Tone.js/Tone/instrument/FMSynth.js
2015-02-10 11:40:04 -05:00

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5 KiB
JavaScript

define(["Tone/core/Tone", "Tone/instrument/MonoSynth", "Tone/signal/Signal", "Tone/signal/Multiply", "Tone/instrument/Monophonic"],
function(Tone){
"use strict";
/**
* @class the FMSynth is composed of two MonoSynths where one MonoSynth is the
* carrier and the second is the modulator.
*
* @constructor
* @extends {Tone.Monophonic}
* @param {Object} options the options available for the synth
* see defaults below
*/
Tone.FMSynth = function(options){
options = this.defaultArg(options, Tone.FMSynth.defaults);
Tone.Monophonic.call(this, options);
/**
* the first voice
* @type {Tone.MonoSynth}
*/
this.carrier = new Tone.MonoSynth(options.carrier);
this.carrier.volume.value = -10;
/**
* the second voice
* @type {Tone.MonoSynth}
*/
this.modulator = new Tone.MonoSynth(options.modulator);
this.modulator.volume.value = -10;
/**
* the frequency control
* @type {Tone.Signal}
*/
this.frequency = new Tone.Signal(440, Tone.Signal.Units.Frequency);
/**
* the ratio between the two voices
* @type {Tone.Multiply}
* @private
*/
this._harmonicity = new Tone.Multiply(options.harmonicity);
/**
*
*
* @type {Tone.Multiply}
* @private
*/
this._modulationIndex = new Tone.Multiply(options.modulationIndex);
/**
* the node where the modulation happens
* @type {GainNode}
* @private
*/
this._modulationNode = this.context.createGain();
//control the two voices frequency
this.frequency.connect(this.carrier.frequency);
this.frequency.chain(this._harmonicity, this.modulator.frequency);
this.frequency.chain(this._modulationIndex, this._modulationNode);
this.modulator.connect(this._modulationNode.gain);
this._modulationNode.gain.value = 0;
this._modulationNode.connect(this.carrier.frequency);
this.carrier.connect(this.output);
};
Tone.extend(Tone.FMSynth, Tone.Monophonic);
/**
* @static
* @type {Object}
*/
Tone.FMSynth.defaults = {
"harmonicity" : 3,
"modulationIndex" : 10,
"carrier" : {
"volume" : -10,
"portamento" : 0,
"oscillator" : {
"type" : "sine"
},
"envelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
},
"filterEnvelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5,
"min" : 20000,
"max" : 20000
}
},
"modulator" : {
"volume" : -10,
"portamento" : 0,
"oscillator" : {
"type" : "triangle"
},
"envelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5
},
"filterEnvelope" : {
"attack" : 0.01,
"decay" : 0.0,
"sustain" : 1,
"release" : 0.5,
"min" : 20000,
"max" : 20000
}
}
};
/**
* trigger the attack portion of the note
*
* @param {Tone.Time} [time=now] the time the note will occur
* @param {number} [velocity=1] the velocity of the note
* @returns {Tone.FMSynth} `this`
*/
Tone.FMSynth.prototype.triggerEnvelopeAttack = function(time, velocity){
//the port glide
time = this.toSeconds(time);
//the envelopes
this.carrier.envelope.triggerAttack(time, velocity);
this.modulator.envelope.triggerAttack(time);
this.carrier.filterEnvelope.triggerAttack(time);
this.modulator.filterEnvelope.triggerAttack(time);
return this;
};
/**
* trigger the release portion of the note
*
* @param {Tone.Time} [time=now] the time the note will release
* @returns {Tone.FMSynth} `this`
*/
Tone.FMSynth.prototype.triggerEnvelopeRelease = function(time){
this.carrier.triggerRelease(time);
this.modulator.triggerRelease(time);
return this;
};
/**
* The ratio between the two carrier and the modulator.
* @memberOf Tone.FMSynth#
* @type {number}
* @name harmonicity
*/
Object.defineProperty(Tone.FMSynth.prototype, "harmonicity", {
get : function(){
return this._harmonicity.value;
},
set : function(harm){
this._harmonicity.value = harm;
}
});
/**
* The modulation index which is in essence the depth or amount of the modulation. In other terms it is the
* ratio of the frequency of the modulating signal (mf) to the amplitude of the
* modulating signal (ma) -- as in ma/mf.
* @memberOf Tone.FMSynth#
* @type {number}
* @name modulationIndex
*/
Object.defineProperty(Tone.FMSynth.prototype, "modulationIndex", {
get : function(){
return this._modulationIndex.value;
},
set : function(mod){
this._modulationIndex.value = mod;
}
});
/**
* clean up
* @returns {Tone.FMSynth} `this`
*/
Tone.FMSynth.prototype.dispose = function(){
Tone.Monophonic.prototype.dispose.call(this);
this.carrier.dispose();
this.carrier = null;
this.modulator.dispose();
this.modulator = null;
this.frequency.dispose();
this.frequency = null;
this._modulationIndex.dispose();
this._modulationIndex = null;
this._harmonicity.dispose();
this._harmonicity = null;
this._modulationNode.disconnect();
this._modulationNode = null;
return this;
};
return Tone.FMSynth;
});