mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
66 lines
1.6 KiB
HTML
66 lines
1.6 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Oscillator</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
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<script src="../build/Tone.js"></script>
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<script src="./scripts/jquery.min.js"></script>
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<script src="./scripts/draggabilly.js"></script>
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<script src="./scripts/StartAudioContext.js"></script>
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<script src="./scripts/Interface.js"></script>
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<script src="https://tonejs.github.io/Logo/build/Logo.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
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<script>
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// jshint ignore: start
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</script>
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</head>
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<body>
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<div id="Content">
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<div id="Title">Oscillator</div>
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<div id="Explanation">
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Click and drag the dot to hear the oscillator. The x-axis controls the frequency of the oscillator and the y-axis controls the volume.
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<br><br>
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<a href="https://tonejs.github.io/docs/#Oscillator">Tone.Oscillator</a> docs.
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</div>
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<div id="DragContainer"></div>
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</div>
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<script id="ToneCode">
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var osc = new Tone.Oscillator({
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"frequency" : 440,
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"volume" : -10
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}).toMaster();
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// GUI //
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Interface.Dragger({
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tone : osc,
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x : {
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param : "frequency",
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min : 60,
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max : 2000,
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exp : 2
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},
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y : {
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param : "volume",
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min : -40,
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max : 0
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},
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start : function(){
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osc.start();
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Tone.Master.volume.rampTo(0, 0.05);
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},
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end : function(){
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//so it doesn't click
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Tone.Master.volume.rampTo(-Infinity, 0.05);
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}
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});
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</script>
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</body>
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</html>
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