Tone.js/Tone/signal/Threshold.js
2014-07-02 17:07:40 -04:00

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2 KiB
JavaScript

define(["Tone/core/Tone"], function(Tone){
/**
* Threshold an incoming signal between -1 to 1
*
* Set the threshold value such that signal above the value will equal 1,
* and below will equal 0.
*
* Values below 0.5 will return 0 and values above 0.5 will return 1
*
* @constructor
* @param {number=} thresh threshold value above which the output will equal 1
* and below which the output will equal 0
* @default 0
* @extends {Tone}
*/
Tone.Threshold = function(thresh){
/**
* @type {WaveShaperNode}
* @private
*/
this._thresh = this.context.createWaveShaper();
/**
* make doubly sure that the input is thresholded by
* passing it through two waveshapers
*
* @type {WaveShaperNode}
* @private
*/
this._doubleThresh = this.context.createWaveShaper();
/**
* @type {WaveShaperNode}
*/
this.input = this._thresh;
this.output = this._doubleThresh;
this._thresh.connect(this._doubleThresh);
this._setThresh(this._thresh, this.defaultArg(thresh, 0));
this._setThresh(this._doubleThresh, 1);
};
Tone.extend(Tone.Threshold);
/**
* @param {number} thresh
* @private
*/
Tone.Threshold.prototype._setThresh = function(component, thresh){
var curveLength = 1024;
var curve = new Float32Array(curveLength);
for (var i = 0; i < curveLength; i++){
var normalized = (i / (curveLength - 1)) * 2 - 1;
var val;
if (normalized < thresh){
val = 0;
} else {
val = 1;
}
curve[i] = val;
}
component.curve = curve;
};
/**
* sets the threshold value
*
* @param {number} thresh number must be between -1 and 1
*/
Tone.Threshold.prototype.setThreshold = function(thresh){
this._setThresh(this._thresh, thresh);
};
/**
* dispose method
*/
Tone.Threshold.prototype.dispose = function(){
this._thresh.disconnect();
this._doubleThresh.disconnect();
this._thresh = null;
this._doubleThresh = null;
};
return Tone.Threshold;
});