mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
149 lines
No EOL
3.6 KiB
JavaScript
149 lines
No EOL
3.6 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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"use strict";
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/**
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* @class a sample accurate clock built on an oscillator.
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* Invokes the tick method at the set rate
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*
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* @internal
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* @constructor
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* @extends {Tone}
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* @param {Tone.Frequency} frequency the rate of the callback
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* @param {function} callback the callback to be invoked with the time of the audio event
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*/
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Tone.Clock = function(frequency, callback){
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/**
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* the oscillator
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* @type {OscillatorNode}
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* @private
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*/
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this._oscillator = null;
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/**
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* the script processor which listens to the oscillator
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* @type {ScriptProcessorNode}
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* @private
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*/
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this._jsNode = this.context.createScriptProcessor(this.bufferSize, 1, 1);
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this._jsNode.onaudioprocess = this._processBuffer.bind(this);
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/**
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* the rate control signal
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* @type {Tone.Signal}
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*/
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this.frequency = new Tone.Signal(frequency);
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/**
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* whether the tick is on the up or down
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* @type {boolean}
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* @private
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*/
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this._upTick = false;
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/**
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* the callback which is invoked on every tick
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* with the time of that tick as the argument
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* @type {function(number)}
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*/
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this.tick = callback;
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//setup
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this._jsNode.noGC();
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};
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Tone.extend(Tone.Clock);
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/**
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* start the clock
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* @param {Tone.Time} time the time when the clock should start
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* @returns {Tone.Clock} `this`
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*/
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Tone.Clock.prototype.start = function(time){
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if (!this._oscillator){
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this._oscillator = this.context.createOscillator();
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this._oscillator.type = "square";
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this._oscillator.connect(this._jsNode);
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//connect it up
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this.frequency.connect(this._oscillator.frequency);
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this._upTick = false;
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var startTime = this.toSeconds(time);
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this._oscillator.start(startTime);
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}
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return this;
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};
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/**
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* stop the clock
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* @param {Tone.Time} time the time when the clock should stop
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* @param {function} onend called when the oscilator stops
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* @returns {Tone.Clock} `this`
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*/
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Tone.Clock.prototype.stop = function(time, onend){
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if (this._oscillator){
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var now = this.now();
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var stopTime = this.toSeconds(time, now);
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this._oscillator.stop(stopTime);
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this._oscillator = null;
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//set a timeout for when it stops
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if (time){
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setTimeout(onend, (stopTime - now) * 1000);
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} else {
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onend();
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}
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}
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return this;
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};
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/**
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* @private
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* @param {AudioProcessingEvent} event
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*/
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Tone.Clock.prototype._processBuffer = function(event){
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var now = this.defaultArg(event.playbackTime, this.now());
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var bufferSize = this._jsNode.bufferSize;
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var incomingBuffer = event.inputBuffer.getChannelData(0);
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var upTick = this._upTick;
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var self = this;
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for (var i = 0; i < bufferSize; i++){
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var sample = incomingBuffer[i];
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if (sample > 0 && !upTick){
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upTick = true;
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//get the callback out of audio thread
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setTimeout(function(){
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//to account for the double buffering
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var tickTime = now + self.samplesToSeconds(i + bufferSize * 2);
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return function(){
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if (self.tick){
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self.tick(tickTime);
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}
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};
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}(), 0); // jshint ignore:line
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} else if (sample < 0 && upTick){
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upTick = false;
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}
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}
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this._upTick = upTick;
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};
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/**
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* clean up
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* @returns {Tone.Clock} `this`
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*/
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Tone.Clock.prototype.dispose = function(){
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this._jsNode.disconnect();
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this.frequency.dispose();
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this.frequency = null;
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if (this._oscillator){
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this._oscillator.disconnect();
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this._oscillator = null;
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}
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this._jsNode.onaudioprocess = function(){};
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this._jsNode = null;
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this.tick = null;
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return this;
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};
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return Tone.Clock;
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}); |