mirror of
https://github.com/Tonejs/Tone.js
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175 lines
4.4 KiB
JavaScript
175 lines
4.4 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/signal/Pow"], function(Tone){
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"use strict";
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/**
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* @class ADSR envelope generator attaches to an AudioParam or Signal.
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*
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* @constructor
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* @extends {Tone}
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* @param {Tone.Time|Object} [attack=0.01] the attack time in seconds
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* @param {Tone.Time} [decay=0.1] the decay time in seconds
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* @param {number} [sustain=0.5] a percentage (0-1) of the full amplitude
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* @param {Tone.Time} [release=1] the release time in seconds
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*/
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Tone.Envelope = function(){
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//get all of the defaults
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var options = this.optionsObject(arguments, ["attack", "decay", "sustain", "release"], Tone.Envelope.defaults);
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/**
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* the attack time in seconds
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* @type {Tone.Time}
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*/
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this.attack = options.attack;
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/**
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* the decay time in seconds
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* @type {Tone.Time}
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*/
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this.decay = options.decay;
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/**
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* the sustain is a value between 0-1
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* @type {number}
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*/
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this.sustain = options.sustain;
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/**
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* the release time in seconds
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* @type {Tone.Time}
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*/
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this.release = options.release;
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/**
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* the signal
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* @type {Tone.Signal}
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* @private
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*/
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this._sig = this.output = new Tone.Signal(0);
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};
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Tone.extend(Tone.Envelope);
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/**
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* the default parameters
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*
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* @static
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*/
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Tone.Envelope.defaults = {
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"attack" : 0.01,
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"decay" : 0.1,
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"sustain" : 0.5,
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"release" : 1,
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};
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/**
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* set all of the parameters in bulk
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* @param {Object} param the name of member as the key
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* and the value as the value
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*/
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Tone.Envelope.prototype.set = function(params){
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if (!this.isUndef(params.attack)) this.setAttack(params.attack);
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if (!this.isUndef(params.decay)) this.setDecay(params.decay);
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if (!this.isUndef(params.sustain)) this.setSustain(params.sustain);
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if (!this.isUndef(params.release)) this.setRelease(params.release);
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};
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/**
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* set the attack time
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* @param {Tone.Time} time
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*/
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Tone.Envelope.prototype.setAttack = function(time){
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this.attack = time;
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};
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/**
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* set the decay time
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* @param {Tone.Time} time
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*/
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Tone.Envelope.prototype.setDecay = function(time){
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this.decay = time;
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};
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/**
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* set the release time
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* @param {Tone.Time} time
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*/
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Tone.Envelope.prototype.setRelease = function(time){
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this.release = time;
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};
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/**
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* set the sustain amount
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* @param {number} sustain value between 0-1
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*/
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Tone.Envelope.prototype.setSustain = function(sustain){
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this.sustain = sustain;
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};
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/**
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* the envelope time multipler
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* @type {number}
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* @private
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*/
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Tone.Envelope.prototype._timeMult = 0.25;
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/**
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* attack->decay->sustain linear ramp
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* @param {Tone.Time} [time=now]
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* @param {number} [velocity=1] the velocity of the envelope scales the vales.
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* number between 0-1
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*/
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Tone.Envelope.prototype.triggerAttack = function(time, velocity){
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velocity = this.defaultArg(velocity, 1);
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var attack = this.toSeconds(this.attack);
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var decay = this.toSeconds(this.decay);
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var scaledMax = velocity;
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var sustainVal = this.sustain * scaledMax;
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time = this.toSeconds(time);
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this._sig.cancelScheduledValues(time);
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this._sig.setTargetAtTime(scaledMax, time, attack * this._timeMult);
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this._sig.setTargetAtTime(sustainVal, time + attack, decay * this._timeMult);
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};
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/**
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* triggers the release of the envelope with a linear ramp
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* @param {Tone.Time} [time=now]
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*/
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Tone.Envelope.prototype.triggerRelease = function(time){
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time = this.toSeconds(time);
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this._sig.cancelScheduledValues(time);
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var release = this.toSeconds(this.release);
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this._sig.setTargetAtTime(0, time, release * this._timeMult);
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};
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/**
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* trigger the attack and release after a sustain time
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* @param {Tone.Time} duration the duration of the note
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* @param {Tone.Time} [time=now] the time of the attack
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* @param {number} [velocity=1] the velocity of the note
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*/
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Tone.Envelope.prototype.triggerAttackRelease = function(duration, time, velocity) {
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time = this.toSeconds(time);
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this.triggerAttack(time, velocity);
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this.triggerRelease(time + this.toSeconds(duration));
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};
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/**
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* borrows the connect method from {@link Tone.Signal}
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*
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* @function
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*/
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Tone.Envelope.prototype.connect = Tone.Signal.prototype.connect;
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/**
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* disconnect and dispose
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*/
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Tone.Envelope.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._sig.dispose();
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this._sig = null;
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};
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return Tone.Envelope;
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});
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