Tone.js/Tone/component/Envelope.js
2014-12-08 11:02:22 -05:00

175 lines
4.4 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/signal/Pow"], function(Tone){
"use strict";
/**
* @class ADSR envelope generator attaches to an AudioParam or Signal.
*
* @constructor
* @extends {Tone}
* @param {Tone.Time|Object} [attack=0.01] the attack time in seconds
* @param {Tone.Time} [decay=0.1] the decay time in seconds
* @param {number} [sustain=0.5] a percentage (0-1) of the full amplitude
* @param {Tone.Time} [release=1] the release time in seconds
*/
Tone.Envelope = function(){
//get all of the defaults
var options = this.optionsObject(arguments, ["attack", "decay", "sustain", "release"], Tone.Envelope.defaults);
/**
* the attack time in seconds
* @type {Tone.Time}
*/
this.attack = options.attack;
/**
* the decay time in seconds
* @type {Tone.Time}
*/
this.decay = options.decay;
/**
* the sustain is a value between 0-1
* @type {number}
*/
this.sustain = options.sustain;
/**
* the release time in seconds
* @type {Tone.Time}
*/
this.release = options.release;
/**
* the signal
* @type {Tone.Signal}
* @private
*/
this._sig = this.output = new Tone.Signal(0);
};
Tone.extend(Tone.Envelope);
/**
* the default parameters
*
* @static
*/
Tone.Envelope.defaults = {
"attack" : 0.01,
"decay" : 0.1,
"sustain" : 0.5,
"release" : 1,
};
/**
* set all of the parameters in bulk
* @param {Object} param the name of member as the key
* and the value as the value
*/
Tone.Envelope.prototype.set = function(params){
if (!this.isUndef(params.attack)) this.setAttack(params.attack);
if (!this.isUndef(params.decay)) this.setDecay(params.decay);
if (!this.isUndef(params.sustain)) this.setSustain(params.sustain);
if (!this.isUndef(params.release)) this.setRelease(params.release);
};
/**
* set the attack time
* @param {Tone.Time} time
*/
Tone.Envelope.prototype.setAttack = function(time){
this.attack = time;
};
/**
* set the decay time
* @param {Tone.Time} time
*/
Tone.Envelope.prototype.setDecay = function(time){
this.decay = time;
};
/**
* set the release time
* @param {Tone.Time} time
*/
Tone.Envelope.prototype.setRelease = function(time){
this.release = time;
};
/**
* set the sustain amount
* @param {number} sustain value between 0-1
*/
Tone.Envelope.prototype.setSustain = function(sustain){
this.sustain = sustain;
};
/**
* the envelope time multipler
* @type {number}
* @private
*/
Tone.Envelope.prototype._timeMult = 0.25;
/**
* attack->decay->sustain linear ramp
* @param {Tone.Time} [time=now]
* @param {number} [velocity=1] the velocity of the envelope scales the vales.
* number between 0-1
*/
Tone.Envelope.prototype.triggerAttack = function(time, velocity){
velocity = this.defaultArg(velocity, 1);
var attack = this.toSeconds(this.attack);
var decay = this.toSeconds(this.decay);
var scaledMax = velocity;
var sustainVal = this.sustain * scaledMax;
time = this.toSeconds(time);
this._sig.cancelScheduledValues(time);
this._sig.setTargetAtTime(scaledMax, time, attack * this._timeMult);
this._sig.setTargetAtTime(sustainVal, time + attack, decay * this._timeMult);
};
/**
* triggers the release of the envelope with a linear ramp
* @param {Tone.Time} [time=now]
*/
Tone.Envelope.prototype.triggerRelease = function(time){
time = this.toSeconds(time);
this._sig.cancelScheduledValues(time);
var release = this.toSeconds(this.release);
this._sig.setTargetAtTime(0, time, release * this._timeMult);
};
/**
* trigger the attack and release after a sustain time
* @param {Tone.Time} duration the duration of the note
* @param {Tone.Time} [time=now] the time of the attack
* @param {number} [velocity=1] the velocity of the note
*/
Tone.Envelope.prototype.triggerAttackRelease = function(duration, time, velocity) {
time = this.toSeconds(time);
this.triggerAttack(time, velocity);
this.triggerRelease(time + this.toSeconds(duration));
};
/**
* borrows the connect method from {@link Tone.Signal}
*
* @function
*/
Tone.Envelope.prototype.connect = Tone.Signal.prototype.connect;
/**
* disconnect and dispose
*/
Tone.Envelope.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._sig.dispose();
this._sig = null;
};
return Tone.Envelope;
});