mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-15 16:17:58 +00:00
ffad8c1475
implement Tone.prototype.dispose which flips a boolean wasDisposed.
352 lines
10 KiB
TypeScript
352 lines
10 KiB
TypeScript
import { ToneWithContext, ToneWithContextOptions } from "../context/ToneWithContext";
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import { optionsFromArguments } from "../util/Defaults";
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import { readOnly } from "../util/Interface";
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import { PlaybackState, StateTimeline, StateTimelineEvent } from "../util/StateTimeline";
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import { Timeline } from "../util/Timeline";
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import { isDefined } from "../util/TypeCheck";
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import { TickSignal } from "./TickSignal";
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interface TickSourceOptions extends ToneWithContextOptions {
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frequency: Frequency;
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units: "hertz" | "bpm";
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}
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interface TickSourceOffsetEvent {
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ticks: number;
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time: number;
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seconds: number;
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}
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/**
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* Uses [TickSignal](TickSignal) to track elapsed ticks with complex automation curves.
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*
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* @param frequency The initial frequency that the signal ticks at
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*/
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export class TickSource<Type extends BPM | Hertz> extends ToneWithContext<TickSourceOptions> {
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name = "TickSource";
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/**
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* The frequency the callback function should be invoked.
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*/
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frequency: TickSignal<Type>;
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/**
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* The state timeline
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*/
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private _state: StateTimeline = new StateTimeline();
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/**
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* The offset values of the ticks
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*/
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private _tickOffset: Timeline<TickSourceOffsetEvent> = new Timeline();
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constructor(frequency?: Frequency);
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// tslint:disable-next-line: unified-signatures
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constructor(options?: Partial<TickSourceOptions>);
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constructor() {
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super(optionsFromArguments(TickSource.getDefaults(), arguments, ["frequency"]));
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const options = optionsFromArguments(TickSource.getDefaults(), arguments, ["frequency"]);
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this.frequency = new TickSignal({
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context: this.context,
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units: options.units,
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value: this.toFrequency(options.frequency),
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});
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readOnly(this, "frequency");
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// set the inital state
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this._state.setStateAtTime("stopped", 0);
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// add the first event
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this.setTicksAtTime(0, 0);
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}
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static getDefaults(): TickSourceOptions {
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return Object.assign({
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frequency: 1,
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units: "hertz" as "hertz",
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}, ToneWithContext.getDefaults());
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}
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/**
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* Returns the playback state of the source, either "started", "stopped" or "paused".
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*/
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get state(): PlaybackState {
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return this._state.getValueAtTime(this.now());
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}
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/**
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* Start the clock at the given time. Optionally pass in an offset
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* of where to start the tick counter from.
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* @param time The time the clock should start
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* @param offset The number of ticks to start the source at
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*/
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start(time: Time, offset?: Ticks): this {
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const computedTime = this.toSeconds(time);
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if (this._state.getValueAtTime(computedTime) !== "started") {
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this._state.setStateAtTime("started", computedTime);
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if (isDefined(offset)) {
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this.setTicksAtTime(offset, computedTime);
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}
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}
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return this;
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}
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/**
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* Stop the clock. Stopping the clock resets the tick counter to 0.
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* @param time The time when the clock should stop.
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*/
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stop(time: Time): this {
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const computedTime = this.toSeconds(time);
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// cancel the previous stop
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if (this._state.getValueAtTime(computedTime) === "stopped") {
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const event = this._state.get(computedTime);
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if (event && event.time > 0) {
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this._tickOffset.cancel(event.time);
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this._state.cancel(event.time);
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}
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}
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this._state.cancel(computedTime);
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this._state.setStateAtTime("stopped", computedTime);
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this.setTicksAtTime(0, computedTime);
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return this;
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}
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/**
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* Pause the clock. Pausing does not reset the tick counter.
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* @param time The time when the clock should stop.
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*/
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pause(time: Time): this {
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const computedTime = this.toSeconds(time);
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if (this._state.getValueAtTime(computedTime) === "started") {
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this._state.setStateAtTime("paused", computedTime);
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}
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return this;
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}
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/**
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* Cancel start/stop/pause and setTickAtTime events scheduled after the given time.
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* @param time When to clear the events after
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*/
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cancel(time: Time): this {
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time = this.toSeconds(time);
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this._state.cancel(time);
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this._tickOffset.cancel(time);
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return this;
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}
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/**
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* Get the elapsed ticks at the given time
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* @param time When to get the tick value
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* @return The number of ticks
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*/
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getTicksAtTime(time: Time): Ticks {
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const computedTime = this.toSeconds(time);
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const stopEvent = this._state.getLastState("stopped", computedTime);
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if (!stopEvent) {
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return 0;
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}
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// this event allows forEachBetween to iterate until the current time
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const tmpEvent: StateTimelineEvent = { state: "paused", time: computedTime};
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this._state.add(tmpEvent);
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// keep track of the previous offset event
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let lastState = stopEvent;
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let elapsedTicks = 0;
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// iterate through all the events since the last stop
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this._state.forEachBetween(stopEvent.time, computedTime + this.sampleTime, e => {
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let periodStartTime = lastState.time;
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// if there is an offset event in this period use that
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const offsetEvent = this._tickOffset.get(e.time);
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if (offsetEvent && offsetEvent.time >= lastState.time) {
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elapsedTicks = offsetEvent.ticks;
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periodStartTime = offsetEvent.time;
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}
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if (lastState.state === "started" && e.state !== "started") {
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elapsedTicks += this.frequency.getTicksAtTime(e.time) - this.frequency.getTicksAtTime(periodStartTime);
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}
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lastState = e;
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});
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// remove the temporary event
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this._state.remove(tmpEvent);
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// return the ticks
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return elapsedTicks;
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}
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/**
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* The number of times the callback was invoked. Starts counting at 0
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* and increments after the callback was invoked. Returns -1 when stopped.
