mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
3d1202043a
simplifies deep references to individual files
519 lines
13 KiB
JavaScript
519 lines
13 KiB
JavaScript
define(["../core/Tone", "../event/Event", "../type/Type", "../core/Transport"], function(Tone){
|
|
|
|
"use strict";
|
|
|
|
/**
|
|
* @class Tone.Part is a collection Tone.Events which can be
|
|
* started/stopped and looped as a single unit.
|
|
*
|
|
* @extends {Tone.Event}
|
|
* @param {Function} callback The callback to invoke on each event
|
|
* @param {Array} events the array of events
|
|
* @example
|
|
* var part = new Tone.Part(function(time, note){
|
|
* //the notes given as the second element in the array
|
|
* //will be passed in as the second argument
|
|
* synth.triggerAttackRelease(note, "8n", time);
|
|
* }, [[0, "C2"], ["0:2", "C3"], ["0:3:2", "G2"]]);
|
|
* @example
|
|
* //use an array of objects as long as the object has a "time" attribute
|
|
* var part = new Tone.Part(function(time, value){
|
|
* //the value is an object which contains both the note and the velocity
|
|
* synth.triggerAttackRelease(value.note, "8n", time, value.velocity);
|
|
* }, [{"time" : 0, "note" : "C3", "velocity": 0.9},
|
|
* {"time" : "0:2", "note" : "C4", "velocity": 0.5}
|
|
* ]).start(0);
|
|
*/
|
|
Tone.Part = function(){
|
|
|
|
var options = Tone.defaults(arguments, ["callback", "events"], Tone.Part);
|
|
Tone.Event.call(this, options);
|
|
|
|
/**
|
|
* An array of Objects.
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._events = [];
|
|
|
|
//add the events
|
|
for (var i = 0; i < options.events.length; i++){
|
|
if (Array.isArray(options.events[i])){
|
|
this.add(options.events[i][0], options.events[i][1]);
|
|
} else {
|
|
this.add(options.events[i]);
|
|
}
|
|
}
|
|
};
|
|
|
|
Tone.extend(Tone.Part, Tone.Event);
|
|
|
|
/**
|
|
* The default values
|
|
* @type {Object}
|
|
* @const
|
|
*/
|
|
Tone.Part.defaults = {
|
|
"callback" : Tone.noOp,
|
|
"loop" : false,
|
|
"loopEnd" : "1m",
|
|
"loopStart" : 0,
|
|
"playbackRate" : 1,
|
|
"probability" : 1,
|
|
"humanize" : false,
|
|
"mute" : false,
|
|
"events" : []
|
|
};
|
|
|
|
/**
|
|
* Start the part at the given time.
|
|
* @param {TransportTime} time When to start the part.
|
|
* @param {Time=} offset The offset from the start of the part
|
|
* to begin playing at.
|
|
* @return {Tone.Part} this
|
|
*/
|
|
Tone.Part.prototype.start = function(time, offset){
|
|
var ticks = this.toTicks(time);
|
|
if (this._state.getValueAtTime(ticks) !== Tone.State.Started){
|
|
if (this._loop){
|
|
offset = Tone.defaultArg(offset, this._loopStart);
|
|
} else {
|
|
offset = Tone.defaultArg(offset, 0);
|
|
}
|
|
offset = this.toTicks(offset);
|
|
this._state.add({
|
|
"state" : Tone.State.Started,
|
|
"time" : ticks,
|
|
"offset" : offset
|
|
});
|
|
this._forEach(function(event){
|
|
this._startNote(event, ticks, offset);
|
|
});
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Start the event in the given event at the correct time given
|
|
* the ticks and offset and looping.
