mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 08:38:00 +00:00
ed71d8141b
no longer using AMD (require.js) style imports, and beginning to move to es6 "import/export" statements everywhere.
97 lines
2.2 KiB
JavaScript
97 lines
2.2 KiB
JavaScript
import Tone from "../core/Tone";
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import "../component/CrossFade";
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import "../core/AudioNode";
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/**
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* @class Tone.Effect is the base class for effects. Connect the effect between
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* the effectSend and effectReturn GainNodes, then control the amount of
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* effect which goes to the output using the wet control.
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*
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* @constructor
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* @extends {Tone.AudioNode}
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* @param {NormalRange|Object} [wet] The starting wet value.
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*/
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Tone.Effect = function(){
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var options = Tone.defaults(arguments, ["wet"], Tone.Effect);
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Tone.AudioNode.call(this);
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this.createInsOuts(1, 1);
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/**
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* the drywet knob to control the amount of effect
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* @type {Tone.CrossFade}
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* @private
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*/
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this._dryWet = new Tone.CrossFade(options.wet);
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/**
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* The wet control is how much of the effected
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* will pass through to the output. 1 = 100% effected
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* signal, 0 = 100% dry signal.
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* @type {NormalRange}
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* @signal
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*/
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this.wet = this._dryWet.fade;
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/**
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* connect the effectSend to the input of hte effect
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* @type {Tone.Gain}
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* @private
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*/
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this.effectSend = new Tone.Gain();
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/**
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* connect the output of the effect to the effectReturn
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* @type {Tone.Gain}
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* @private
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*/
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this.effectReturn = new Tone.Gain();
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//connections
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this.input.connect(this._dryWet.a);
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this.input.connect(this.effectSend);
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this.effectReturn.connect(this._dryWet.b);
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this._dryWet.connect(this.output);
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this._readOnly(["wet"]);
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};
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Tone.extend(Tone.Effect, Tone.AudioNode);
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/**
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* @static
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* @type {Object}
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*/
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Tone.Effect.defaults = {
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"wet" : 1
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};
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/**
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* chains the effect in between the effectSend and effectReturn
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* @param {Tone} effect
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* @private
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* @returns {Tone.Effect} this
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*/
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Tone.Effect.prototype.connectEffect = function(effect){
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this.effectSend.chain(effect, this.effectReturn);
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return this;
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};
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/**
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* Clean up.
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* @returns {Tone.Effect} this
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*/
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Tone.Effect.prototype.dispose = function(){
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Tone.AudioNode.prototype.dispose.call(this);
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this._dryWet.dispose();
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this._dryWet = null;
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this.effectSend.dispose();
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this.effectSend = null;
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this.effectReturn.dispose();
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this.effectReturn = null;
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this._writable(["wet"]);
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this.wet = null;
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return this;
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};
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export default Tone.Effect;
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