mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 00:27:58 +00:00
5fcb7df3cc
This reverts commit b4b924f2e0
.
374 lines
10 KiB
TypeScript
374 lines
10 KiB
TypeScript
import { Tone } from "../Tone";
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import { optionsFromArguments } from "./Defaults";
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type TimelineSearchParam = "ticks" | "time";
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/**
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* The options object for Timeline
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*/
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interface TimelineOptions {
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memory: number;
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}
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/**
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* An event must have a time number
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*/
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export interface TimelineEvent {
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time: number;
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}
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/**
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* @class A Timeline class for scheduling and maintaining state
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* along a timeline. All events must have a "time" property.
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* Internally, events are stored in time order for fast
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* retrieval.
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* @param memory The number of previous events that are retained.
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*/
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export class Timeline<GenericEvent extends TimelineEvent> extends Tone {
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name = "Timeline";
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/**
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* The memory of the timeline, i.e.
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* how many events in the past it will retain
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*/
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memory: number;
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/**
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* The array of scheduled timeline events
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*/
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protected _timeline: GenericEvent[] = [];
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constructor(options?: Partial<TimelineOptions>);
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// tslint:disable-next-line: unified-signatures
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constructor(memory?: number);
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constructor() {
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super();
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const options = optionsFromArguments(Timeline.getDefaults(), arguments, ["memory"]);
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this.memory = options.memory;
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}
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static getDefaults(): TimelineOptions {
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return {
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memory: Infinity,
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};
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}
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/**
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* The number of items in the timeline.
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*/
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get length(): number {
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return this._timeline.length;
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}
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/**
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* Insert an event object onto the timeline. Events must have a "time" attribute.
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* @param event The event object to insert into the timeline.
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*/
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add(event: GenericEvent): Timeline<GenericEvent> {
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// the event needs to have a time attribute
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this.assert(Reflect.has(event, "time"), "Timeline: events must have a time attribute");
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event.time = event.time.valueOf();
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const index = this._search(event.time);
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this._timeline.splice(index + 1, 0, event);
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// if the length is more than the memory, remove the previous ones
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if (this.length > this.memory) {
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const diff = this.length - this.memory;
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this._timeline.splice(0, diff);
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}
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return this;
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}
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/**
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* Remove an event from the timeline.
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* @param {Object} event The event object to remove from the list.
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* @returns {Timeline} this
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*/
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remove(event: GenericEvent): Timeline<GenericEvent> {
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const index = this._timeline.indexOf(event);
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if (index !== -1) {
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this._timeline.splice(index, 1);
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}
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return this;
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}
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/**
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* Get the nearest event whose time is less than or equal to the given time.
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* @param time The time to query.
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*/
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get(time: number, param: TimelineSearchParam = "time"): GenericEvent | null {
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const index = this._search(time, param);
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if (index !== -1) {
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return this._timeline[index];
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} else {
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return null;
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}
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}
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/**
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* Return the first event in the timeline without removing it
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* @returns {Object} The first event object
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*/
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peek(): GenericEvent | undefined {
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return this._timeline[0];
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}
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/**
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* Return the first event in the timeline and remove it
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*/
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shift(): GenericEvent | undefined {
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return this._timeline.shift();
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}
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/**
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* Get the event which is scheduled after the given time.
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* @param time The time to query.
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*/
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getAfter(time: number, param: TimelineSearchParam = "time"): GenericEvent | null {
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const index = this._search(time, param);
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if (index + 1 < this._timeline.length) {
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return this._timeline[index + 1];
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} else {
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return null;
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}
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}
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/**
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* Get the event before the event at the given time.
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* @param time The time to query.
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*/
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getBefore(time: number): GenericEvent | null {
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const len = this._timeline.length;
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// if it's after the last item, return the last item
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if (len > 0 && this._timeline[len - 1].time < time) {
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return this._timeline[len - 1];
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}
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const index = this._search(time);
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if (index - 1 >= 0) {
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return this._timeline[index - 1];
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} else {
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return null;
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}
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}
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/**
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* Cancel events at and after the given time
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* @param time The time to query.
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*/
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cancel(after: number): Timeline<GenericEvent> {
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if (this._timeline.length > 1) {
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let index = this._search(after);
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if (index >= 0) {
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if (this._timeline[index].time === after) {
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// get the first item with that time
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for (let i = index; i >= 0; i--) {
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if (this._timeline[i].time === after) {
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index = i;
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} else {
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break;
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}
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}
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this._timeline = this._timeline.slice(0, index);
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} else {
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this._timeline = this._timeline.slice(0, index + 1);
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}
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} else {
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this._timeline = [];
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}
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} else if (this._timeline.length === 1) {
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// the first item's time
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if (this._timeline[0].time >= after) {
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this._timeline = [];
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}
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}
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return this;
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}
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/**
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* Cancel events before or equal to the given time.
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* @param {Number} time The time to cancel before.
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* @returns {Timeline} this
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*/
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cancelBefore(time): Timeline<GenericEvent> {
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const index = this._search(time);
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if (index >= 0) {
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this._timeline = this._timeline.slice(index + 1);
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}
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return this;
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}
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/**
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* Returns the previous event if there is one. null otherwise
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* @param {Object} event The event to find the previous one of
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* @return {Object} The event right before the given event
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*/
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previousEvent(event): GenericEvent | null {
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const index = this._timeline.indexOf(event);
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if (index > 0) {
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return this._timeline[index - 1];
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} else {
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return null;
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}
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}
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/**
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* Does a binary search on the timeline array and returns the
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* nearest event index whose time is after or equal to the given time.