|
|
* @param {Tone.Event} event
|
|
* @param {Ticks} ticks
|
|
* @param {Ticks} offset
|
|
* @private
|
|
*/
|
|
Tone.Part.prototype._startNote = function(event, ticks, offset){
|
|
ticks -= offset;
|
|
if (this._loop){
|
|
if (event.startOffset >= this._loopStart && event.startOffset < this._loopEnd){
|
|
if (event.startOffset < offset){
|
|
//start it on the next loop
|
|
ticks += this._getLoopDuration();
|
|
}
|
|
event.start(Tone.Ticks(ticks));
|
|
} else if (event.startOffset < this._loopStart && event.startOffset >= offset){
|
|
event.loop = false;
|
|
event.start(Tone.Ticks(ticks));
|
|
}
|
|
} else if (event.startOffset >= offset){
|
|
event.start(Tone.Ticks(ticks));
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The start from the scheduled start time
|
|
* @type {Ticks}
|
|
* @memberOf Tone.Part#
|
|
* @name startOffset
|
|
* @private
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, "startOffset", {
|
|
get : function(){
|
|
return this._startOffset;
|
|
},
|
|
set : function(offset){
|
|
this._startOffset = offset;
|
|
this._forEach(function(event){
|
|
event.startOffset += this._startOffset;
|
|
});
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Stop the part at the given time.
|
|
* @param {TimelinePosition} time When to stop the part.
|
|
* @return {Tone.Part} this
|
|
*/
|
|
Tone.Part.prototype.stop = function(time){
|
|
var ticks = this.toTicks(time);
|
|
this._state.cancel(ticks);
|
|
this._state.setStateAtTime(Tone.State.Stopped, ticks);
|
|
this._forEach(function(event){
|
|
event.stop(time);
|
|
});
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Get/Set an Event's value at the given time.
|
|
* If a value is passed in and no event exists at
|
|
* the given time, one will be created with that value.
|
|
* If two events are at the same time, the first one will
|
|
* be returned.
|
|
* @example
|
|
* part.at("1m"); //returns the part at the first measure
|
|
*
|
|
* part.at("2m", "C2"); //set the value at "2m" to C2.
|
|
* //if an event didn't exist at that time, it will be created.
|
|
* @param {TransportTime} time The time of the event to get or set.
|
|
* @param {*=} value If a value is passed in, the value of the
|
|
* event at the given time will be set to it.
|
|
* @return {Tone.Event} the event at the time
|
|
*/
|
|
Tone.Part.prototype.at = function(time, value){
|
|
time = Tone.TransportTime(time);
|
|
var tickTime = Tone.Ticks(1).toSeconds();
|
|
for (var i = 0; i < this._events.length; i++){
|
|
var event = this._events[i];
|
|
if (Math.abs(time.toTicks() - event.startOffset) < tickTime){
|
|
if (Tone.isDefined(value)){
|
|
event.value = value;
|
|
}
|
|
return event;
|
|
}
|
|
}
|
|
//if there was no event at that time, create one
|
|
if (Tone.isDefined(value)){
|
|
this.add(time, value);
|
|
//return the new event
|
|
return this._events[this._events.length - 1];
|
|
} else {
|
|
return null;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add a an event to the part.
|
|
* @param {Time} time The time the note should start.
|
|
* If an object is passed in, it should
|
|
* have a 'time' attribute and the rest
|
|
* of the object will be used as the 'value'.
|
|
* @param {Tone.Event|*} value
|
|
* @returns {Tone.Part} this
|
|
* @example
|
|
* part.add("1m", "C#+11");
|
|
*/
|
|
Tone.Part.prototype.add = function(time, value){
|
|
//extract the parameters
|
|
if (time.hasOwnProperty("time")){
|
|
value = time;
|
|
time = value.time;
|
|
}
|
|
time = this.toTicks(time);
|
|
var event;
|
|
if (value instanceof Tone.Event){
|
|
event = value;
|
|
event.callback = this._tick.bind(this);
|
|
} else {
|
|
event = new Tone.Event({
|
|
"callback" : this._tick.bind(this),
|
|
"value" : value,
|
|
});
|
|
}
|
|
//the start offset
|
|
event.startOffset = time;
|
|
|
|
//initialize the values
|
|
event.set({
|
|
"loopEnd" : this.loopEnd,
|
|
"loopStart" : this.loopStart,
|
|
"loop" : this.loop,
|
|
"humanize" : this.humanize,
|
|
"playbackRate" : this.playbackRate,
|
|
"probability" : this.probability
|
|
});
|
|
|
|
this._events.push(event);
|
|
|
|
//start the note if it should be played right now
|
|
this._restartEvent(event);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Restart the given event
|
|
* @param {Tone.Event} event
|
|
* @private
|
|
*/
|
|
Tone.Part.prototype._restartEvent = function(event){
|
|
this._state.forEach(function(stateEvent){
|
|
if (stateEvent.state === Tone.State.Started){
|
|
this._startNote(event, stateEvent.time, stateEvent.offset);
|
|
} else {
|
|
//stop the note
|
|
event.stop(Tone.Ticks(stateEvent.time));
|
|
}
|
|
}.bind(this));
|
|
};
|
|
|
|
/**
|
|
* Remove an event from the part. Will recursively iterate
|
|
* into nested parts to find the event.
