Tone.js/examples/daw.html
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2017-03-18 12:35:37 -04:00

229 lines
5.3 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Transport Sync</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
<script src="../build/Tone.js"></script>
<script src="./scripts/jquery.min.js"></script>
<script src="./scripts/draggabilly.js"></script>
<script src="https://tonejs.github.io/Logo/build/Logo.js"></script>
<script src="./scripts/StartAudioContext.js"></script>
<script src="./scripts/Interface.js"></script>
<link rel="stylesheet" type="text/css" href="./style/examples.css">
<script>
// jshint ignore: start
</script>
</head>
<body>
<style type="text/css">
#Left, #Right {
height: 200px;
width: 50%;
position: relative;
float: left;
margin-top: 5px;
margin-bottom: 5px;
}
.Button {
display: inline-block;
}
#TransportContainer{
margin-top: 5px;
margin-bottom: 5px;
width: 100%;
height: 100px;
position: relative;
}
#DawCanvas {
width: 100%;
height: 100%;
position: absolute;
top: 0px;
left: 0px;
}
#Bar {
width: 2px;
height: 94%;
position: absolute;
top: 3%;
left: 0%;
background-color: black;
}
#Images {
overflow: hidden;
height: 0px;
width: 100%;
}
</style>
<div id="Content">
<div id="Title">Transport Sync</div>
<div id="Explanation">
This beat is composed of 3 independent Players each with a different loop length, synced to the Transport to start at different times and different offsets. The players stay synchronized to the position and offset of the Transport.
</div>
<div id="TransportContainer">
<canvas id="DawCanvas"></canvas>
<div id="Bar"></div>
</div>
<div id="Images">
<img src="./audio/loop/snare.png" id="Snare">
<img src="./audio/loop/kick.png" id="Kick">
<img src="./audio/loop/hh.png" id="HH">
</div>
</div>
<script>
Tone.Transport.bpm.value = 108;
var kick = new Tone.Player({
url : "./audio/loop/kick.mp3",
loop : true
}).toMaster().sync().start(0);
var snare = new Tone.Player({
url : "./audio/loop/snare.mp3",
loop : true
}).toMaster().sync().start("2n");
var hh = new Tone.Player({
url : "./audio/loop/hh.mp3",
loop : true
}).toMaster().sync().start("3:3", "4n"); //start with an offset
Tone.Transport.loop = true;
Tone.Transport.loopStart = "4m";
Tone.Transport.loopEnd = "8m";
</script>
<script id="GUI">
$(function(){
Interface.Loader();
var dragging = false;
window.slider = new Interface.Slider({
max : Tone.Transport.loopEnd,
start : function(){
dragging = true;
if (started){
Tone.Transport.pause();
}
},
end : function(){
dragging = false;
if (started){
Tone.Transport.start("+0.1");
}
},
drag : function(val){
Tone.Transport.seconds = val;
}
})
var started = false;
Interface.Button({
key : 32,
type : "toggle",
text : "Start",
activeText : "Pause",
start : function(){
started = true;
Tone.Transport.start("+0.1");
},
end : function(){
started = false;
Tone.Transport.pause();
}
});
function loop(){
requestAnimationFrame(loop);
if (!dragging){
slider.value(Tone.Transport.seconds);
}
var progress = Tone.Transport.seconds / Tone.Transport.loopEnd;
$("#Bar").css("left", (progress * 100).toFixed(2) + "%");
}
loop();
});
var loadedPromise = new Promise(function(done){
Tone.Buffer.on("load", done);
});
//when the images have loaded
$(window).load(function(){
// draw the canvas to represent the 3 tracks
window.context = $("#DawCanvas").get(0).getContext("2d");
// size the canvas
function draw(){
context.canvas.width = $(window).width() * 2;
context.canvas.height = $(window).height() * 2;
var barHeight = context.canvas.height / 3;
var barMargin = 40;
var width = context.canvas.width;
var totalSeconds = Tone.Transport.loopEnd;
//seconds to width pixel conversion
function s2w(seconds){
return (seconds / totalSeconds) * width;
}
function drawBuffer(img, duration, yOffset, startTime, imgOffset){
imgOffset = imgOffset || 0;
imgLeft = img.width * imgOffset;
imgWidth = img.width * (1 - imgOffset);
yOffset *= barHeight;
imgPixels = s2w(duration);
for (var i = startTime; i < totalSeconds; i+=duration){
context.drawImage(img,
imgLeft, 0, imgWidth, img.height,
s2w(i), yOffset + barMargin, imgPixels * (1 - imgOffset),
barHeight - barMargin * 2)
context.strokeRect(s2w(i), yOffset + barMargin, imgPixels,
barHeight - barMargin * 2)
}
}
context.strokeStyle = "white";
context.lineWidth = 3;
// draw the kick
drawBuffer($("#Kick").get(0), kick.buffer.duration, 0, 0);
drawBuffer($("#Snare").get(0), snare.buffer.duration, 1, Tone.Transport.toSeconds("2n"));
drawBuffer($("#HH").get(0), hh.buffer.duration, 2, Tone.Transport.toSeconds("3:3"), 0.5);
drawBuffer($("#HH").get(0), hh.buffer.duration, 2, Tone.Transport.toSeconds("4m"));
}
$(window).resize(draw);
//draw it for the first time when it's loaded
loadedPromise.then(draw);
});
</script>
</style>
</body>
</html>