mirror of
https://github.com/Tonejs/Tone.js
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79397e1075
# Conflicts: # Tone/core/Tone.js
266 lines
6.8 KiB
JavaScript
266 lines
6.8 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Context"], function(Tone){
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/**
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* @class Tone.AudioNode is the base class for classes which process audio.
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* AudioNodes have inputs and outputs.
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* @param {AudioContext=} context The audio context to use with the class
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* @extends {Tone}
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*/
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Tone.AudioNode = function(){
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Tone.call(this);
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//use the default context if one is not passed in
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var options = Tone.defaults(arguments, ["context"], {
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"context" : Tone.context
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});
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/**
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* The AudioContext of this instance
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* @private
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* @type {AudioContext}
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*/
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this._context = options.context;
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};
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Tone.extend(Tone.AudioNode);
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/**
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* Get the audio context belonging to this instance.
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* @type {Tone.Context}
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* @memberOf Tone.AudioNode#
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* @name context
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* @readOnly
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*/
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Object.defineProperty(Tone.AudioNode.prototype, "context", {
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get : function(){
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return this._context;
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}
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});
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/**
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* Create input and outputs for this object.
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* @param {Number} [input=0] The number of inputs
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* @param {Number} [outputs=0] The number of outputs
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* @return {Tone.AudioNode} this
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* @private
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*/
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Tone.AudioNode.prototype.createInsOuts = function(inputs, outputs){
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if (inputs === 1){
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this.input = this.context.createGain();
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} else if (inputs > 1){
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this.input = new Array(inputs);
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}
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if (outputs === 1){
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this.output = this.context.createGain();
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} else if (outputs > 1){
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this.output = new Array(outputs);
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}
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};
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/**
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* channelCount is the number of channels used when up-mixing and down-mixing
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* connections to any inputs to the node. The default value is 2 except for
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* specific nodes where its value is specially determined.
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*
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* @memberof Tone.AudioNode#
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* @type {Number}
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* @name channelCount
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* @readOnly
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*/
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Object.defineProperty(Tone.AudioNode.prototype, "channelCount", {
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get : function(){
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return this.output.channelCount;
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},
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set : function(c){
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return this.output.channelCount = c;
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}
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});
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/**
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* channelCountMode determines how channels will be counted when up-mixing and
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* down-mixing connections to any inputs to the node.
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* The default value is "max". This attribute has no effect for nodes with no inputs.
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* @memberof Tone.AudioNode#
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* @type {String}
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* @name channelCountMode
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* @readOnly
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*/
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Object.defineProperty(Tone.AudioNode.prototype, "channelCountMode", {
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get : function(){
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return this.output.channelCountMode;
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},
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set : function(m){
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return this.output.channelCountMode = m;
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}
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});
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/**
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* channelInterpretation determines how individual channels will be treated
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* when up-mixing and down-mixing connections to any inputs to the node.
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* The default value is "speakers".
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* @memberof Tone.AudioNode#
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* @type {String}
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* @name channelInterpretation
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* @readOnly
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*/
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Object.defineProperty(Tone.AudioNode.prototype, "channelInterpretation", {
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get : function(){
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return this.output.channelInterpretation;
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},
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set : function(i){
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return this.output.channelInterpretation = i;
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}
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});
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/**
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* The number of inputs feeding into the AudioNode.
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* For source nodes, this will be 0.
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* @type {Number}
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* @name numberOfInputs
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* @memberof Tone.AudioNode#
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* @readOnly
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*/
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Object.defineProperty(Tone.AudioNode.prototype, "numberOfInputs", {
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get : function(){
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if (this.input){
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if (Tone.isArray(this.input)){
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return this.input.length;
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} else {
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return 1;
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}
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} else {
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return 0;
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}
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}
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});
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/**
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* The number of outputs coming out of the AudioNode.
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* @type {Number}
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* @name numberOfOutputs
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* @memberof Tone.AudioNode#
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* @readOnly
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*/
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Object.defineProperty(Tone.AudioNode.prototype, "numberOfOutputs", {
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get : function(){
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if (this.output){
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if (Tone.isArray(this.output)){
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return this.output.length;
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} else {
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return 1;
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}
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} else {
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return 0;
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}
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}
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});
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/**
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* Called when an audio param connects to this node
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* @private
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*/
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Tone.AudioNode.prototype._onConnect = function(){};
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/**
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* connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
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* @param {Tone | AudioParam | AudioNode} unit
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* @param {number} [outputNum=0] optionally which output to connect from
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* @param {number} [inputNum=0] optionally which input to connect to
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* @returns {Tone.AudioNode} this
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*/
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Tone.AudioNode.prototype.connect = function(unit, outputNum, inputNum){
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if (unit._onConnect){
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unit._onConnect(this);
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}
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if (Tone.isArray(this.output)){
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outputNum = Tone.defaultArg(outputNum, 0);
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this.output[outputNum].connect(unit, 0, inputNum);
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} else {
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this.output.connect(unit, outputNum, inputNum);
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}
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return this;
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};
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/**
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* disconnect the output
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* @param {Number|AudioNode} output Either the output index to disconnect
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* if the output is an array, or the
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* node to disconnect from.
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* @returns {Tone.AudioNode} this
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*/
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Tone.AudioNode.prototype.disconnect = function(destination, outputNum, inputNum){
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if (Tone.isArray(this.output)){
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if (Tone.isNumber(destination)){
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this.output[destination].disconnect();
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} else {
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outputNum = Tone.defaultArg(outputNum, 0);
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this.output[outputNum].disconnect(destination, 0, inputNum);
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}
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} else {
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this.output.disconnect.apply(this.output, arguments);
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}
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};
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/**
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* Connect the output of this node to the rest of the nodes in series.
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* @example
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* //connect a node to an effect, panVol and then to the master output
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* node.chain(effect, panVol, Tone.Master);
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* @param {...AudioParam|Tone|AudioNode} nodes
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* @returns {Tone.AudioNode} this
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* @private
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*/
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Tone.AudioNode.prototype.chain = function(){
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var currentUnit = this;
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for (var i = 0; i < arguments.length; i++){
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var toUnit = arguments[i];
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currentUnit.connect(toUnit);
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currentUnit = toUnit;
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}
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return this;
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};
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/**
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* connect the output of this node to the rest of the nodes in parallel.
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* @param {...AudioParam|Tone|AudioNode} nodes
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* @returns {Tone.AudioNode} this
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* @private
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*/
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Tone.AudioNode.prototype.fan = function(){
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for (var i = 0; i < arguments.length; i++){
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this.connect(arguments[i]);
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}
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return this;
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};
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if (window.AudioNode){
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//give native nodes chain and fan methods
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AudioNode.prototype.chain = Tone.AudioNode.prototype.chain;
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AudioNode.prototype.fan = Tone.AudioNode.prototype.fan;
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}
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/**
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* Dispose and disconnect
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* @return {Tone.AudioNode} this
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*/
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Tone.AudioNode.prototype.dispose = function(){
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if (Tone.isDefined(this.input)){
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if (this.input instanceof AudioNode){
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this.input.disconnect();
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}
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this.input = null;
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}
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if (Tone.isDefined(this.output)){
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if (this.output instanceof AudioNode){
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this.output.disconnect();
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}
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this.output = null;
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}
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this._context = null;
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return this;
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};
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return Tone.AudioNode;
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});
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