|
|
* @param {Time} time The time of the event
|
|
* @param {*} value Optionally select only a specific event value
|
|
* @return {Tone.Part} this
|
|
*/
|
|
Tone.Part.prototype.remove = function(time, value){
|
|
//extract the parameters
|
|
if (time.hasOwnProperty("time")){
|
|
value = time;
|
|
time = value.time;
|
|
}
|
|
time = this.toTicks(time);
|
|
for (var i = this._events.length - 1; i >= 0; i--){
|
|
var event = this._events[i];
|
|
if (event instanceof Tone.Part){
|
|
event.remove(time, value);
|
|
} else if (event.startOffset === time){
|
|
if (Tone.isUndef(value) || (Tone.isDefined(value) && event.value === value)){
|
|
this._events.splice(i, 1);
|
|
event.dispose();
|
|
}
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Remove all of the notes from the group.
|
|
* @return {Tone.Part} this
|
|
*/
|
|
Tone.Part.prototype.removeAll = function(){
|
|
this._forEach(function(event){
|
|
event.dispose();
|
|
});
|
|
this._events = [];
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Cancel scheduled state change events: i.e. "start" and "stop".
|
|
* @param {TimelinePosition} after The time after which to cancel the scheduled events.
|
|
* @return {Tone.Part} this
|
|
*/
|
|
Tone.Part.prototype.cancel = function(after){
|
|
this._forEach(function(event){
|
|
event.cancel(after);
|
|
});
|
|
this._state.cancel(this.toTicks(after));
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Iterate over all of the events
|
|
* @param {Function} callback
|
|
* @param {Object} ctx The context
|
|
* @private
|
|
*/
|
|
Tone.Part.prototype._forEach = function(callback, ctx){
|
|
if (this._events){
|
|
ctx = Tone.defaultArg(ctx, this);
|
|
for (var i = this._events.length - 1; i >= 0; i--){
|
|
var e = this._events[i];
|
|
if (e instanceof Tone.Part){
|
|
e._forEach(callback, ctx);
|
|
} else {
|
|
callback.call(ctx, e);
|
|
}
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Set the attribute of all of the events
|
|
* @param {String} attr the attribute to set
|
|
* @param {*} value The value to set it to
|
|
* @private
|
|
*/
|
|
Tone.Part.prototype._setAll = function(attr, value){
|
|
this._forEach(function(event){
|
|
event[attr] = value;
|
|
});
|
|
};
|
|
|
|
/**
|
|
* Internal tick method
|
|
* @param {Number} time The time of the event in seconds
|
|
* @private
|
|
*/
|
|
Tone.Part.prototype._tick = function(time, value){
|
|
if (!this.mute){
|
|
this.callback(time, value);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Determine if the event should be currently looping
|
|
* given the loop boundries of this Part.
|
|
* @param {Tone.Event} event The event to test
|
|
* @private
|
|
*/
|
|
Tone.Part.prototype._testLoopBoundries = function(event){
|
|
if (event.startOffset < this._loopStart || event.startOffset >= this._loopEnd){
|
|
event.cancel(0);
|
|
} else if (event.state === Tone.State.Stopped){
|
|
//reschedule it if it's stopped
|
|
this._restartEvent(event);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The probability of the notes being triggered.
