mirror of
https://github.com/Tonejs/Tone.js
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145 lines
4 KiB
JavaScript
145 lines
4 KiB
JavaScript
define(["Tone/core/Tone", "Tone/instrument/Sampler", "Tone/instrument/Instrument"],
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function(Tone){
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"use strict";
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/**
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* @class Aggregates multiple Tone.Samplers into a single instrument.
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* Pass in a mapping of names to sample urls and an optional
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* callback to invoke when all of the samples are loaded.
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*
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* ```javascript
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* var sampler = new Tone.MultiSampler({
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* "kick" : "../audio/BD.mp3",
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* "snare" : "../audio/SD.mp3",
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* "hat" : "../audio/hh.mp3"
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* }, onload);
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* //once loaded...
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* sampler.triggerAttack("kick");
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* ```
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*
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* @constructor
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* @extends {Tone.Instrument}
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* @param {Object} samples the samples used in this
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* @param {function} onload the callback to invoke when all
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* of the samples have been loaded
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*/
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Tone.MultiSampler = function(samples, onload){
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console.warn("Tone.MultiSampler is deprecated - use Tone.PolySynth with Tone.Sampler as the voice");
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Tone.Instrument.call(this);
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/**
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* the array of voices
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* @type {Tone.Sampler}
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*/
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this.samples = {};
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//make the samples
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this._createSamples(samples, onload);
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};
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Tone.extend(Tone.MultiSampler, Tone.Instrument);
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/**
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* creates all of the samples and tracks their loading
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*
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* @param {Object} samples the samples
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* @param {function} onload the onload callback
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* @private
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*/
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Tone.MultiSampler.prototype._createSamples = function(samples, onload){
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//object which tracks the number of loaded samples
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var loadCounter = {
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total : 0,
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loaded : 0
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};
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//get the count
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for (var s in samples){ //jshint ignore:line
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loadCounter.total++;
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}
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//the function to invoke when a sample is loaded
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var onSampleLoad = function(){
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loadCounter.loaded++;
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if (loadCounter.loaded === loadCounter.total){
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if (onload){
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onload();
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}
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}
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};
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for (var samp in samples){
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var url = samples[samp];
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var sampler = new Tone.Sampler(url, onSampleLoad);
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sampler.connect(this.output);
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this.samples[samp] = sampler;
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}
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};
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/**
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* start a sample
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*
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* @param {string} sample the note name to start
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* @param {Tone.Time} [time=now] the time when the note should start
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* @param {number} [velocity=1] the velocity of the note
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*/
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Tone.MultiSampler.prototype.triggerAttack = function(sample, time, velocity){
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if (this.samples.hasOwnProperty(sample)){
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this.samples[sample].triggerAttack(0, time, velocity);
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}
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};
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/**
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* start the release portion of the note
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*
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* @param {string} sample the note name to release
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* @param {Tone.Time} [time=now] the time when the note should release
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*/
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Tone.MultiSampler.prototype.triggerRelease = function(sample, time){
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if (this.samples.hasOwnProperty(sample)){
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this.samples[sample].triggerRelease(time);
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}
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};
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/**
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* start the release portion of the note
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*
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* @param {string} sample the note name to release
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* @param {Tone.Time} duration the duration of the note
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* @param {Tone.Time} [time=now] the time when the note should start
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* @param {number} [velocity=1] the velocity of the note
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*/
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Tone.MultiSampler.prototype.triggerAttackRelease = function(sample, duration, time, velocity){
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if (this.samples.hasOwnProperty(sample)){
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time = this.toSeconds(time);
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duration = this.toSeconds(duration);
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var samp = this.samples[sample];
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samp.triggerAttack(0, time, velocity);
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samp.triggerRelease(time + duration);
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}
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};
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/**
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* sets all the samplers with these settings
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* @param {object} params the parameters to be applied
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* to all internal samplers
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*/
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Tone.MultiSampler.prototype.set = function(params){
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for (var samp in this.samples){
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this.samples[samp].set(params);
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}
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};
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/**
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* clean up
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*/
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Tone.MultiSampler.prototype.dispose = function(){
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Tone.Instrument.prototype.dispose.call(this);
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for (var samp in this.samples){
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this.samples[samp].dispose();
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this.samples[samp] = null;
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}
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this.samples = null;
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};
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return Tone.MultiSampler;
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});
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