mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-28 12:33:12 +00:00
f17249691d
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
148 lines
3.8 KiB
TypeScript
148 lines
3.8 KiB
TypeScript
import { BaseContext } from "../../core/context/BaseContext";
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import { Gain } from "../../core/context/Gain";
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import { ToneAudioNode, ToneAudioNodeOptions } from "../../core/context/ToneAudioNode";
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import { optionsFromArguments } from "../../core/util/Defaults";
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export interface SoloOptions extends ToneAudioNodeOptions {
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solo: boolean;
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}
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/**
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* Solo lets you isolate a specific audio stream. When an instance is set to `solo=true`,
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* it will mute all other instances of Solo.
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* @example
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* const soloA = new Tone.Solo().toDestination();
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* const oscA = new Tone.Oscillator("C4", "sawtooth").connect(soloA);
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* const soloB = new Tone.Solo().toDestination();
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* const oscB = new Tone.Oscillator("E4", "square").connect(soloB);
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* soloA.solo = true;
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* // no audio will pass through soloB
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* @category Component
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*/
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export class Solo extends ToneAudioNode<SoloOptions> {
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readonly name: string = "Solo";
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readonly input: Gain;
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readonly output: Gain;
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/**
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* @param solo If the connection should be initially solo'ed.
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*/
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constructor(solo?: boolean);
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constructor(options?: Partial<SoloOptions>);
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constructor() {
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super(optionsFromArguments(Solo.getDefaults(), arguments, ["solo"]));
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const options = optionsFromArguments(Solo.getDefaults(), arguments, ["solo"]);
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this.input = this.output = new Gain({
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context: this.context,
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});
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if (!Solo._allSolos.has(this.context)) {
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Solo._allSolos.set(this.context, new Set());
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}
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(Solo._allSolos.get(this.context) as Set<Solo>).add(this);
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// set initially
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this.solo = options.solo;
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}
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static getDefaults(): SoloOptions {
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return Object.assign(ToneAudioNode.getDefaults(), {
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solo: false,
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});
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}
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/**
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* Hold all of the solo'ed tracks belonging to a specific context
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*/
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private static _allSolos: Map<BaseContext, Set<Solo>> = new Map();
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/**
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* Hold the currently solo'ed instance(s)
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*/
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private static _soloed: Map<BaseContext, Set<Solo>> = new Map();
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/**
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* Isolates this instance and mutes all other instances of Solo.
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* Only one instance can be soloed at a time. A soloed
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* instance will report `solo=false` when another instance is soloed.
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*/
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get solo(): boolean {
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return this._isSoloed();
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}
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set solo(solo) {
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if (solo) {
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this._addSolo();
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} else {
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this._removeSolo();
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}
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(Solo._allSolos.get(this.context) as Set<Solo>).forEach(instance => instance._updateSolo());
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}
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/**
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* If the current instance is muted, i.e. another instance is soloed
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*/
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get muted(): boolean {
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return this.input.gain.value === 0;
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}
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/**
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* Add this to the soloed array
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*/
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private _addSolo(): void {
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if (!Solo._soloed.has(this.context)) {
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Solo._soloed.set(this.context, new Set());
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}
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(Solo._soloed.get(this.context) as Set<Solo>).add(this);
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}
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/**
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* Remove this from the soloed array
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*/
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private _removeSolo(): void {
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if (Solo._soloed.has(this.context)) {
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(Solo._soloed.get(this.context) as Set<Solo>).delete(this);
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}
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}
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/**
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* Is this on the soloed array
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*/
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private _isSoloed(): boolean {
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return Solo._soloed.has(this.context) && (Solo._soloed.get(this.context) as Set<Solo>).has(this);
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}
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/**
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* Returns true if no one is soloed
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*/
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private _noSolos(): boolean {
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// either does not have any soloed added
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return !Solo._soloed.has(this.context) ||
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// or has a solo set but doesn't include any items
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(Solo._soloed.has(this.context) && (Solo._soloed.get(this.context) as Set<Solo>).size === 0);
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}
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/**
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* Solo the current instance and unsolo all other instances.
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*/
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private _updateSolo(): void {
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if (this._isSoloed()) {
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this.input.gain.value = 1;
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} else if (this._noSolos()) {
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// no one is soloed
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this.input.gain.value = 1;
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} else {
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this.input.gain.value = 0;
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}
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}
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dispose(): this {
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super.dispose();
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(Solo._allSolos.get(this.context) as Set<Solo>).delete(this);
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this._removeSolo();
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return this;
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}
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}
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