Tone.js/Tone/component/Envelope.js
2014-10-02 13:23:04 -04:00

213 lines
5 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class ADSR envelope generator attaches to an AudioParam or Signal
*
* @constructor
* @extends {Tone}
* @param {Tone.Time|Object=} attack
* @param {Tone.Time=} decay
* @param {number=} sustain a percentage (0-1) of the full amplitude
* @param {Tone.Time=} release
*/
Tone.Envelope = function(){
//get all of the defaults
var options = this.optionsObject(arguments, ["attack", "decay", "sustain", "release"], Tone.Envelope.defaults);
/**
* the output
* @type {GainNode}
*/
this.output = this.context.createGain();
/**
* the attack time in seconds
* @type {number}
*/
this.attack = options.attack;
/**
* the decay time in seconds
* @type {number}
*/
this.decay = options.decay;
/**
* the sustain is a value between 0-1
* @type {number}
*/
this.sustain = options.sustain;
/**
* the release time in seconds
* @type {number}
*/
this.release = options.release;
/**
* the minimum output of the envelope
* @type {number}
*/
this.min = options.min;
/**
* the maximum output of the envelope
* @type {number}
*/
this.max = options.max;
/**
* the control signal
* @type {Tone.Signal}
* @private
*/
this._control = new Tone.Signal(this.min);
//connections
this._control.connect(this.output);
};
Tone.extend(Tone.Envelope);
/**
* the default parameters
*
* @static
*/
Tone.Envelope.defaults = {
"attack" : 0.01,
"decay" : 0.1,
"sustain" : 0.5,
"release" : 1,
"min" : 0,
"max" : 1
};
// SETTERS //
/**
* set all of the parameters in bulk
* @param {Object} param the name of member as the key
* and the value as the value
*/
Tone.Envelope.prototype.set = function(params){
if (!this.isUndef(params.attack)) this.setAttack(params.attack);
if (!this.isUndef(params.decay)) this.setDecay(params.decay);
if (!this.isUndef(params.sustain)) this.setSustain(params.sustain);
if (!this.isUndef(params.release)) this.setRelease(params.release);
if (!this.isUndef(params.min)) this.setMin(params.min);
if (!this.isUndef(params.max)) this.setMax(params.max);
};
/**
* set the attack time
* @param {Tone.Time} time
*/
Tone.Envelope.prototype.setAttack = function(time){
this.attack = time;
};
/**
* set the decay time
* @param {Tone.Time} time
*/
Tone.Envelope.prototype.setDecay = function(time){
this.decay = time;
};
/**
* set the release time
* @param {Tone.Time} time
*/
Tone.Envelope.prototype.setRelease = function(time){
this.release = time;
};
/**
* set the sustain amount
* @param {number} sustain value between 0-1
*/
Tone.Envelope.prototype.setSustain = function(sustain){
this.sustain = sustain;
};
/**
* set the envelope max
* @param {number} max
*/
Tone.Envelope.prototype.setMax = function(max){
this.max = max;
};
/**
* set the envelope min
* @param {number} min
*/
Tone.Envelope.prototype.setMin = function(min){
this.min = min;
//should move the signal to the min
this._control.setValueAtTime(this.min, this.now());
};
/**
* attack->decay->sustain linear ramp
* @param {Tone.Time=} time
* @param {number=} [velocity=1] the velocity of the envelope scales the vales.
* number between 0-1
*/
Tone.Envelope.prototype.triggerAttack = function(time, velocity){
velocity = this.defaultArg(velocity, 1);
var attack = this.toSeconds(this.attack);
var decay = this.toSeconds(this.decay);
var scaledMax = this.max * velocity;
var sustainVal = (scaledMax - this.min) * this.sustain + this.min;
time = this.toSeconds(time);
this._control.cancelScheduledValues(time);
this._control.setTargetAtTime(scaledMax, time, attack / 4);
this._control.setTargetAtTime(sustainVal, time + attack, decay / 4);
};
/**
* triggers the release of the envelope with a linear ramp
* @param {Tone.Time=} time
*/
Tone.Envelope.prototype.triggerRelease = function(time){
time = this.toSeconds(time);
this._control.cancelScheduledValues(time);
var release = this.toSeconds(this.release);
this._control.setTargetAtTime(this.min, time, release / 4);
};
/**
* trigger the attack and release after a sustain time
* @param {Tone.Time} duration the duration of the note
* @param {Tone.Time=} time the time of the attack
* @param {number=} velocity the velocity of the note
*/
Tone.Envelope.prototype.triggerAttackRelease = function(duration, time, velocity) {
time = this.toSeconds(time);
this.triggerAttack(time, velocity);
this.triggerRelease(time + this.toSeconds(duration));
};
/**
* borrows the connect method from {@link Tone.Signal}
*
* @function
*/
Tone.Envelope.prototype.connect = Tone.Signal.prototype.connect;
/**
* disconnect and dispose
*/
Tone.Envelope.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._control.dispose();
this._control = null;
};
return Tone.Envelope;
});