mirror of
https://github.com/Tonejs/Tone.js
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149 lines
4.5 KiB
JavaScript
149 lines
4.5 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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/**
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* Envelope
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* ADR envelope generator attaches to an AudioParam or AudioNode
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*
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* @constructor
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* @extends {Tone}
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* @param {Tone.Time=} attack
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* @param {Tone.Time=} decay
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* @param {number=} sustain a percentage (0-1) of the full amplitude
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* @param {Tone.Time=} release
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* @param {number=} minOutput the lowest point of the envelope
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* @param {number=} maxOutput the highest point of the envelope
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*/
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Tone.Envelope = function(attack, decay, sustain, release, minOutput, maxOutput){
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//extend Unit
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Tone.call(this);
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/** @type {number} */
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this.attack = this.toSeconds(this.defaultArg(attack, 0.01));
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/** @type {number} */
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this.decay = this.toSeconds(this.defaultArg(decay, 0.1));
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/** @type {number} */
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this.release = this.toSeconds(this.defaultArg(release, 1));
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/** @type {number} */
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this.sustain = this.toSeconds(this.defaultArg(sustain, 0.5));
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/** @type {number} */
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this.min = this.defaultArg(minOutput, 0);
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/** @type {number} */
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this.max = this.defaultArg(maxOutput, 1);
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/** @type {Tone.Signal} */
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this.control = new Tone.Signal(this.min);
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//connections
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this.chain(this.control, this.output);
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};
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Tone.extend(Tone.Envelope);
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/**
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* attack->decay->sustain linear ramp
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* @param {Tone.Time=} time
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*/
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Tone.Envelope.prototype.triggerAttack = function(time){
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var sustainVal = (this.max - this.min) * this.sustain + this.min;
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if (!time){
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this.control.linearRampToValueNow(this.max, this.attack);
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this.control.linearRampToValueAtTime(sustainVal, this.now() + this.attack + this.decay);
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} else {
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var startVal = this.min;
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time = this.toSeconds(time);
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this.control.cancelScheduledValues(time);
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this.control.setValueAtTime(startVal, time);
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this.control.linearRampToValueAtTime(this.max, time + this.attack);
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this.control.linearRampToValueAtTime(sustainVal, time + this.attack + this.decay);
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}
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};
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/**
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* attack->decay->sustain exponential attack and linear decay
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* @param {Tone.Time=} time
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*/
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Tone.Envelope.prototype.triggerExponentialAttack = function(time){
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var sustainVal = (this.max - this.min) * this.sustain + this.min;
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if (!time){
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this.control.exponentialRampToValueNow(this.max, this.attack);
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this.control.linearRampToValueAtTime(sustainVal, this.now() + this.attack + this.decay);
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} else {
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var startVal = this.min;
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time = this.toSeconds(time);
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this.control.cancelScheduledValues(time);
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this.control.setValueAtTime(startVal, time);
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this.control.exponentialRampToValueAtTime(this.max, time + this.attack);
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this.control.linearRampToValueAtTime(sustainVal, time + this.attack + this.decay);
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}
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};
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/**
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* triggers the release of the envelope with a linear ramp
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* @param {Tone.Time=} time
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*/
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Tone.Envelope.prototype.triggerRelease = function(time){
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if (time){
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//if there's a time, start at the sustain value
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startVal = (this.max - this.min) * this.sustain + this.min;
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time = this.toSeconds(time);
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this.control.cancelScheduledValues(time);
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this.control.setValueAtTime(startVal, time);
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this.control.linearRampToValueAtTime(this.min, time + this.toSeconds(this.release));
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} else {
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this.control.linearRampToValueNow(this.min, this.toSeconds(this.release));
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}
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};
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/**
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* triggers the release of the envelope with an exponential ramp
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*
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* @param {Tone.Time=} time
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*/
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Tone.Envelope.prototype.triggerExponentialRelease = function(time){
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if (time){
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//if there's a time, start at the sustain value
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startVal = (this.max - this.min) * this.sustain + this.min;
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time = this.toSeconds(time);
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this.control.cancelScheduledValues(time);
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this.control.setValueAtTime(startVal, time);
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this.control.exponentialRampToValueAtTime(this.min, time + this.toSeconds(this.release));
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} else {
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this.control.exponentialRampToValueNow(this.min, this.toSeconds(this.release));
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}
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};
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/**
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* pointer to the parent's connect method
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* @private
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*/
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Tone.Envelope.prototype._connect = Tone.prototype.connect;
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/**
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* connect the envelope
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*
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* if the envelope is connected to a param, the params
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* value will be set to 0 so that it doesn't interfere with the envelope
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*
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* @param {number} param
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*/
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Tone.Envelope.prototype.connect = function(param){
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if (param instanceof AudioParam){
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//set the initial value
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param.value = 0;
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}
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this._connect(param);
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};
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/**
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* disconnect and dispose
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*/
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Tone.Envelope.prototype.dispose = function(){
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this.control.dispose();
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this.control = null;
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};
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return Tone.Envelope;
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});
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