mirror of
https://github.com/Tonejs/Tone.js
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84 lines
No EOL
2.1 KiB
JavaScript
84 lines
No EOL
2.1 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/effect/Effect"], function(Tone){
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"use strict";
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/**
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* @class Convolver wrapper for reverb and emulation.
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* NB: currently, this class only supports 1 buffer member.
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* Future iterations will include a this.buffers collection for multi buffer mode.
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*
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* @constructor
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* @extends {Tone.Effect}
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* @param {string|Object|AudioBuffer=} url
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* @param {function=} callback function
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*/
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Tone.Convolver = function(url){
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Tone.Effect.apply(this, arguments);
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/**
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* convolver node
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* @type {ConvolverNode}
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* @private
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*/
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this._convolver = this.context.createConvolver();
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/**
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* the convolution buffer
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* @type {Tone.Buffer}
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* @private
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*/
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this._buffer = new Tone.Buffer(url, this.setBuffer.bind(this));
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this.connectEffect(this._convolver);
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};
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Tone.extend(Tone.Convolver, Tone.Effect);
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/**
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* Load the impulse response url as an audio buffer.
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* Decodes the audio asynchronously and invokes
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* the callback once the audio buffer loads.
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* @param {string} url the url of the buffer to load.
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* filetype support depends on the
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* browser.
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* @param {function(Tone.Convolver)=} callback
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* @returns {Tone.Convolver} `this`
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*/
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Tone.Convolver.prototype.load = function(url, callback){
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var self = this;
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this._buffer.load(url, function(buff){
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self.setBuffer(buff);
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if (callback){
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callback(this);
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}
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});
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return this;
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};
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/**
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* set the buffer
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* @param {AudioBuffer} buffer the impulse response
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* @returns {Tone.Convolver} `this`
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*/
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Tone.Convolver.prototype.setBuffer = function(buffer){
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this._buffer.set(buffer);
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this._convolver.buffer = this._buffer.get();
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return this;
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};
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/**
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* dispose and disconnect
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* @returns {Tone.Convolver} `this`
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*/
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Tone.Convolver.prototype.dispose = function(){
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Tone.Effect.prototype.dispose.call(this);
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this._convolver.disconnect();
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this._convolver = null;
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this._buffer.dispose();
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this._buffer = null;
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return this;
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};
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return Tone.Convolver;
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}); |