mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-15 16:17:58 +00:00
131 lines
3.6 KiB
TypeScript
131 lines
3.6 KiB
TypeScript
import { Context } from "../context/Context";
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import { Ticks, TicksClass } from "../type/Ticks";
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import { TransportEvent, TransportEventOptions } from "./TransportEvent";
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type Transport = import("../clock/Transport").Transport;
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interface TransportRepeatEventOptions extends TransportEventOptions {
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interval: Ticks;
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duration: Ticks;
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}
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/**
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* TransportRepeatEvent is an internal class used by Tone.Transport
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* to schedule repeat events. This class should not be instantiated directly.
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*/
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export class TransportRepeatEvent extends TransportEvent {
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/**
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* When the event should stop repeating
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*/
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private duration: Ticks;
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/**
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* The interval of the repeated event
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*/
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private _interval: Ticks;
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/**
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* The ID of the current timeline event
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*/
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private _currentId: number = -1;
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/**
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* The ID of the next timeline event
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*/
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private _nextId: number = -1;
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/**
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* The time of the next event
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*/
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private _nextTick = this.time;
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/**
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* a reference to the bound start method
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*/
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private _boundRestart = this._restart.bind(this);
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/**
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* The audio context belonging to this event
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*/
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protected context: Context;
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constructor(transport: Transport, opts: Partial<TransportRepeatEventOptions>) {
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super(transport, opts);
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const options = Object.assign(TransportRepeatEvent.getDefaults(), opts);
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this.duration = Ticks(options.duration).valueOf();
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this._interval = Ticks(options.interval).valueOf();
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this._nextTick = options.time;
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this.transport.on("start", this._boundRestart);
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this.transport.on("loopStart", this._boundRestart);
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this.context = this.transport.context;
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this._restart();
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}
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static getDefaults(): TransportRepeatEventOptions {
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return Object.assign({}, TransportEvent.getDefaults(), {
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duration: Infinity,
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interval: 1,
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once: false,
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});
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}
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/**
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* Invoke the callback. Returns the tick time which
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* the next event should be scheduled at.
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* @param time The AudioContext time in seconds of the event
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*/
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invoke(time: Seconds): void {
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// create more events if necessary
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this._createEvents(time);
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// call the super class
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super.invoke(time);
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}
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/**
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* Push more events onto the timeline to keep up with the position of the timeline
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*/
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private _createEvents(time: Seconds): void {
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// schedule the next event
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const ticks = this.transport.getTicksAtTime(time);
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if (ticks >= this.time && ticks >= this._nextTick && this._nextTick + this._interval < this.time + this.duration) {
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this._nextTick += this._interval;
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this._currentId = this._nextId;
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this._nextId = this.transport.scheduleOnce(this.invoke.bind(this),
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new TicksClass(this.context, this._nextTick).toSeconds());
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}
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}
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/**
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* Push more events onto the timeline to keep up with the position of the timeline
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*/
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private _restart(time?: Time): void {
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this.transport.clear(this._currentId);
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this.transport.clear(this._nextId);
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this._nextTick = this.time;
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const ticks = this.transport.getTicksAtTime(time);
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if (ticks > this.time) {
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this._nextTick = this.time + Math.ceil((ticks - this.time) / this._interval) * this._interval;
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}
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this._currentId = this.transport.scheduleOnce(this.invoke.bind(this),
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new TicksClass(this.context, this._nextTick).toSeconds());
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this._nextTick += this._interval;
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this._nextId = this.transport.scheduleOnce(this.invoke.bind(this),
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new TicksClass(this.context, this._nextTick).toSeconds());
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}
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/**
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* Clean up
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*/
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dispose(): this {
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super.dispose();
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this.transport.clear(this._currentId);
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this.transport.clear(this._nextId);
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this.transport.off("start", this._boundRestart);
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this.transport.off("loopStart", this._boundRestart);
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return this;
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}
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}
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