Tone.js/Tone/signal/GreaterThan.js
2015-06-14 01:17:09 -04:00

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1.3 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/GreaterThanZero", "Tone/signal/Subtract", "Tone/signal/Signal"],
function(Tone){
"use strict";
/**
* @class Output 1 if the signal is greater than the value, otherwise outputs 0.
* can compare two signals or a signal and a number.
*
* @constructor
* @extends {Tone.Signal}
* @param {number} [value=0] the value to compare to the incoming signal
* @example
* var gt = new Tone.GreaterThan(2);
* var sig = new Tone.Signal(4).connect(gt);
* //output of gt is equal 1.
*/
Tone.GreaterThan = function(value){
Tone.call(this, 2, 0);
/**
* subtract the amount from the incoming signal
* @type {Tone.Subtract}
* @private
*/
this._value = this.input[0] = new Tone.Subtract(value);
this.input[1] = this._value.input[1];
/**
* compare that amount to zero
* @type {Tone.GreaterThanZero}
* @private
*/
this._gtz = this.output = new Tone.GreaterThanZero();
//connect
this._value.connect(this._gtz);
};
Tone.extend(Tone.GreaterThan, Tone.Signal);
/**
* dispose method
* @returns {Tone.GreaterThan} this
*/
Tone.GreaterThan.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._value.dispose();
this._value = null;
this._gtz.dispose();
this._gtz = null;
return this;
};
return Tone.GreaterThan;
});