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*/
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get ticks(): Ticks {
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return this.getTicksAtTime(this.now());
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}
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set ticks(t: Ticks) {
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this.setTicksAtTime(t, this.now());
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}
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/**
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* The time since ticks=0 that the TickSource has been running. Accounts
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* for tempo curves
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*/
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get seconds(): Seconds {
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return this.getSecondsAtTime(this.now());
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}
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set seconds(s: Seconds) {
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const now = this.now();
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const ticks = this.frequency.timeToTicks(s, now);
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this.setTicksAtTime(ticks, now);
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}
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/**
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* Return the elapsed seconds at the given time.
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* @param time When to get the elapsed seconds
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* @return The number of elapsed seconds
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*/
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getSecondsAtTime(time: Time): Seconds {
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time = this.toSeconds(time);
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const stopEvent = this._state.getLastState("stopped", time);
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if (!stopEvent) {
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return 0;
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}
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// this event allows forEachBetween to iterate until the current time
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const tmpEvent: StateTimelineEvent = { state : "paused", time };
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this._state.add(tmpEvent);
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// keep track of the previous offset event
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let lastState = stopEvent;
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let elapsedSeconds = 0;
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// iterate through all the events since the last stop
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this._state.forEachBetween(stopEvent.time, time + this.sampleTime, e => {
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let periodStartTime = lastState.time;
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// if there is an offset event in this period use that
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const offsetEvent = this._tickOffset.get(e.time);
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if (offsetEvent && offsetEvent.time >= lastState.time) {
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elapsedSeconds = offsetEvent.seconds;
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periodStartTime = offsetEvent.time;
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}
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if (lastState.state === "started" && e.state !== "started") {
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elapsedSeconds += e.time - periodStartTime;
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}
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lastState = e;
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});
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// remove the temporary event
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this._state.remove(tmpEvent);
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// return the ticks
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return elapsedSeconds;
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}
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/**
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* Set the clock's ticks at the given time.
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* @param ticks The tick value to set
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* @param time When to set the tick value
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*/
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setTicksAtTime(ticks: Ticks, time: Time): this {
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time = this.toSeconds(time);
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this._tickOffset.cancel(time);
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this._tickOffset.add({
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seconds : this.frequency.getDurationOfTicks(ticks, time),
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ticks,
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time,
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});
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return this;
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}
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/**
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* Returns the scheduled state at the given time.
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* @param time The time to query.
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* @example
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* source.start("+0.1");
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* source.getStateAtTime("+0.1"); //returns "started"
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*/
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getStateAtTime(time): PlaybackState {
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time = this.toSeconds(time);
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return this._state.getValueAtTime(time);
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}
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/**
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* Get the time of the given tick. The second argument
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* is when to test before. Since ticks can be set (with setTicksAtTime)
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* there may be multiple times for a given tick value.
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* @param ticks The tick number.
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* @param before When to measure the tick value from.
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* @return The time of the tick
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*/
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getTimeOfTick(tick: Ticks, before = this.now()): Seconds {
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const offset = this._tickOffset.get(before) as TickSourceOffsetEvent;
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const event = this._state.get(before) as StateTimelineEvent;
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const startTime = Math.max(offset.time, event.time);
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const absoluteTicks = this.frequency.getTicksAtTime(startTime) + tick - offset.ticks;
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return this.frequency.getTimeOfTick(absoluteTicks);
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}
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/**
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* Invoke the callback event at all scheduled ticks between the
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* start time and the end time
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* @param startTime The beginning of the search range
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* @param endTime The end of the search range
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* @param callback The callback to invoke with each tick
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*/
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forEachTickBetween(startTime: Time, endTime: Time, callback: (when: Seconds, ticks: Ticks) => void): this {
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const computedStartTime = this.toSeconds(startTime);
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const computedEndTime = this.toSeconds(endTime);
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// only iterate through the sections where it is "started"
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let lastStateEvent = this._state.get(computedStartTime);
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this._state.forEachBetween(computedStartTime, computedEndTime, event => {
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if (lastStateEvent && lastStateEvent.state === "started" && event.state !== "started") {
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this.forEachTickBetween(Math.max(lastStateEvent.time, computedStartTime), event.time - this.sampleTime, callback);
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}
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lastStateEvent = event;
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});
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let error = null;
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if (lastStateEvent && lastStateEvent.state === "started" && this._state) {
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const maxStartTime = Math.max(lastStateEvent.time, computedStartTime);
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// figure out the difference between the frequency ticks and the
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const startTicks = this.frequency.getTicksAtTime(maxStartTime);
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const ticksAtStart = this.frequency.getTicksAtTime(lastStateEvent.time);
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const diff = startTicks - ticksAtStart;
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let offset = diff % 1;
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if (offset !== 0) {
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offset = 1 - offset;
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}
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let nextTickTime = this.frequency.getTimeOfTick(startTicks + offset);
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while (nextTickTime < computedEndTime && this._state) {
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try {
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callback(nextTickTime, Math.round(this.getTicksAtTime(nextTickTime)));
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} catch (e) {
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error = e;
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break;
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}
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if (this._state) {
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nextTickTime += this.frequency.getDurationOfTicks(1, nextTickTime);
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}
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}
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}
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if (error) {
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throw error;
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}
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return this;
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}
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/**
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* Clean up
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*/
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dispose(): this {
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super.dispose();
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this._state.dispose();
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this._tickOffset.dispose();
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this.frequency.dispose();
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return this;
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}
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}
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