mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 00:27:58 +00:00
184102ab4c
will replace with standardized-audio-context
133 lines
4.1 KiB
JavaScript
133 lines
4.1 KiB
JavaScript
import Tone from "../core/Tone";
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import "../signal/SignalBase";
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/**
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* @class Wraps the native Web Audio API
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* [WaveShaperNode](http://webaudio.github.io/web-audio-api/#the-waveshapernode-interface).
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*
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* @extends {Tone.SignalBase}
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* @constructor
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* @param {function|Array|Number} mapping The function used to define the values.
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* The mapping function should take two arguments:
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* the first is the value at the current position
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* and the second is the array position.
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* If the argument is an array, that array will be
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* set as the wave shaping function. The input
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* signal is an AudioRange [-1, 1] value and the output
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* signal can take on any numerical values.
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*
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* @param {Number} [bufferLen=1024] The length of the WaveShaperNode buffer.
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* @example
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* var timesTwo = new Tone.WaveShaper(function(val){
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* return val * 2;
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* }, 2048);
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* @example
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* //a waveshaper can also be constructed with an array of values
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* var invert = new Tone.WaveShaper([1, -1]);
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*/
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Tone.WaveShaper = function(mapping, bufferLen){
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Tone.SignalBase.call(this);
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/**
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* the waveshaper
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* @type {WaveShaperNode}
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* @private
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*/
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this._shaper = this.input = this.output = this.context.createWaveShaper();
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/**
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* the waveshapers curve
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* @type {Float32Array}
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* @private
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*/
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this._curve = null;
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if (Array.isArray(mapping)){
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this.curve = mapping;
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} else if (isFinite(mapping) || Tone.isUndef(mapping)){
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this._curve = new Float32Array(Tone.defaultArg(mapping, 1024));
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} else if (Tone.isFunction(mapping)){
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this._curve = new Float32Array(Tone.defaultArg(bufferLen, 1024));
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this.setMap(mapping);
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}
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};
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Tone.extend(Tone.WaveShaper, Tone.SignalBase);
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/**
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* Uses a mapping function to set the value of the curve.
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* @param {function} mapping The function used to define the values.
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* The mapping function take two arguments:
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* the first is the value at the current position
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* which goes from -1 to 1 over the number of elements
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* in the curve array. The second argument is the array position.
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* @returns {Tone.WaveShaper} this
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* @example
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* //map the input signal from [-1, 1] to [0, 10]
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* shaper.setMap(function(val, index){
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* return (val + 1) * 5;
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* })
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*/
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Tone.WaveShaper.prototype.setMap = function(mapping){
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var array = new Array(this._curve.length);
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for (var i = 0, len = this._curve.length; i < len; i++){
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var normalized = (i / (len - 1)) * 2 - 1;
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array[i] = mapping(normalized, i);
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}
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this.curve = array;
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return this;
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};
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/**
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* The array to set as the waveshaper curve. For linear curves
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* array length does not make much difference, but for complex curves
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* longer arrays will provide smoother interpolation.
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* @memberOf Tone.WaveShaper#
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* @type {Array}
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* @name curve
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*/
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Object.defineProperty(Tone.WaveShaper.prototype, "curve", {
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get : function(){
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return this._shaper.curve;
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},
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set : function(mapping){
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this._curve = new Float32Array(mapping);
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this._shaper.curve = this._curve;
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}
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});
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/**
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* Specifies what type of oversampling (if any) should be used when
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* applying the shaping curve. Can either be "none", "2x" or "4x".
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* @memberOf Tone.WaveShaper#
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* @type {string}
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* @name oversample
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*/
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Object.defineProperty(Tone.WaveShaper.prototype, "oversample", {
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get : function(){
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return this._shaper.oversample;
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},
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set : function(oversampling){
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if (["none", "2x", "4x"].includes(oversampling)){
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this._shaper.oversample = oversampling;
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} else {
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throw new RangeError("Tone.WaveShaper: oversampling must be either 'none', '2x', or '4x'");
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}
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}
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});
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/**
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* Clean up.
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* @returns {Tone.WaveShaper} this
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*/
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Tone.WaveShaper.prototype.dispose = function(){
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Tone.SignalBase.prototype.dispose.call(this);
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this._shaper.disconnect();
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this._shaper = null;
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this._curve = null;
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return this;
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};
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export default Tone.WaveShaper;
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