArguments(NoiseSynth.getDefaults(), arguments));
const options = optionsFromArguments(NoiseSynth.getDefaults(), arguments);
this.noise = new Noise(Object.assign({
context: this.context,
}, options.noise));
this.envelope = new AmplitudeEnvelope(Object.assign({
context: this.context,
}, options.envelope));
// connect the noise to the output
this.noise.chain(this.envelope, this.output);
}
static getDefaults(): NoiseSynthOptions {
return Object.assign(Instrument.getDefaults(), {
envelope: Object.assign(
omitFromObject(Envelope.getDefaults(), Object.keys(ToneAudioNode.getDefaults())),
{
decay: 0.1,
sustain: 0.0,
},
),
noise: Object.assign(
omitFromObject(Noise.getDefaults(), Object.keys(Source.getDefaults())),
{
type: "white",
},
),
});
}
/**
* Start the attack portion of the envelopes. Unlike other
* instruments, Tone.NoiseSynth doesn't have a note.
* @example
* const noiseSynth = new Tone.NoiseSynth().toDestination();
* noiseSynth.triggerAttack();
*/
triggerAttack(time?: Time, velocity: NormalRange = 1): this {
time = this.toSeconds(time);
// the envelopes
this.envelope.triggerAttack(time, velocity);
// start the noise
this.noise.start(time);
if (this.envelope.sustain === 0) {
this.noise.stop(time + this.toSeconds(this.envelope.attack) + this.toSeconds(this.envelope.decay));
}
return this;
}
/**
* Start the release portion of the envelopes.
*/
triggerRelease(time?: Time): this {
time = this.toSeconds(time);
this.envelope.triggerRelease(time);
this.noise.stop(time + this.toSeconds(this.envelope.release));
return this;
}
sync(): this {
this._syncMethod("triggerAttack", 0);
this._syncMethod("triggerRelease", 0);
return this;
}
triggerAttackRelease(duration: Time, time?: Time, velocity: NormalRange = 1): this {
time = this.toSeconds(time);
duration = this.toSeconds(duration);
this.triggerAttack(time, velocity);
this.triggerRelease(time + duration);
return this;
}
dispose(): this {
super.dispose();
this.noise.dispose();
this.envelope.dispose();
return this;
}
}