Tone.js/Tone/component/Meter.js
2015-11-03 18:33:52 -05:00

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5.2 KiB
JavaScript

define(["Tone/core/Tone"], function(Tone){
"use strict";
/**
* @class Tone.Meter gets the [RMS](https://en.wikipedia.org/wiki/Root_mean_square)
* of an input signal with some averaging applied.
* It can also get the raw value of the signal or the value in dB. For signal
* processing, it's better to use Tone.Follower which will produce an audio-rate
* envelope follower instead of needing to poll the Meter to get the output.
* <br><br>
* Meter was inspired by [Chris Wilsons Volume Meter](https://github.com/cwilso/volume-meter/blob/master/volume-meter.js).
*
* @constructor
* @extends {Tone}
* @param {number} [channels=1] number of channels being metered
* @param {number} [smoothing=0.8] amount of smoothing applied to the volume
* @param {number} [clipMemory=0.5] number in seconds that a "clip" should be remembered
* @example
* var meter = new Tone.Meter();
* var mic = new Tone.Microphone().start();
* //connect mic to the meter
* mic.connect(meter);
* //use getLevel or getDb
* //to access meter level
* meter.getLevel();
*/
Tone.Meter = function(){
var options = this.optionsObject(arguments, ["channels", "smoothing"], Tone.Meter.defaults);
//extends Unit
Tone.call(this);
/**
* The channel count
* @type {number}
* @private
*/
this._channels = options.channels;
/**
* The amount which the decays of the meter are smoothed. Small values
* will follow the contours of the incoming envelope more closely than large values.
* @type {NormalRange}
*/
this.smoothing = options.smoothing;
/**
* The amount of time a clip is remember for.
* @type {Time}
*/
this.clipMemory = options.clipMemory;
/**
* The value above which the signal is considered clipped.
* @type {Number}
*/
this.clipLevel = options.clipLevel;
/**
* the rms for each of the channels
* @private
* @type {Array}
*/
this._volume = new Array(this._channels);
/**
* the raw values for each of the channels
* @private
* @type {Array}
*/
this._values = new Array(this._channels);
//zero out the volume array
for (var i = 0; i < this._channels; i++){
this._volume[i] = 0;
this._values[i] = 0;
}
/**
* last time the values clipped
* @private
* @type {Array}
*/
this._lastClip = new Array(this._channels);
//zero out the clip array
for (var j = 0; j < this._lastClip.length; j++){
this._lastClip[j] = 0;
}
/**
* @private
* @type {ScriptProcessorNode}
*/
this._jsNode = this.context.createScriptProcessor(options.bufferSize, this._channels, 1);
this._jsNode.onaudioprocess = this._onprocess.bind(this);
//so it doesn't get garbage collected
this._jsNode.noGC();
//signal just passes
this.input.connect(this.output);
this.input.connect(this._jsNode);
};
Tone.extend(Tone.Meter);
/**
* The defaults
* @type {Object}
* @static
* @const
*/
Tone.Meter.defaults = {
"smoothing" : 0.8,
"bufferSize" : 1024,
"clipMemory" : 0.5,
"clipLevel" : 0.9,
"channels" : 1
};
/**
* called on each processing frame
* @private
* @param {AudioProcessingEvent} event
*/
Tone.Meter.prototype._onprocess = function(event){
var bufferSize = this._jsNode.bufferSize;
var smoothing = this.smoothing;
for (var channel = 0; channel < this._channels; channel++){
var input = event.inputBuffer.getChannelData(channel);
var sum = 0;
var total = 0;
var x;
for (var i = 0; i < bufferSize; i++){
x = input[i];
total += x;
sum += x * x;
}
var average = total / bufferSize;
var rms = Math.sqrt(sum / bufferSize);
if (rms > 0.9){
this._lastClip[channel] = Date.now();
}
this._volume[channel] = Math.max(rms, this._volume[channel] * smoothing);
this._values[channel] = average;
}
};
/**
* Get the rms of the signal.
* @param {number} [channel=0] which channel
* @return {number} the value
*/
Tone.Meter.prototype.getLevel = function(channel){
channel = this.defaultArg(channel, 0);
var vol = this._volume[channel];
if (vol < 0.00001){
return 0;
} else {
return vol;
}
};
/**
* Get the raw value of the signal.
* @param {number=} channel
* @return {number}
*/
Tone.Meter.prototype.getValue = function(channel){
channel = this.defaultArg(channel, 0);
return this._values[channel];
};
/**
* Get the volume of the signal in dB
* @param {number=} channel
* @return {Decibels}
*/
Tone.Meter.prototype.getDb = function(channel){
return this.gainToDb(this.getLevel(channel));
};
/**
* @returns {boolean} if the audio has clipped. The value resets
* based on the clipMemory defined.
*/
Tone.Meter.prototype.isClipped = function(channel){
channel = this.defaultArg(channel, 0);
return Date.now() - this._lastClip[channel] < this._clipMemory * 1000;
};
/**
* Clean up.
* @returns {Tone.Meter} this
*/
Tone.Meter.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._jsNode.disconnect();
this._jsNode.onaudioprocess = null;
this._jsNode = null;
this._volume = null;
this._values = null;
this._lastClip = null;
return this;
};
return Tone.Meter;
});