Tone.js/Tone/signal/Min.js
2015-06-20 15:50:57 -04:00

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1.7 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/LessThan", "Tone/signal/IfThenElse", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class Outputs the lesser of two signals. If a number is given
* in the constructor, it will use a signal and a number.
*
* @constructor
* @extends {Tone.Signal}
* @param {number} min The minimum to compare to the incoming signal
* @example
* var min = new Tone.Min(2);
* var sig = new Tone.Signal(3).connect(min);
* //min outputs 2
* sig.value = 1;
* //min outputs 1
* @example
* var min = new Tone.Min();
* var sigA = new Tone.Signal(3);
* var sigB = new Tone.Signal(4);
* sigA.connect(min, 0, 0);
* sigB.connect(min, 0, 1);
* //output of min is 3.
*/
Tone.Min = function(min){
Tone.call(this, 2, 0);
this.input[0] = this.context.createGain();
/**
* @type {Tone.Select}
* @private
*/
this._ifThenElse = this.output = new Tone.IfThenElse();
/**
* @type {Tone.Select}
* @private
*/
this._lt = new Tone.LessThan();
/**
* the min signal
* @type {Tone.Signal}
* @private
*/
this._value = this.input[1] = new Tone.Signal(min);
//connections
this.input[0].chain(this._lt, this._ifThenElse.if);
this.input[0].connect(this._ifThenElse.then);
this._value.connect(this._ifThenElse.else);
this._value.connect(this._lt, 0, 1);
};
Tone.extend(Tone.Min, Tone.Signal);
/**
* clean up
* @returns {Tone.Min} this
*/
Tone.Min.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._value.dispose();
this._ifThenElse.dispose();
this._lt.dispose();
this._value = null;
this._ifThenElse = null;
this._lt = null;
return this;
};
return Tone.Min;
});