mirror of
https://github.com/Tonejs/Tone.js
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229 lines
5.3 KiB
HTML
229 lines
5.3 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Transport Sync</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
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<script src="../build/Tone.js"></script>
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<script src="./scripts/jquery.min.js"></script>
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<script src="./scripts/draggabilly.js"></script>
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<script src="https://tonejs.github.io/Logo/build/Logo.js"></script>
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<script src="./scripts/StartAudioContext.js"></script>
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<script src="./scripts/Interface.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
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<script>
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// jshint ignore: start
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</script>
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</head>
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<body>
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<style type="text/css">
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#Left, #Right {
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height: 200px;
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width: 50%;
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position: relative;
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float: left;
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margin-top: 5px;
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margin-bottom: 5px;
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}
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.Button {
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display: inline-block;
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}
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#TransportContainer{
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margin-top: 5px;
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margin-bottom: 5px;
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width: 100%;
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height: 100px;
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position: relative;
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}
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#DawCanvas {
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0px;
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left: 0px;
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}
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#Bar {
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width: 2px;
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height: 94%;
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position: absolute;
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top: 3%;
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left: 0%;
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background-color: black;
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}
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#Images {
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overflow: hidden;
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height: 0px;
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width: 100%;
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}
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</style>
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<div id="Content">
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<div id="Title">Transport Sync</div>
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<div id="Explanation">
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This beat is composed of 3 independent Players each with a different loop length, synced to the Transport to start at different times and different offsets. The players stay synchronized to the position and offset of the Transport.
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</div>
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<div id="TransportContainer">
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<canvas id="DawCanvas"></canvas>
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<div id="Bar"></div>
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</div>
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<div id="Images">
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<img src="./audio/loop/snare.png" id="Snare">
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<img src="./audio/loop/kick.png" id="Kick">
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<img src="./audio/loop/hh.png" id="HH">
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</div>
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</div>
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<script>
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Tone.Transport.bpm.value = 108;
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var kick = new Tone.Player({
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url : "./audio/loop/kick.mp3",
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loop : true
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}).toMaster().sync().start(0);
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var snare = new Tone.Player({
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url : "./audio/loop/snare.mp3",
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loop : true
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}).toMaster().sync().start("2n");
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var hh = new Tone.Player({
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url : "./audio/loop/hh.mp3",
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loop : true
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}).toMaster().sync().start("3:3", "4n"); //start with an offset
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Tone.Transport.loop = true;
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Tone.Transport.loopStart = "4m";
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Tone.Transport.loopEnd = "8m";
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</script>
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<script id="GUI">
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$(function(){
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Interface.Loader();
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var dragging = false;
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window.slider = new Interface.Slider({
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max : Tone.Transport.loopEnd,
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start : function(){
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dragging = true;
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if (started){
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Tone.Transport.pause();
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}
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},
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end : function(){
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dragging = false;
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if (started){
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Tone.Transport.start("+0.1");
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}
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},
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drag : function(val){
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Tone.Transport.seconds = val;
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}
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})
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var started = false;
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Interface.Button({
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key : 32,
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type : "toggle",
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text : "Start",
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activeText : "Pause",
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start : function(){
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started = true;
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Tone.Transport.start("+0.1");
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},
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end : function(){
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started = false;
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Tone.Transport.pause();
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}
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});
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function loop(){
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requestAnimationFrame(loop);
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if (!dragging){
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slider.value(Tone.Transport.seconds);
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}
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var progress = Tone.Transport.seconds / Tone.Transport.loopEnd;
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$("#Bar").css("left", (progress * 100).toFixed(2) + "%");
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}
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loop();
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});
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var loadedPromise = new Promise(function(done){
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Tone.Buffer.on("load", done);
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});
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//when the images have loaded
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$(window).load(function(){
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// draw the canvas to represent the 3 tracks
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window.context = $("#DawCanvas").get(0).getContext("2d");
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// size the canvas
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function draw(){
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context.canvas.width = $(window).width() * 2;
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context.canvas.height = $(window).height() * 2;
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var barHeight = context.canvas.height / 3;
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var barMargin = 40;
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var width = context.canvas.width;
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var totalSeconds = Tone.Transport.loopEnd;
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//seconds to width pixel conversion
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function s2w(seconds){
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return (seconds / totalSeconds) * width;
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}
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function drawBuffer(img, duration, yOffset, startTime, imgOffset){
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imgOffset = imgOffset || 0;
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imgLeft = img.width * imgOffset;
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imgWidth = img.width * (1 - imgOffset);
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yOffset *= barHeight;
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imgPixels = s2w(duration);
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for (var i = startTime; i < totalSeconds; i+=duration){
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context.drawImage(img,
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imgLeft, 0, imgWidth, img.height,
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s2w(i), yOffset + barMargin, imgPixels * (1 - imgOffset),
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barHeight - barMargin * 2)
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context.strokeRect(s2w(i), yOffset + barMargin, imgPixels,
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barHeight - barMargin * 2)
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}
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}
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context.strokeStyle = "white";
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context.lineWidth = 3;
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// draw the kick
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drawBuffer($("#Kick").get(0), kick.buffer.duration, 0, 0);
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drawBuffer($("#Snare").get(0), snare.buffer.duration, 1, Tone.Transport.toSeconds("2n"));
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drawBuffer($("#HH").get(0), hh.buffer.duration, 2, Tone.Transport.toSeconds("3:3"), 0.5);
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drawBuffer($("#HH").get(0), hh.buffer.duration, 2, Tone.Transport.toSeconds("4m"));
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}
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$(window).resize(draw);
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//draw it for the first time when it's loaded
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loadedPromise.then(draw);
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});
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</script>
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</style>
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</body>
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</html>
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