mirror of
https://github.com/Tonejs/Tone.js
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71af6ca206
a few classes were not being disposed correctly and leaving some garbage attached.
75 lines
No EOL
1.7 KiB
JavaScript
75 lines
No EOL
1.7 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/signal/Threshold"], function(Tone){
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"use strict";
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/**
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* @class When the gate is set to 0, the input signal does not pass through to the output.
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* If the gate is set to 1, the input signal passes through.
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* the gate is initially closed.
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*
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* @constructor
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* @extends {Tone}
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*/
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Tone.Switch = function(){
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Tone.call(this);
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/**
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* the control signal for the switch
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* when this value is 0, the input signal will not pass through,
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* when it is high (1), the input signal will pass through.
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*
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* @type {Tone.Signal}
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*/
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this.gate = new Tone.Signal(0);
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/**
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* thresh the control signal
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* @type {Tone.Threshold}
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* @private
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*/
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this._thresh = new Tone.Threshold(0.5);
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this.input.connect(this.output);
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this.chain(this.gate, this._thresh, this.output.gain);
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};
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Tone.extend(Tone.Switch);
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/**
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* open the switch at a specific time
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*
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* @param {Tone.Time} time the time when the switch will be open
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*/
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Tone.Switch.prototype.open = function(time){
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this.gate.setValueAtTime(1, this.toSeconds(time));
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};
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/**
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* close the switch at a specific time
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*
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* @param {Tone.Time} time the time when the switch will be open
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*/
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Tone.Switch.prototype.close = function(time){
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this.gate.setValueAtTime(0, this.toSeconds(time));
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};
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/**
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* borrows the method from {@link Tone.Signal}
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*
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* @function
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*/
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Tone.Switch.prototype.connect = Tone.Signal.prototype.connect;
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/**
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* clean up
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*/
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Tone.Switch.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this.gate.dispose();
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this._thresh.dispose();
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this.gate = null;
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this._thresh = null;
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};
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return Tone.Switch;
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}); |