mirror of
https://github.com/Tonejs/Tone.js
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55 lines
No EOL
1.2 KiB
JavaScript
55 lines
No EOL
1.2 KiB
JavaScript
define(["Tone/core/Tone", "Tone/effect/Effect", "Tone/signal/Expr"],
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function(Tone){
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"use strict";
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/**
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* @class downsample incoming signal.
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*
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* The algorithm to downsample the incoming signal is to scale the input
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* to between [0, 2^bits) and then apply a Floor function to the scaled value,
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* then scale it back to audio range [-1, 1]
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*
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* @constructor
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* @extends {Tone.Effect}
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* @param {number} bits 1-8.
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*/
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Tone.BitCrusher = function(){
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var options = this.optionsObject(arguments, ["bits"], Tone.BitCrusher.defaults);
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Tone.Effect.call(this, options);
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var invStepSize = 1 / Math.pow(2, options.bits - 1);
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/**
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* floor function
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* @type {Tone.Expr}
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* @private
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*/
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this._floor = new Tone.Expr("$0 - mod($0, %, %)", invStepSize, options.bits);
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//connect it up
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this.connectEffect(this._floor);
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};
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Tone.extend(Tone.BitCrusher, Tone.Effect);
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/**
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* the default values
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* @static
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* @type {Object}
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*/
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Tone.BitCrusher.defaults = {
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"bits" : 4
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};
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/**
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* clean up
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*/
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Tone.BitCrusher.prototype.dispose = function(){
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Tone.Effect.prototype.dispose.call(this);
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this._floor.dispose();
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this._floor = null;
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};
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return Tone.BitCrusher;
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}); |