mirror of
https://github.com/Tonejs/Tone.js
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124 lines
No EOL
3.5 KiB
JavaScript
124 lines
No EOL
3.5 KiB
JavaScript
define(["Tone/core/Tone", "Tone/source/OmniOscillator", "Tone/instrument/Instrument",
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"Tone/component/AmplitudeEnvelope"],
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function(Tone){
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"use strict";
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/**
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* @class Tone.MembraneSynth makes kick and tom sounds using a single oscillator
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* with an amplitude envelope and frequency ramp. A Tone.OmniOscillator
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* is routed through a Tone.AmplitudeEnvelope to the output. The drum
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* quality of the sound comes from the frequency envelope applied
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* during during Tone.MembraneSynth.triggerAttack(note). The frequency
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* envelope starts at <code>note * .octaves</code> and ramps to
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* <code>note</code> over the duration of <code>.pitchDecay</code>.
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*
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* @constructor
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* @extends {Tone.Instrument}
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* @param {Object} [options] the options available for the synth
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* see defaults below
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* @example
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* var synth = new Tone.MembraneSynth().toMaster();
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* synth.triggerAttackRelease("C2", "8n");
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*/
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Tone.MembraneSynth = function(options){
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options = this.defaultArg(options, Tone.MembraneSynth.defaults);
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Tone.Instrument.call(this, options);
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/**
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* The oscillator.
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* @type {Tone.OmniOscillator}
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*/
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this.oscillator = new Tone.OmniOscillator(options.oscillator).start();
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/**
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* The amplitude envelope.
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* @type {Tone.AmplitudeEnvelope}
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*/
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this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
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/**
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* The number of octaves the pitch envelope ramps.
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* @type {Positive}
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*/
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this.octaves = options.octaves;
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/**
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* The amount of time the frequency envelope takes.
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* @type {Time}
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*/
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this.pitchDecay = options.pitchDecay;
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this.oscillator.chain(this.envelope, this.output);
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this._readOnly(["oscillator", "envelope"]);
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};
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Tone.extend(Tone.MembraneSynth, Tone.Instrument);
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/**
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* @static
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* @type {Object}
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*/
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Tone.MembraneSynth.defaults = {
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"pitchDecay" : 0.05,
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"octaves" : 10,
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"oscillator" : {
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"type" : "sine",
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},
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"envelope" : {
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"attack" : 0.001,
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"decay" : 0.4,
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"sustain" : 0.01,
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"release" : 1.4,
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"attackCurve" : "exponential"
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}
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};
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/**
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* Trigger the note at the given time with the given velocity.
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*
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* @param {Frequency} note the note
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* @param {Time} [time=now] the time, if not given is now
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* @param {number} [velocity=1] velocity defaults to 1
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* @returns {Tone.MembraneSynth} this
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* @example
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* kick.triggerAttack(60);
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*/
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Tone.MembraneSynth.prototype.triggerAttack = function(note, time, velocity) {
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time = this.toSeconds(time);
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note = this.toFrequency(note);
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var maxNote = note * this.octaves;
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this.oscillator.frequency.setValueAtTime(maxNote, time);
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this.oscillator.frequency.exponentialRampToValueAtTime(note, time + this.toSeconds(this.pitchDecay));
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this.envelope.triggerAttack(time, velocity);
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return this;
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};
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/**
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* Trigger the release portion of the note.
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*
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* @param {Time} [time=now] the time the note will release
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* @returns {Tone.MembraneSynth} this
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*/
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Tone.MembraneSynth.prototype.triggerRelease = function(time){
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this.envelope.triggerRelease(time);
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return this;
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};
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/**
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* Clean up.
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* @returns {Tone.MembraneSynth} this
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*/
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Tone.MembraneSynth.prototype.dispose = function(){
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Tone.Instrument.prototype.dispose.call(this);
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this._writable(["oscillator", "envelope"]);
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this.oscillator.dispose();
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this.oscillator = null;
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this.envelope.dispose();
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this.envelope = null;
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return this;
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};
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return Tone.MembraneSynth;
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}); |