mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
ed71d8141b
no longer using AMD (require.js) style imports, and beginning to move to es6 "import/export" statements everywhere.
159 lines
4.2 KiB
JavaScript
159 lines
4.2 KiB
JavaScript
import Tone from "../core/Tone";
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import "../type/Type";
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import "../core/Master";
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/**
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* @class Base-class for all instruments
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*
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* @constructor
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* @extends {Tone.AudioNode}
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*/
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Tone.Instrument = function(options){
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//get the defaults
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options = Tone.defaultArg(options, Tone.Instrument.defaults);
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Tone.AudioNode.call(this);
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/**
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* The output and volume triming node
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* @type {Tone.Volume}
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* @private
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*/
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this._volume = this.output = new Tone.Volume(options.volume);
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/**
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* The volume of the output in decibels.
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* @type {Decibels}
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* @signal
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* @example
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* source.volume.value = -6;
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*/
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this.volume = this._volume.volume;
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this._readOnly("volume");
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/**
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* Keep track of all events scheduled to the transport
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* when the instrument is 'synced'
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* @type {Array<Number>}
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* @private
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*/
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this._scheduledEvents = [];
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};
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Tone.extend(Tone.Instrument, Tone.AudioNode);
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/**
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* the default attributes
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* @type {object}
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*/
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Tone.Instrument.defaults = {
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/** the volume of the output in decibels */
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"volume" : 0
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};
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/**
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* @abstract
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* @param {string|number} note the note to trigger
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* @param {Time} [time=now] the time to trigger the ntoe
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* @param {number} [velocity=1] the velocity to trigger the note
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*/
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Tone.Instrument.prototype.triggerAttack = Tone.noOp;
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/**
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* @abstract
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* @param {Time} [time=now] when to trigger the release
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*/
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Tone.Instrument.prototype.triggerRelease = Tone.noOp;
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/**
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* Sync the instrument to the Transport. All subsequent calls of
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* [triggerAttack](#triggerattack) and [triggerRelease](#triggerrelease)
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* will be scheduled along the transport.
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* @example
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* instrument.sync()
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* //schedule 3 notes when the transport first starts
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* instrument.triggerAttackRelease('C4', '8n', 0)
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* instrument.triggerAttackRelease('E4', '8n', '8n')
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* instrument.triggerAttackRelease('G4', '8n', '4n')
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* //start the transport to hear the notes
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* Transport.start()
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* @returns {Tone.Instrument} this
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*/
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Tone.Instrument.prototype.sync = function(){
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this._syncMethod("triggerAttack", 1);
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this._syncMethod("triggerRelease", 0);
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return this;
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};
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/**
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* Wrap the given method so that it can be synchronized
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* @param {String} method Which method to wrap and sync
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* @param {Number} timePosition What position the time argument appears in
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* @private
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*/
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Tone.Instrument.prototype._syncMethod = function(method, timePosition){
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var originalMethod = this["_original_"+method] = this[method];
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this[method] = function(){
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var args = Array.prototype.slice.call(arguments);
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var time = args[timePosition];
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var id = Tone.Transport.schedule(function(t){
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args[timePosition] = t;
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originalMethod.apply(this, args);
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}.bind(this), time);
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this._scheduledEvents.push(id);
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}.bind(this);
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};
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/**
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* Unsync the instrument from the Transport
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* @returns {Tone.Instrument} this
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*/
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Tone.Instrument.prototype.unsync = function(){
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this._scheduledEvents.forEach(function(id){
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Tone.Transport.clear(id);
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});
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this._scheduledEvents = [];
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if (this._original_triggerAttack){
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this.triggerAttack = this._original_triggerAttack;
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this.triggerRelease = this._original_triggerRelease;
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}
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return this;
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};
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/**
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* Trigger the attack and then the release after the duration.
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* @param {Frequency} note The note to trigger.
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* @param {Time} duration How long the note should be held for before
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* triggering the release. This value must be greater than 0.
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* @param {Time} [time=now] When the note should be triggered.
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* @param {NormalRange} [velocity=1] The velocity the note should be triggered at.
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* @returns {Tone.Instrument} this
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* @example
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* //trigger "C4" for the duration of an 8th note
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* synth.triggerAttackRelease("C4", "8n");
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*/
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Tone.Instrument.prototype.triggerAttackRelease = function(note, duration, time, velocity){
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time = this.toSeconds(time);
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duration = this.toSeconds(duration);
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this.triggerAttack(note, time, velocity);
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this.triggerRelease(time + duration);
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return this;
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};
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/**
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* clean up
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* @returns {Tone.Instrument} this
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*/
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Tone.Instrument.prototype.dispose = function(){
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Tone.AudioNode.prototype.dispose.call(this);
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this._volume.dispose();
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this._volume = null;
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this._writable(["volume"]);
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this.volume = null;
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this.unsync();
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this._scheduledEvents = null;
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return this;
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};
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export default Tone.Instrument;
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