Tone.js/Tone/effect/Convolver.js
2015-02-10 11:40:27 -05:00

84 lines
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2.1 KiB
JavaScript

define(["Tone/core/Tone", "Tone/core/Buffer", "Tone/effect/Effect"], function(Tone){
"use strict";
/**
* @class Convolver wrapper for reverb and emulation.
* NB: currently, this class only supports 1 buffer member.
* Future iterations will include a this.buffers collection for multi buffer mode.
*
* @constructor
* @extends {Tone.Effect}
* @param {string|Object|AudioBuffer=} url
* @param {function=} callback function
*/
Tone.Convolver = function(url){
Tone.Effect.apply(this, arguments);
/**
* convolver node
* @type {ConvolverNode}
* @private
*/
this._convolver = this.context.createConvolver();
/**
* the convolution buffer
* @type {Tone.Buffer}
* @private
*/
this._buffer = new Tone.Buffer(url, this.setBuffer.bind(this));
this.connectEffect(this._convolver);
};
Tone.extend(Tone.Convolver, Tone.Effect);
/**
* Load the impulse response url as an audio buffer.
* Decodes the audio asynchronously and invokes
* the callback once the audio buffer loads.
* @param {string} url the url of the buffer to load.
* filetype support depends on the
* browser.
* @param {function(Tone.Convolver)=} callback
* @returns {Tone.Convolver} `this`
*/
Tone.Convolver.prototype.load = function(url, callback){
var self = this;
this._buffer.load(url, function(buff){
self.setBuffer(buff);
if (callback){
callback(this);
}
});
return this;
};
/**
* set the buffer
* @param {AudioBuffer} buffer the impulse response
* @returns {Tone.Convolver} `this`
*/
Tone.Convolver.prototype.setBuffer = function(buffer){
this._buffer.set(buffer);
this._convolver.buffer = this._buffer.get();
return this;
};
/**
* dispose and disconnect
* @returns {Tone.Convolver} `this`
*/
Tone.Convolver.prototype.dispose = function(){
Tone.Effect.prototype.dispose.call(this);
this._convolver.disconnect();
this._convolver = null;
this._buffer.dispose();
this._buffer = null;
return this;
};
return Tone.Convolver;
});