Tone.js/Tone/core/context/ToneAudioNode.ts
2020-07-19 13:22:47 -07:00

378 lines
11 KiB
TypeScript

import { isAudioNode, isAudioParam } from "../util/AdvancedTypeCheck";
import { isDefined } from "../util/TypeCheck";
import { Param } from "./Param";
import { ToneWithContext, ToneWithContextOptions } from "./ToneWithContext";
import { assert, warn } from "../util/Debug";
export type InputNode = ToneAudioNode | AudioNode | Param<any> | AudioParam;
export type OutputNode = ToneAudioNode | AudioNode;
interface ChannelProperties {
channelCount: number;
channelCountMode: ChannelCountMode;
channelInterpretation: ChannelInterpretation;
}
/**
* The possible options for this node
*/
export type ToneAudioNodeOptions = ToneWithContextOptions;
/**
* ToneAudioNode is the base class for classes which process audio.
*/
export abstract class ToneAudioNode<Options extends ToneAudioNodeOptions = ToneAudioNodeOptions>
extends ToneWithContext<Options> {
/**
* The name of the class
*/
abstract readonly name: string = "ToneAudioNode";
/**
* The input node or nodes. If the object is a source,
* it does not have any input and this.input is undefined.
*/
abstract input: InputNode | undefined;
/**
* The output nodes. If the object is a sink,
* it does not have any output and this.output is undefined.
*/
abstract output: OutputNode | undefined;
/**
* The number of inputs feeding into the AudioNode.
* For source nodes, this will be 0.
* @example
* const node = new Tone.Gain();
* console.log(node.numberOfInputs);
*/
get numberOfInputs(): number {
if (isDefined(this.input)) {
if (isAudioParam(this.input) || this.input instanceof Param) {
return 1;
} else {
return this.input.numberOfInputs;
}
} else {
return 0;
}
}
/**
* The number of outputs of the AudioNode.
* @example
* const node = new Tone.Gain();
* console.log(node.numberOfOutputs);
*/
get numberOfOutputs(): number {
if (isDefined(this.output)) {
return this.output.numberOfOutputs;
} else {
return 0;
}
}
/**
* List all of the node that must be set to match the ChannelProperties
*/
protected _internalChannels: OutputNode[] = [];
//-------------------------------------
// AUDIO PROPERTIES
//-------------------------------------
/**
* Used to decide which nodes to get/set properties on
*/
private _isAudioNode(node: any): node is AudioNode | ToneAudioNode {
return isDefined(node) && (node instanceof ToneAudioNode || isAudioNode(node));
}
/**
* Get all of the audio nodes (either internal or input/output) which together
* make up how the class node responds to channel input/output
*/
private _getInternalNodes(): OutputNode[] {
const nodeList = this._internalChannels.slice(0);
if (this._isAudioNode(this.input)) {
nodeList.push(this.input);
}
if (this._isAudioNode(this.output)) {
if (this.input !== this.output) {
nodeList.push(this.output);
}
}
return nodeList;
}
/**
* Set the audio options for this node such as channelInterpretation
* channelCount, etc.
* @param options
*/
private _setChannelProperties(options: ChannelProperties): void {
const nodeList = this._getInternalNodes();
nodeList.forEach(node => {
node.channelCount = options.channelCount;
node.channelCountMode = options.channelCountMode;
node.channelInterpretation = options.channelInterpretation;
});
}
/**
* Get the current audio options for this node such as channelInterpretation
* channelCount, etc.
*/
private _getChannelProperties(): ChannelProperties {
const nodeList = this._getInternalNodes();
assert(nodeList.length > 0, "ToneAudioNode does not have any internal nodes");
// use the first node to get properties
// they should all be the same
const node = nodeList[0];
return {
channelCount: node.channelCount,
channelCountMode: node.channelCountMode,
channelInterpretation: node.channelInterpretation,
};
}
/**
* channelCount is the number of channels used when up-mixing and down-mixing
* connections to any inputs to the node. The default value is 2 except for
* specific nodes where its value is specially determined.
*/
get channelCount(): number {
return this._getChannelProperties().channelCount;
}
set channelCount(channelCount) {
const props = this._getChannelProperties();
// merge it with the other properties
this._setChannelProperties(Object.assign(props, { channelCount }));
}
/**
* channelCountMode determines how channels will be counted when up-mixing and
* down-mixing connections to any inputs to the node.
* The default value is "max". This attribute has no effect for nodes with no inputs.
* * "max" - computedNumberOfChannels is the maximum of the number of channels of all connections to an input. In this mode channelCount is ignored.
* * "clamped-max" - computedNumberOfChannels is determined as for "max" and then clamped to a maximum value of the given channelCount.
* * "explicit" - computedNumberOfChannels is the exact value as specified by the channelCount.
*/
get channelCountMode(): ChannelCountMode {
return this._getChannelProperties().channelCountMode;
}
set channelCountMode(channelCountMode) {
const props = this._getChannelProperties();
// merge it with the other properties
this._setChannelProperties(Object.assign(props, { channelCountMode }));
}
/**
* channelInterpretation determines how individual channels will be treated
* when up-mixing and down-mixing connections to any inputs to the node.
* The default value is "speakers".