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* If a time is searched before the first index in the timeline, -1 is returned.
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* If the time is after the end, the index of the last item is returned.
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* @param time
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*/
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protected _search(time: number, param: TimelineSearchParam = "time"): number {
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if (this._timeline.length === 0) {
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return -1;
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}
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let beginning = 0;
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const len = this._timeline.length;
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let end = len;
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if (len > 0 && this._timeline[len - 1][param] <= time) {
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return len - 1;
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}
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while (beginning < end) {
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// calculate the midpoint for roughly equal partition
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let midPoint = Math.floor(beginning + (end - beginning) / 2);
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const event = this._timeline[midPoint];
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const nextEvent = this._timeline[midPoint + 1];
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if (event[param] === time) {
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// choose the last one that has the same time
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for (let i = midPoint; i < this._timeline.length; i++) {
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const testEvent = this._timeline[i];
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if (testEvent[param] === time) {
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midPoint = i;
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}
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}
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return midPoint;
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} else if (event[param] < time && nextEvent[param] > time) {
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return midPoint;
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} else if (event[param] > time) {
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// search lower
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end = midPoint;
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} else {
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// search upper
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beginning = midPoint + 1;
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}
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}
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return -1;
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}
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/**
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* Internal iterator. Applies extra safety checks for
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* removing items from the array.
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*/
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private _iterate(
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callback: (event: GenericEvent) => void,
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lowerBound = 0, upperBound = this._timeline.length - 1,
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): void {
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this._timeline.slice(lowerBound, upperBound + 1).forEach(callback);
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}
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/**
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* Iterate over everything in the array
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* @param callback The callback to invoke with every item
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*/
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forEach(callback: (event: GenericEvent) => void): Timeline<GenericEvent> {
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this._iterate(callback);
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return this;
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}
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/**
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* Iterate over everything in the array at or before the given time.
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* @param time The time to check if items are before
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* @param callback The callback to invoke with every item
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*/
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forEachBefore(time, callback: (event: GenericEvent) => void): Timeline<GenericEvent> {
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// iterate over the items in reverse so that removing an item doesn't break things
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const upperBound = this._search(time);
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if (upperBound !== -1) {
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this._iterate(callback, 0, upperBound);
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}
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return this;
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}
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/**
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* Iterate over everything in the array after the given time.
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* @param time The time to check if items are before
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* @param callback The callback to invoke with every item
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*/
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forEachAfter(time, callback: (event: GenericEvent) => void): Timeline<GenericEvent> {
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// iterate over the items in reverse so that removing an item doesn't break things
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const lowerBound = this._search(time);
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this._iterate(callback, lowerBound + 1);
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return this;
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}
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/**
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* Iterate over everything in the array between the startTime and endTime.
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* The timerange is inclusive of the startTime, but exclusive of the endTime.
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* range = [startTime, endTime).
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* @param startTime The time to check if items are before
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* @param endTime The end of the test interval.
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* @param callback The callback to invoke with every item
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*/
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forEachBetween(startTime: number, endTime: number, callback: (event: GenericEvent) => void): Timeline<GenericEvent> {
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let lowerBound = this._search(startTime);
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let upperBound = this._search(endTime);
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if (lowerBound !== -1 && upperBound !== -1) {
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if (this._timeline[lowerBound].time !== startTime) {
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lowerBound += 1;
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}
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// exclusive of the end time
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if (this._timeline[upperBound].time === endTime) {
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upperBound -= 1;
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}
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this._iterate(callback, lowerBound, upperBound);
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} else if (lowerBound === -1) {
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this._iterate(callback, 0, upperBound);
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}
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return this;
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}
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/**
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* Iterate over everything in the array at or after the given time. Similar to
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* forEachAfter, but includes the item(s) at the given time.
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* @param time The time to check if items are before
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* @param callback The callback to invoke with every item
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*/
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forEachFrom(time: number, callback: (event: GenericEvent) => void): Timeline<GenericEvent> {
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// iterate over the items in reverse so that removing an item doesn't break things
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let lowerBound = this._search(time);
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// work backwards until the event time is less than time
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while (lowerBound >= 0 && this._timeline[lowerBound].time >= time) {
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lowerBound--;
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}
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this._iterate(callback, lowerBound + 1);
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return this;
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}
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/**
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* Iterate over everything in the array at the given time
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* @param time The time to check if items are before
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* @param callback The callback to invoke with every item
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*/
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forEachAtTime(time: number, callback: (event: GenericEvent) => void): Timeline<GenericEvent> {
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// iterate over the items in reverse so that removing an item doesn't break things
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const upperBound = this._search(time);
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if (upperBound !== -1) {
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this._iterate(event => {
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if (event.time === time) {
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callback(event);
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}
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}, 0, upperBound);
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}
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return this;
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}
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/**
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* Clean up.
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*/
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dispose(): this {
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super.dispose();
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this._timeline = [];
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return this;
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}
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}
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