mirror of
https://github.com/Tonejs/Tone.js
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70 lines
No EOL
1.7 KiB
JavaScript
70 lines
No EOL
1.7 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Master", "Tone/core/Note"], function(Tone){
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"use strict";
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/**
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* @class Base-class for all instruments
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*
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* @constructor
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* @extends {Tone}
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*/
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Tone.Instrument = function(){
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/**
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* the output
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* @type {GainNode}
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*/
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this.output = this.context.createGain();
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/**
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* the volume of the output in decibels
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* @type {Tone.Signal}
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*/
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this.volume = new Tone.Signal(this.output.gain, Tone.Signal.Units.Decibels);
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};
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Tone.extend(Tone.Instrument);
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/**
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* @abstract
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* @param {string|number} note the note to trigger
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* @param {Tone.Time} [time=now] the time to trigger the ntoe
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* @param {number} [velocity=1] the velocity to trigger the note
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*/
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Tone.Instrument.prototype.triggerAttack = function(){};
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/**
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* @abstract
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* @param {Tone.Time} [time=now] when to trigger the release
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*/
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Tone.Instrument.prototype.triggerRelease = function(){};
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/**
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* trigger the attack and then the release
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* @param {string|number} note the note to trigger
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* @param {Tone.Time} duration the duration of the note
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* @param {Tone.Time} [time=now] the time of the attack
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* @param {number} velocity the velocity
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* @returns {Tone.Instrument} `this`
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*/
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Tone.Instrument.prototype.triggerAttackRelease = function(note, duration, time, velocity){
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time = this.toSeconds(time);
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duration = this.toSeconds(duration);
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this.triggerAttack(note, time, velocity);
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this.triggerRelease(time + duration);
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return this;
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};
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/**
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* clean up
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* @returns {Tone.Instrument} `this`
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*/
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Tone.Instrument.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this.volume.dispose();
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this.volume = null;
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return this;
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};
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return Tone.Instrument;
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}); |