Tone.js/Tone/effect/Tremolo.js
2015-12-08 00:07:16 -05:00

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JavaScript

define(["Tone/core/Tone", "Tone/component/LFO", "Tone/effect/StereoEffect"], function(Tone){
"use strict";
/**
* @class Tone.Tremolo modulates the amplitude of an incoming signal using a Tone.LFO.
* The type, frequency, and depth of the LFO is controllable.
*
* @extends {Tone.StereoEffect}
* @constructor
* @param {Frequency} [frequency] The rate of the effect.
* @param {NormalRange} [depth] The depth of the effect.
* @example
* //create a tremolo and start it's LFO
* var tremolo = new Tone.Tremolo(9, 0.75).toMaster().start();
* //route an oscillator through the tremolo and start it
* var oscillator = new Tone.Oscillator().connect(tremolo).start();
*/
Tone.Tremolo = function(){
var options = this.optionsObject(arguments, ["frequency", "depth"], Tone.Tremolo.defaults);
Tone.StereoEffect.call(this, options);
/**
* The tremelo LFO in the left channel
* @type {Tone.LFO}
* @private
*/
this._lfoL = new Tone.LFO({
"phase" : options.spread,
"min" : 1,
"max" : 0,
});
/**
* The tremelo LFO in the left channel
* @type {Tone.LFO}
* @private
*/
this._lfoR = new Tone.LFO({
"phase" : options.spread,
"min" : 1,
"max" : 0,
});
/**
* Where the gain is multiplied
* @type {Tone.Gain}
* @private
*/
this._amplitudeL = new Tone.Gain();
/**
* Where the gain is multiplied
* @type {Tone.Gain}
* @private
*/
this._amplitudeR = new Tone.Gain();
/**
* The frequency of the tremolo.
* @type {Frequency}
* @signal
*/
this.frequency = new Tone.Signal(options.frequency, Tone.Type.Frequency);
/**
* The depth of the effect. A depth of 0, has no effect
* on the amplitude, and a depth of 1 makes the amplitude
* modulate fully between 0 and 1.
* @type {NormalRange}
* @signal
*/
this.depth = new Tone.Signal(options.depth, Tone.Type.NormalRange);
this._readOnly(["frequency", "depth"]);
this.effectSendL.chain(this._amplitudeL, this.effectReturnL);
this.effectSendR.chain(this._amplitudeR, this.effectReturnR);
this._lfoL.connect(this._amplitudeL.gain);
this._lfoR.connect(this._amplitudeR.gain);
this.frequency.fan(this._lfoL.frequency, this._lfoR.frequency);
this.depth.fan(this._lfoR.amplitude, this._lfoL.amplitude);
this.type = options.type;
this.spread = options.spread;
};
Tone.extend(Tone.Tremolo, Tone.StereoEffect);
/**
* @static
* @const
* @type {Object}
*/
Tone.Tremolo.defaults = {
"frequency" : 10,
"type" : "sine",
"depth" : 0.5,
"spread" : 180,
};
/**
* Start the tremolo.
* @param {Time} [time=now] When the tremolo begins.
* @returns {Tone.Tremolo} this
*/
Tone.Tremolo.prototype.start = function(time){
this._lfoL.start(time);
this._lfoR.start(time);
return this;
};
/**
* Stop the tremolo.
* @param {Time} [time=now] When the tremolo stops.
* @returns {Tone.Tremolo} this
*/
Tone.Tremolo.prototype.stop = function(time){
this._lfoL.stop(time);
this._lfoR.stop(time);
return this;
};
/**
* Sync the effect to the transport.
* @param {Time} [delay=0] Delay time before starting the effect after the
* Transport has started.
* @returns {Tone.AutoFilter} this
*/
Tone.Tremolo.prototype.sync = function(delay){
this._lfoL.sync(delay);
this._lfoR.sync(delay);
return this;
};
/**
* Unsync the filter from the transport
* @returns {Tone.Tremolo} this
*/
Tone.Tremolo.prototype.unsync = function(){
this._lfoL.unsync();
this._lfoR.unsync();
return this;
};
/**
* The Tremolo's oscillator type.
* @memberOf Tone.Tremolo#
* @type {string}
* @name type
*/
Object.defineProperty(Tone.Tremolo.prototype, "type", {
get : function(){
return this._lfoL.type;
},
set : function(type){
this._lfoL.type = type;
this._lfoR.type = type;
}
});
/**
* Amount of stereo spread. When set to 0, both LFO's will be panned centrally.
* When set to 180, LFO's will be panned hard left and right respectively.
* @memberOf Tone.Tremolo#
* @type {Degrees}
* @name spread
*/
Object.defineProperty(Tone.Tremolo.prototype, "spread", {
get : function(){
return this._lfoR.phase - this._lfoL.phase; //180
},
set : function(spread){
this._lfoL.phase = 90 - (spread/2);
this._lfoR.phase = (spread/2) + 90;
}
});
/**
* clean up
* @returns {Tone.Tremolo} this
*/
Tone.Tremolo.prototype.dispose = function(){
Tone.StereoEffect.prototype.dispose.call(this);
this._writable(["frequency", "depth"]);
this._lfoL.dispose();
this._lfoL = null;
this._lfoR.dispose();
this._lfoR = null;
this._amplitudeL.dispose();
this._amplitudeL = null;
this._amplitudeR.dispose();
this._amplitudeR = null;
this.frequency = null;
this.depth = null;
return this;
};
return Tone.Tremolo;
});