*/
get channelInterpretation(): ChannelInterpretation {
return this._getChannelProperties().channelInterpretation;
}
set channelInterpretation(channelInterpretation) {
const props = this._getChannelProperties();
// merge it with the other properties
this._setChannelProperties(Object.assign(props, { channelInterpretation }));
}
//-------------------------------------
// CONNECTIONS
//-------------------------------------
/**
* connect the output of a ToneAudioNode to an AudioParam, AudioNode, or ToneAudioNode
* @param destination The output to connect to
* @param outputNum The output to connect from
* @param inputNum The input to connect to
*/
connect(destination: InputNode, outputNum = 0, inputNum = 0): this {
connect(this, destination, outputNum, inputNum);
return this;
}
/**
* Connect the output to the context's destination node.
* @example
* const osc = new Tone.Oscillator("C2").start();
* osc.toDestination();
*/
toDestination(): this {
this.connect(this.context.destination);
return this;
}
/**
* Connect the output to the context's destination node.
* See [[toDestination]]
* @deprecated
*/
toMaster(): this {
warn("toMaster() has been renamed toDestination()");
return this.toDestination();
}
/**
* disconnect the output
*/
disconnect(destination?: InputNode, outputNum = 0, inputNum = 0): this {
disconnect(this, destination, outputNum, inputNum);
return this;
}
/**
* Connect the output of this node to the rest of the nodes in series.
* @example
* const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/handdrum-loop.mp3");
* player.autostart = true;
* const filter = new Tone.AutoFilter(4).start();
* const distortion = new Tone.Distortion(0.5);
* // connect the player to the filter, distortion and then to the master output
* player.chain(filter, distortion, Tone.Destination);
*/
chain(...nodes: InputNode[]): this {
connectSeries(this, ...nodes);
return this;
}
/**
* connect the output of this node to the rest of the nodes in parallel.
* @example
* const player = new Tone.Player("https://tonejs.github.io/audio/drum-samples/conga-rhythm.mp3");
* player.autostart = true;
* const pitchShift = new Tone.PitchShift(4).toDestination();
* const filter = new Tone.Filter("G5").toDestination();
* // connect a node to the pitch shift and filter in parallel
* player.fan(pitchShift, filter);
*/
fan(...nodes: InputNode[]): this {
nodes.forEach(node => this.connect(node));
return this;
}
/**
* Dispose and disconnect
*/
dispose(): this {
super.dispose();
if (isDefined(this.input)) {
if (this.input instanceof ToneAudioNode) {
this.input.dispose();
} else if (isAudioNode(this.input)) {
this.input.disconnect();
}
}
if (isDefined(this.output)) {
if (this.output instanceof ToneAudioNode) {
this.output.dispose();
} else if (isAudioNode(this.output)) {
this.output.disconnect();
}
}
this._internalChannels = [];
return this;
}
}
//-------------------------------------
// CONNECTIONS
//-------------------------------------
/**
* connect together all of the arguments in series
* @param nodes
*/
export function connectSeries(...nodes: InputNode[]): void {
const first = nodes.shift();
nodes.reduce((prev, current) => {
if (prev instanceof ToneAudioNode) {
prev.connect(current);
} else if (isAudioNode(prev)) {
connect(prev, current);
}
return current;
}, first);
}
/**
* Connect two nodes together so that signal flows from the
* first node to the second. Optionally specify the input and output channels.
* @param srcNode The source node
* @param dstNode The destination node
* @param outputNumber The output channel of the srcNode
* @param inputNumber The input channel of the dstNode
*/
export function connect(srcNode: OutputNode, dstNode: InputNode, outputNumber = 0, inputNumber = 0): void {
assert(isDefined(srcNode), "Cannot connect from undefined node");
assert(isDefined(dstNode), "Cannot connect to undefined node");
if (dstNode instanceof ToneAudioNode || isAudioNode(dstNode)) {
assert(dstNode.numberOfInputs > 0, "Cannot connect to node with no inputs");
}
assert(srcNode.numberOfOutputs > 0, "Cannot connect from node with no outputs");
// resolve the input of the dstNode
while ((dstNode instanceof ToneAudioNode || dstNode instanceof Param)) {
if (isDefined(dstNode.input)) {
dstNode = dstNode.input;
}
}
while (srcNode instanceof ToneAudioNode) {
if (isDefined(srcNode.output)) {
srcNode = srcNode.output;
}
}
// make the connection
if (isAudioParam(dstNode)) {
srcNode.connect(dstNode as AudioParam, outputNumber);
} else {
srcNode.connect(dstNode, outputNumber, inputNumber);
}
}
/**
* Disconnect a node from all nodes or optionally include a destination node and input/output channels.
* @param srcNode The source node
* @param dstNode The destination node
* @param outputNumber The output channel of the srcNode
* @param inputNumber The input channel of the dstNode
*/
export function disconnect(
srcNode: OutputNode,
dstNode?: InputNode,
outputNumber = 0,
inputNumber = 0,
): void {
// resolve the destination node
if (isDefined(dstNode)) {
while (dstNode instanceof ToneAudioNode) {
dstNode = dstNode.input;
}
}
// resolve the src node
while (!(isAudioNode(srcNode))) {
if (isDefined(srcNode.output)) {
srcNode = srcNode.output;
}
}
if (isAudioParam(dstNode)) {
srcNode.disconnect(dstNode, outputNumber);
} else if (isAudioNode(dstNode)) {
srcNode.disconnect(dstNode, outputNumber, inputNumber);
} else {
srcNode.disconnect();
}
}