|
|
* @memberOf Tone.Part#
|
|
* @type {NormalRange}
|
|
* @name probability
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, "probability", {
|
|
get : function(){
|
|
return this._probability;
|
|
},
|
|
set : function(prob){
|
|
this._probability = prob;
|
|
this._setAll("probability", prob);
|
|
}
|
|
});
|
|
|
|
/**
|
|
* If set to true, will apply small random variation
|
|
* to the callback time. If the value is given as a time, it will randomize
|
|
* by that amount.
|
|
* @example
|
|
* event.humanize = true;
|
|
* @type {Boolean|Time}
|
|
* @name humanize
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, "humanize", {
|
|
get : function(){
|
|
return this._humanize;
|
|
},
|
|
set : function(variation){
|
|
this._humanize = variation;
|
|
this._setAll("humanize", variation);
|
|
}
|
|
});
|
|
|
|
/**
|
|
* If the part should loop or not
|
|
* between Tone.Part.loopStart and
|
|
* Tone.Part.loopEnd. An integer
|
|
* value corresponds to the number of
|
|
* loops the Part does after it starts.
|
|
* @memberOf Tone.Part#
|
|
* @type {Boolean|Positive}
|
|
* @name loop
|
|
* @example
|
|
* //loop the part 8 times
|
|
* part.loop = 8;
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, "loop", {
|
|
get : function(){
|
|
return this._loop;
|
|
},
|
|
set : function(loop){
|
|
this._loop = loop;
|
|
this._forEach(function(event){
|
|
event._loopStart = this._loopStart;
|
|
event._loopEnd = this._loopEnd;
|
|
event.loop = loop;
|
|
this._testLoopBoundries(event);
|
|
});
|
|
}
|
|
});
|
|
|
|
/**
|
|
* The loopEnd point determines when it will
|
|
* loop if Tone.Part.loop is true.
|
|
* @memberOf Tone.Part#
|
|
* @type {Time}
|
|
* @name loopEnd
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, "loopEnd", {
|
|
get : function(){
|
|
return Tone.Ticks(this._loopEnd).toSeconds();
|
|
},
|
|
set : function(loopEnd){
|
|
this._loopEnd = this.toTicks(loopEnd);
|
|
if (this._loop){
|
|
this._forEach(function(event){
|
|
event.loopEnd = loopEnd;
|
|
this._testLoopBoundries(event);
|
|
});
|
|
}
|
|
}
|
|
});
|
|
|
|
/**
|
|
* The loopStart point determines when it will
|
|
* loop if Tone.Part.loop is true.
|
|
* @memberOf Tone.Part#
|
|
* @type {Time}
|
|
* @name loopStart
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, "loopStart", {
|
|
get : function(){
|
|
return Tone.Ticks(this._loopStart).toSeconds();
|
|
},
|
|
set : function(loopStart){
|
|
this._loopStart = this.toTicks(loopStart);
|
|
if (this._loop){
|
|
this._forEach(function(event){
|
|
event.loopStart = this.loopStart;
|
|
this._testLoopBoundries(event);
|
|
});
|
|
}
|
|
}
|
|
});
|
|
|
|
/**
|
|
* The playback rate of the part
|
|
* @memberOf Tone.Part#
|
|
* @type {Positive}
|
|
* @name playbackRate
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, "playbackRate", {
|
|
get : function(){
|
|
return this._playbackRate;
|
|
},
|
|
set : function(rate){
|
|
this._playbackRate = rate;
|
|
this._setAll("playbackRate", rate);
|
|
}
|
|
});
|
|
|
|
/**
|
|
* The number of scheduled notes in the part.
|
|
* @memberOf Tone.Part#
|
|
* @type {Positive}
|
|
* @name length
|
|
* @readOnly
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, "length", {
|
|
get : function(){
|
|
return this._events.length;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Clean up
|
|
* @return {Tone.Part} this
|
|
*/
|
|
Tone.Part.prototype.dispose = function(){
|
|
Tone.Event.prototype.dispose.call(this);
|
|
this.removeAll();
|
|
this.callback = null;
|
|
this._events = null;
|
|
return this;
|
|
};
|
|
|
|
return Tone.Part;
|
|
});
|