mirror of
https://github.com/Tonejs/Tone.js
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199 lines
No EOL
4.8 KiB
JavaScript
199 lines
No EOL
4.8 KiB
JavaScript
define(["Tone/core/Tone", "Tone/component/LFO", "Tone/effect/StereoEffect"], function(Tone){
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"use strict";
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/**
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* @class Tone.Tremolo modulates the amplitude of an incoming signal using a Tone.LFO.
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* The type, frequency, and depth of the LFO is controllable.
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*
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* @extends {Tone.StereoEffect}
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* @constructor
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* @param {Frequency} [frequency] The rate of the effect.
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* @param {NormalRange} [depth] The depth of the effect.
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* @example
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* //create a tremolo and start it's LFO
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* var tremolo = new Tone.Tremolo(9, 0.75).toMaster().start();
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* //route an oscillator through the tremolo and start it
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* var oscillator = new Tone.Oscillator().connect(tremolo).start();
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*/
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Tone.Tremolo = function(){
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var options = this.optionsObject(arguments, ["frequency", "depth"], Tone.Tremolo.defaults);
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Tone.StereoEffect.call(this, options);
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/**
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* The tremelo LFO in the left channel
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* @type {Tone.LFO}
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* @private
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*/
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this._lfoL = new Tone.LFO({
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"phase" : options.spread,
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"min" : 1,
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"max" : 0,
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});
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/**
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* The tremelo LFO in the left channel
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* @type {Tone.LFO}
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* @private
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*/
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this._lfoR = new Tone.LFO({
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"phase" : options.spread,
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"min" : 1,
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"max" : 0,
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});
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/**
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* Where the gain is multiplied
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* @type {Tone.Gain}
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* @private
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*/
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this._amplitudeL = new Tone.Gain();
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/**
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* Where the gain is multiplied
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* @type {Tone.Gain}
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* @private
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*/
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this._amplitudeR = new Tone.Gain();
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/**
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* The frequency of the tremolo.
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* @type {Frequency}
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* @signal
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*/
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this.frequency = new Tone.Signal(options.frequency, Tone.Type.Frequency);
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/**
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* The depth of the effect. A depth of 0, has no effect
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* on the amplitude, and a depth of 1 makes the amplitude
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* modulate fully between 0 and 1.
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* @type {NormalRange}
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* @signal
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*/
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this.depth = new Tone.Signal(options.depth, Tone.Type.NormalRange);
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this._readOnly(["frequency", "depth"]);
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this.effectSendL.chain(this._amplitudeL, this.effectReturnL);
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this.effectSendR.chain(this._amplitudeR, this.effectReturnR);
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this._lfoL.connect(this._amplitudeL.gain);
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this._lfoR.connect(this._amplitudeR.gain);
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this.frequency.fan(this._lfoL.frequency, this._lfoR.frequency);
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this.depth.fan(this._lfoR.amplitude, this._lfoL.amplitude);
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this.type = options.type;
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this.spread = options.spread;
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};
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Tone.extend(Tone.Tremolo, Tone.StereoEffect);
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/**
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* @static
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* @const
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* @type {Object}
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*/
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Tone.Tremolo.defaults = {
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"frequency" : 10,
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"type" : "sine",
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"depth" : 0.5,
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"spread" : 180,
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};
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/**
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* Start the tremolo.
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* @param {Time} [time=now] When the tremolo begins.
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* @returns {Tone.Tremolo} this
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*/
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Tone.Tremolo.prototype.start = function(time){
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this._lfoL.start(time);
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this._lfoR.start(time);
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return this;
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};
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/**
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* Stop the tremolo.
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* @param {Time} [time=now] When the tremolo stops.
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* @returns {Tone.Tremolo} this
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*/
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Tone.Tremolo.prototype.stop = function(time){
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this._lfoL.stop(time);
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this._lfoR.stop(time);
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return this;
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};
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/**
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* Sync the effect to the transport.
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* @param {Time} [delay=0] Delay time before starting the effect after the
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* Transport has started.
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* @returns {Tone.AutoFilter} this
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*/
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Tone.Tremolo.prototype.sync = function(delay){
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this._lfoL.sync(delay);
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this._lfoR.sync(delay);
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return this;
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};
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/**
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* Unsync the filter from the transport
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* @returns {Tone.Tremolo} this
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*/
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Tone.Tremolo.prototype.unsync = function(){
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this._lfoL.unsync();
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this._lfoR.unsync();
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return this;
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};
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/**
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* The Tremolo's oscillator type.
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* @memberOf Tone.Tremolo#
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* @type {string}
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* @name type
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*/
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Object.defineProperty(Tone.Tremolo.prototype, "type", {
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get : function(){
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return this._lfoL.type;
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},
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set : function(type){
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this._lfoL.type = type;
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this._lfoR.type = type;
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}
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});
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/**
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* Amount of stereo spread. When set to 0, both LFO's will be panned centrally.
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* When set to 180, LFO's will be panned hard left and right respectively.
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* @memberOf Tone.Tremolo#
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* @type {Degrees}
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* @name spread
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*/
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Object.defineProperty(Tone.Tremolo.prototype, "spread", {
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get : function(){
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return this._lfoR.phase - this._lfoL.phase; //180
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},
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set : function(spread){
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this._lfoL.phase = 90 - (spread/2);
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this._lfoR.phase = (spread/2) + 90;
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}
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});
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/**
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* clean up
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* @returns {Tone.Tremolo} this
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*/
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Tone.Tremolo.prototype.dispose = function(){
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Tone.StereoEffect.prototype.dispose.call(this);
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this._writable(["frequency", "depth"]);
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this._lfoL.dispose();
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this._lfoL = null;
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this._lfoR.dispose();
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this._lfoR = null;
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this._amplitudeL.dispose();
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this._amplitudeL = null;
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this._amplitudeR.dispose();
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this._amplitudeR = null;
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this.frequency = null;
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this.depth = null;
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return this;
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};
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return Tone.Tremolo;
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}); |