Tone.js/Tone/signal/GainToAudio.ts
2019-07-24 23:16:45 -04:00

43 lines
861 B
TypeScript

import { ToneAudioNodeOptions } from "../core/context/ToneAudioNode";
import { SignalOperator } from "./SignalOperator";
import { WaveShaper } from "./WaveShaper";
/**
* GainToAudio converts an input in NormalRange [0,1] to AudioRange [-1,1].
* See {@link AudioToGain}.
*
* @example
* var a2g = new GainToAudio();
*/
export class GainToAudio extends SignalOperator<ToneAudioNodeOptions> {
name = "GainToAudio";
/**
* The node which converts the audio ranges
*/
private _norm = new WaveShaper({
context: this.context,
mapping: x => Math.abs(x) * 2 - 1,
});
protected _internalChannels = [this._norm];
/**
* The NormalRange input [0, 1]
*/
input = this._norm;
/**
* The AudioRange output [-1, 1]
*/
output = this._norm;
/**
* clean up
*/
dispose(): this {
super.dispose();
this._norm.dispose();
return this;
}
}