mirror of
https://github.com/Tonejs/Tone.js
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241 lines
6.5 KiB
TypeScript
241 lines
6.5 KiB
TypeScript
import { AmplitudeEnvelope } from "../component/envelope/AmplitudeEnvelope";
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import { Envelope, EnvelopeOptions } from "../component/envelope/Envelope";
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import { Gain } from "../core/context/Gain";
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import { ToneAudioNode, ToneAudioNodeOptions } from "../core/context/ToneAudioNode";
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import { Cents, Frequency, Positive, Seconds } from "../core/type/Units";
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import { omitFromObject, optionsFromArguments } from "../core/util/Defaults";
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import { RecursivePartial } from "../core/util/Interface";
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import { Monophonic } from "./Monophonic";
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import { Multiply } from "../signal/Multiply";
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import { Signal } from "../signal/Signal";
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import { OmniOscillator } from "../source/oscillator/OmniOscillator";
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import { OmniOscillatorSynthOptions } from "../source/oscillator/OscillatorInterface";
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import { Source } from "../source/Source";
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import { Synth, SynthOptions } from "./Synth";
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export interface FMSynthOptions extends SynthOptions {
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harmonicity: Positive;
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modulationIndex: Positive;
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modulationEnvelope: Omit<EnvelopeOptions, keyof ToneAudioNodeOptions>;
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modulation: OmniOscillatorSynthOptions;
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}
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/**
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* FMSynth is composed of two Tone.Synths where one Tone.Synth modulates
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* the frequency of a second Tone.Synth. A lot of spectral content
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* can be explored using the modulationIndex parameter. Read more about
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* frequency modulation synthesis on Sound On Sound: [Part 1](https://web.archive.org/web/20160403123704/http://www.soundonsound.com/sos/apr00/articles/synthsecrets.htm), [Part 2](https://web.archive.org/web/20160403115835/http://www.soundonsound.com/sos/may00/articles/synth.htm).
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*
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* @example
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* import { FMSynth } from "tone";
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* const fmSynth = new FMSynth().toDestination();
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* fmSynth.triggerAttackRelease("C5", "4n");
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*/
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export class FMSynth extends Monophonic<FMSynthOptions> {
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readonly name: string = "FMSynth";
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/**
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* The carrier voice.
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*/
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private _carrier: Synth;
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/**
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* The modulator voice.
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*/
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private _modulator: Synth;
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/**
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* The carrier's oscillator
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*/
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readonly oscillator: OmniOscillator<any>;
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/**
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* The carrier's envelope
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*/
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readonly envelope: AmplitudeEnvelope;
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/**
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* The modulator's oscillator which is applied to the amplitude of the oscillator
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*/
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readonly modulation: OmniOscillator<any>;
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/**
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* The modulator's envelope
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*/
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readonly modulationEnvelope: AmplitudeEnvelope;
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/**
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* The frequency control
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*/
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readonly frequency: Signal<"frequency">;
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/**
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* The detune in cents
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*/
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readonly detune: Signal<"cents">;
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/**
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* Harmonicity is the ratio between the two voices. A harmonicity of
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* 1 is no change. Harmonicity = 2 means a change of an octave.
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* @example
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* import { FMSynth } from "tone";
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* const fmSynth = new FMSynth().toDestination();
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* // pitch the modulator an octave below oscillator
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* fmSynth.harmonicity.value = 0.5;
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* fmSynth.triggerAttackRelease("C5", "4n");
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*/
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readonly harmonicity: Multiply;
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/**
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* The modulation index which essentially the depth or amount of the modulation. It is the
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* ratio of the frequency of the modulating signal (mf) to the amplitude of the
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* modulating signal (ma) -- as in ma/mf.
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*/
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readonly modulationIndex: Multiply;
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/**
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* The node where the modulation happens
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*/
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private _modulationNode: Gain;
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constructor(options?: RecursivePartial<FMSynthOptions>);
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constructor() {
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super(optionsFromArguments(FMSynth.getDefaults(), arguments));
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const options = optionsFromArguments(FMSynth.getDefaults(), arguments);
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this._carrier = new Synth({
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context: this.context,
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oscillator: options.oscillator,
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envelope: options.envelope,
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volume: -10,
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});
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this._modulator = new Synth({
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context: this.context,
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oscillator: options.modulation,
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envelope: options.modulationEnvelope,
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volume: -10,
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});
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this.oscillator = this._carrier.oscillator;
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this.envelope = this._carrier.envelope;
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this.modulation = this._modulator.oscillator;
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this.modulationEnvelope = this._modulator.envelope;
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this.frequency = new Signal({
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context: this.context,
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units: "frequency",
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});
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this.detune = new Signal({
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context: this.context,
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value: options.detune,
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units: "cents"
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});
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this.harmonicity = new Multiply({
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context: this.context,
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value: options.harmonicity,
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});
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this.modulationIndex = new Multiply({
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context: this.context,
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value: options.modulationIndex,
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});
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this._modulationNode = new Gain({
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context: this.context,
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gain: 0,
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});
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// control the two voices frequency
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this.frequency.connect(this._carrier.frequency);
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this.frequency.chain(this.harmonicity, this._modulator.frequency);
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this.frequency.chain(this.modulationIndex, this._modulationNode);
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this.detune.fan(this._carrier.detune, this._modulator.detune);
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this._modulator.connect(this._modulationNode.gain);
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this._modulationNode.connect(this._carrier.frequency);
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this._carrier.connect(this.output);
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}
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static getDefaults(): FMSynthOptions {
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return Object.assign(Monophonic.getDefaults(), {
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harmonicity: 3,
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modulationIndex: 10,
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oscillator: Object.assign(
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omitFromObject(OmniOscillator.getDefaults(), [
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...Object.keys(Source.getDefaults()),
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"frequency",
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"detune"
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]),
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{
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type: "sine"
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}
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),
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envelope: Object.assign(
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omitFromObject(
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Envelope.getDefaults(),
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Object.keys(ToneAudioNode.getDefaults())
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),
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{
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attack: 0.01,
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decay: 0.01,
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sustain: 1,
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release: 0.5
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}
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),
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modulation: Object.assign(
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omitFromObject(OmniOscillator.getDefaults(), [
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...Object.keys(Source.getDefaults()),
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"frequency",
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"detune"
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]),
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{
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type: "square"
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}
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),
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modulationEnvelope: Object.assign(
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omitFromObject(
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Envelope.getDefaults(),
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Object.keys(ToneAudioNode.getDefaults())
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),
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{
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attack: 0.5,
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decay: 0.0,
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sustain: 1,
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release: 0.5
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}
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)
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});
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}
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/**
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* Trigger the attack portion of the note
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*/
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protected _triggerEnvelopeAttack(time: Seconds, velocity: number): void {
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// @ts-ignore
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this._carrier._triggerEnvelopeAttack(time, velocity);
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// @ts-ignore
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this._modulator._triggerEnvelopeAttack(time, velocity);
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}
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/**
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* Trigger the release portion of the note
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*/
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protected _triggerEnvelopeRelease(time: Seconds) {
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// @ts-ignore
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this._carrier._triggerEnvelopeRelease(time);
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// @ts-ignore
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this._modulator._triggerEnvelopeRelease(time);
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return this;
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}
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dispose(): this {
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super.dispose();
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this._carrier.dispose();
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this._modulator.dispose();
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this.frequency.dispose();
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this.detune.dispose();
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this.modulationIndex.dispose();
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this.harmonicity.dispose();
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this._modulationNode.dispose();
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return this;
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}
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}
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